Stormgate

Stormgate Dev Tracker




07 Mar

Comment

Originally posted by A_Fellow_Weeb

I'm very surprised but eager about the fact that they're not even that far into development! From the small amount of content we've seen online I think I had assumed they were further along than I thought, and as a result felt that what info I had was not up to the level I was expecting.*

The fact that it's not even begun singleplayer/co-op, and one of the two major factions is still not even remotely playable, means that they'll have so much time to improve the content of the game in leaps and bounds.

I'm delighted to hear all the other info, though I'm not as steeped in RTS games to be able to fully visualize what it means for the final product, but everything else sounds very interesting as well!

Thank you for posting this!

*I was referring to the animated trailer, because while it was cool it felt very basic compared to a lot of modern cinematics. I assumed that because we were getting a video like that, they were closer to the end of development...

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I can share a little context about our announcement trailer. It was made entirely in Unreal Engine using game assets—very different from a typical Blizzard-style cinematic.

We decided to make our announcement trailer in-engine to provide an example of the kinds of stories we can tell in-game.

Comment

Originally posted by halpmebogs

Inject this into my veins. Glorious

And I love this team so much. Because they are so genuine and transparent, and you have the ability to put your faith in them without worrying about daddy activision stepping in from the back to f**k over the development. I only wish I could buy some merch right now

We have the best community ever. Thank you for supporting this team! <3


06 Mar


04 Mar

Comment

Originally posted by Cve

If by leak you mean "share with your passionate fanbase who definitely didn't watch a 44 second gif loop way more than they should have" then most certainly yes! :D

💙

Comment

I would be very sad if Stormgate just got released and I had no responsibilities on the schedule for the day, for obvious reasons!


03 Mar

Comment

Originally posted by Cve

I told you guys, Frost Giant can't stop us. Soon we'll have an entire image.

I might as well just leak something now and save you the trouble!

Comment

Originally posted by SKIKS

Interviewer

In the background of one of the images, we got our first look at the alpha UI [a super pixelated, 1/8th of the screen]. Can you talk about the different tabs we see - is that a combined command cart, auto-hotkeys, or something else?

FG

We’ll be sharing more information on our UI in the future. We’re happy to see the community get so excited about anything new about our game, but we want them to remember that we are still very early on and things like UI can undergo lots of change between now and release.

That is such a great way of saying "Can you guys chill TF out a bit?"

It’s a tough balancing act. In my role, I am super happy to see so many people excited for the game, but it’s also important to remember that this game is still relatively early in development. We have a lot of work ahead of us.

Comment

Originally posted by Osiris1316

So, if I start a venture capital firm and invest in FG, I can get Kevin to coach me!?

Basically, yes.


28 Feb


24 Feb


21 Feb

Hi, everyone! It’s been a little while since we last had a discussion, so let’s get right into it. We’re going to discuss systems that have a huge impact on both the fun of an individual match or story mission, as well as the long-term fun of the game.

That’s right -- we’re talking about Progression.

What Is Progression?

There’s Player Progression, which we’ll call the player’s journey of personal growth as they become more skilled; and then there’s Game Progression, where rewards are unlocked, characters or units become stronger, and quests are completed—often ending with “beating the game” and watching the credits.

For the purpose of helping us make Stormgate the best game it can be, we’d like to focus this conversation on two sub-categories of Game Progression in this discussion: Match Progression and Meta Progression.

Match Progre...

Read more External link →

17 Feb


15 Feb


03 Feb

Comment
    FrostGiantGerald on Steam Forums - Thread - Direct
I have no idea! I can take this to our engineers and ask, but it may be too early for us to be able to commit to this as we're still working on the fundamentals.

23 Jan

Comment

Unfortunately, this is an engine-level issue that would be extremely difficult and take substantial engineering resources to tweak, especially without widespread consequences across the whole game. =(


18 Jan

When: January 18, 2023, at 11 a.m. PT, 2 p.m. ET

Be sure to watch BeoMulf of StormgateNexus interview Neuro (the Professor of Respect, Grandmaster Zerg), about his recent visit to Frost Giant Studios and hands-on playtest of the Stormgate internal pre-alpha build.

Watch on Twitch here: https://www.twitch.tv/beomulf
or on YouTube here:

22 Dec

Comment

As a slight correction, I believe the original quote/thought was "25% StarCraft, 25% Warcraft III, 25% other RTSs, and 25% new ideas."


07 Dec

What has the Stormgate development team been working on? Here's a year-end update on the future of real-time strategy from the team at Frost Giant Studios!



CEO and Production Director Tim Morten is joined by Chief Architect James Anhalt to share an update on SnowPlay, the custom RTS engine Frost Giant is building for Stormgate to provide players with super-responsive and fun gameplay.

Art Director Jesse Brophy then reveals never-before-seen artwork for the Human Resistance and Infernal Host playable factions as he shares how the art team created a unified look for each race.

06 Dec