Read moreI'm very surprised but eager about the fact that they're not even that far into development! From the small amount of content we've seen online I think I had assumed they were further along than I thought, and as a result felt that what info I had was not up to the level I was expecting.*
The fact that it's not even begun singleplayer/co-op, and one of the two major factions is still not even remotely playable, means that they'll have so much time to improve the content of the game in leaps and bounds.
I'm delighted to hear all the other info, though I'm not as steeped in RTS games to be able to fully visualize what it means for the final product, but everything else sounds very interesting as well!
Thank you for posting this!
*I was referring to the animated trailer, because while it was cool it felt very basic compared to a lot of modern cinematics. I assumed that because we were getting a video like that, they were closer to the end of development...
I can share a little context about our announcement trailer. It was made entirely in Unreal Engine using game assets—very different from a typical Blizzard-style cinematic.
We decided to make our announcement trailer in-engine to provide an example of the kinds of stories we can tell in-game.