over 1 year ago - JackieKo - Direct link

But wait, there's more! Here's an overview of what will be coming in Game Update 7.3.1 and the general timing of when it will go live. Please give the article a full read through. We will have more details to share next week and we will be adding to this specific thread. So for now, I will be locking this space to keep dev posts in one spot and front and center. Once we publish additional details, the thread will be unlocked. 

In the meantime, enjoy this cute photo of 3V-1L.  

about 1 year ago - EricMusco - Direct link

As you may have seen in our "Game Update 7.3.1 is Coming Soon" Article, there are a few changes coming to Galactic Seasons starting this next season. With GS5, we are going to try something a little different, there will not be a seasonal Companion. We are doing this for a variety of reasons that we hope will improve the Galactic Season experience (along with creating some separate opportunities as well, more on that later).

For starters, you can still expect a great character driven story within each season, it just won’t need to operate around the limitation of a single companion. That story will unlock based on your Galactic Season Progress.

We obviously have a lot of companions in SWTOR, a lot. So when we make the decision to give you another one we really want to be sure that it is meaningful and more fleshed out where possible and we think that Galactic Seasons may not be the place for that. But we’ll see, let us know what you think.

In that same vein though, we do have some ideas of places where we could achieve those goals with a companion, but more on that another day… *makes a quick comlink to Lane*

Over to Joe who is going to update you on how we are going to adjust the reward to track to account for the lack of a Companion.

-eric
 

about 1 year ago - JoeStramaglia - Direct link

FIRST! :jawa_tongue:

Hello folks! But wait, there’s more!

  1. We’re adding new rewards to take up the slots that would have been companion related
  2. Season story will now be driven by Galactic Season Progress

We’ll continue to make changes here and evolve the format over time based on your feedback and data!

New Rewards:

Removing Companion from the season leaves a pretty large hole in the reward structure. To make up for this we’re adding some new reward types, giving more of the seasonal reputation items, and adding a new item from the Cartel Market (which will bind on legacy).

More explicitly, here is a list of new items that would have not been on the track prior to this change:

  • More Seasonal Reputation items
  • FIVE New Personnel Decorations based off of popular Armors
  • A new unique consumable item that grants Jawa Intel to yourself as well as other players
  • An exclusive new Pet
  • A White and White Dye Module

We will continue to make adjustments here as we grow the seasonal reward structure based on your feedback and the data.

Season Story:

Although we won’t have a companion, there will still be character driven stories unique to each season. Progress in the story will be based off of special transmission items that are gained from the Seasonal Reward Track and mission completion. Players can progress on the track regardless of mission progress, you don't even need to do the missions if you don't want to. The unlocks work similar to the alert items we had with the companions except there are more of them, when you get to that unlock you get an item that can be consumed if you have completed the requisite missions before it.

The new season is a bit more lighthearted but also explores some intricacies in the dark side of the force. We hope you will enjoy it!

With all of that, I look forward to reading your feedback on all of these changes. There will be more coming in the future for Galactic Seasons 6 and onward!


May the Force Serve You
Joe
 

about 1 year ago - BryantWood - Direct link

FIRST! (dangit Joe!)

Hey Community!

I’m here to follow up on some additional changes you’ll see in Galactic Season 5!

Here’s your tl;dr for the min/maxers:

  • New objectives for companions, space missions, and operations
  • Changes to Flashpoint and Uprising objectives
  • More objectives for Subscribers

New Objectives:
Looking at the content offerings of Galactic Seasons, we have added a few new objectives with the goals of creating more variety in play, and making objectives easier to understand.

  • Objectives involving companions have been expanded to require companions in specific roles
    • Defeat enemies with a companion set to the DPS role
    • Defeat enemies with a companion set to the Heal role
    • Defeat enemies with a companion set to the Tank role
  • Space Mission objectives have been split into regular and Heroic objectives
    • Complete Space Missions
    • Complete [HEROIC] Space Missions
  • New objectives will be added for players doing Operations content
    • Complete specified Operations on Story difficulty
    • Complete specified Operations on Veteran or Master difficulty

Reworking Group Content Objectives:

With Season 5, we’ll be making changes to Flashpoint and Uprising objectives. Previously these objectives used a point system which allowed players to complete any Flashpoint and gain bonus completion for specific flashpoints. Throughout Galactic Seasons we’ve seen that this point system has a large potential to create bugs and makes it harder to understand how to progress the objective. We will be simplifying these objectives to remove the do any portion and the bonus boss portion.

Here’s an example of an objective from Season 4 and how that objective will appear in Season 5.
Season 4: Complete Flashpoints (1 point). Earn bonus progress for completing Depths of Manaan, Assault on Tython, Korriban Incursion, or Secrets of the Enclave (requires content) (4 points). Earn additional bonus progress for defeating their Bonus Bosses (3 points).
Season 5: Complete Flashpoints from the following list: Depths of Manaan, Assault on Tython, Korriban Incursion, or Secrets of the Enclave (requires content).

This same pattern of change will apply to Uprisings, requiring the player to complete specific Uprisings rather than any Uprising.

More Objectives for Subscribers:

We’ve heard your feedback on adding more group content to Galactic Seasons, and specifically more Operations content. To achieve this, we will be adding an additional subscriber or preferred only objective each week, increasing the number of objectives available to players from 10 to 11. Players will still only be able to complete 7 objectives per week but will have more options available. This new objective will create more opportunities for players to tackle Uprisings, Chapters, and Operations!


Those are your objective changes coming to Galactic Season 5. We’re excited for the new season to release and can’t wait for you all to experience it. As always keep the constructive feedback coming and we’ll continue to make Galactic Seasons the best SWTOR experience for everyone.

Bryant out! 
May the Force be With You
 

about 1 year ago - JoeStramaglia - Direct link
39 minutes ago, Darthjantom said:

So just to be extra clear because english isn't my native language. When you say the Galactic Seasons 5 missions work similar to the companion alert items you mean that they will unlock in collections and still be available to do on other characters/alts even after the Galactic Season 5 ends right?

They will not be in collections, however if you've completed the mission on any character you will be able to re-acquire the mission items on other characters from the Galactic Seasons vendor Jaliet Nall.

about 1 year ago - BryantWood - Direct link

Hey Players!

I’m back to quickly touch on changes coming in 7.3.1 regarding Kai Zykken and his Spoils of War set bonus armors. We’ve gone through a few iterations of distributing these armors and various bugs have popped up preventing the system from working as intended. Well no longer! In 7.3.1 players will discover Kai Zykken has disappeared from the Fleet pending investigation by both the Republic and Empire! 

Instead, set bonus armors will be directly purchasable in armor crates from a new vendor in the same location on the Fleet. Each crate will contain all pieces of the set bonus armor, and will cost 10,000 Tech Fragments and 1,000,000 credits. 

Please note the set bonuses obtained by Armormech and Synthweaving schematics will not be purchasable in crates, but the schematics will always be available on the new vendor for the current price of 2,000 Tech Fragments and 1,000,000 credits. The tactical schematics for Armstech, Artifice, Biochem, and Cybertech will also remain available from the vendor for the current price of 2,000 Tech Fragments and 1,000,000 credits.

Gotta run! I have to chase down a rumor on Rishi about the Corellian Run Scoundrels.