JoeStramaglia

JoeStramaglia



11 Apr

Comment

Hey folks!

This is a bug and will be fixed in a future patch. Thank you for the report!


12 Mar

Comment

Hey folks!

We are seeing reports from players who are confused with how the Galactic Seasons 6 currency functions. This was not originally included in the GS6 article, but the two intended changes below will be reflected there and in the patch notes as well. 
 
Reputation Track
Galactic Seasons 6 does not have a Reputation track like previous seasons. There is still an item to collect the same way you collected Reputation currency in the past. However, it is for Achievement tracking only and progress is granted when you collect it - you're safe to sell them for credits! It’s worth noting that these will cease to drop when you’ve unlocked the achievement.

Reputation Conquest Objective
The amount of Conquest points earned for the Reputation Conquest Objective was reduced. This particular objective was over-represented in objectives completed and needed to be balanced. We've added new objectives to h...

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08 Mar

Comment

Hello folks!

Just wanted to pop in real quick and give you some more info about these since we haven’t released all of the details.

What are these exactly?

So these Armors and Weapons are new versions of existing ones that had randomized stats and that there was no other way to acquire their appearance in the game aside from existing world drops. These were no longer available to trade on the Galactic Trade Network due to the backend changes, but there are others that may not have been tradeable at all. There are a lot of them! Hundreds of weapons and over 2000 armor pieces. The sheer amount is why we didn’t post a detailed list.

Ancient Armaments Login Reward Calendar

This reward calendar will operate very similar to our 3 existing reward calendars, complete with Achievements and various items available on the track. This has been added to the rotation...

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04 Dec

Comment

Hello folks! 7.4 is fast approaching and I wanted to touch on some changes we’ve made in the interim between PTS and what you can expect on December 5th.

  • Seller Input
    • Instead of putting in the unit price and having the game calculate for you the buyer’s price, which was an adjustment from the way it currently works in the live game, we’ve changed it back to letting the seller enter the buyer’s price. This is closer to how it works in live currently and should ideally make it easier for sellers to input a price that is competitive with other listings.
    • We still show you the unit price you will receive as the seller and calculate the total expected profit, taking into account any fees.
    • The Buyout Limit is still equal to the new 3B Seller’s Unit Price + Buyer’s Fee. (Total Limit = 3,447,780,000)
  • Claim slots ...
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03 Nov

Comment
19 minutes ago, BenKatarn said:

So, since you are using the word "currently", do you have any intention of addressing this issue? You are killing half the GTN's armor listings this way, unless you are trying to move people more into dealing with Cartel Market gear. If I put this gear into the outfitter, yeah, it'll list it as "Unidentified Guardsman's Chestguard" instead of "Echani Guardsman's Chestguard", but that isn't the issue here. People are not buying this old gear for the stats (usually, at least), they are buying it for the appearance, usually also because of unique color variants. The blue prototype versions of these armor pieces usually also feature a different coloring form the normal green premium quality versions.

It really cannot be your intention to make so much gear unavailable to be sold, not unless you have something in mind to keep this stuff somehow available, like making it all available for ...

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Comment

Hello folks! Thank you so much for all the feedback, especially from those of you that have hopped on PTS and given it a fair shake! I wanted to take a moment to answer some of your questions.

 

On 10/27/2023 at 1:36 PM, BenKatarn said:

Am I correct in assuming you are talking about gear that usually has a prefix to its name that is based on one of Star Wars' many companies, i.e. Adascorp, InterroTek, QorWorks etc, or in the case of low level gear, named after a race, i.e. Cerean, Gamorrean, Echani, with each of those prefixes implying a specific stat distribution?


Yes, these are the type of items that currently are incompatible with the new GTN due to the way the random elements of the items work. The system currently would make those pieces become unidentified and the item the buyer would receive would not necessarily be the item you listed.

...
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27 Oct

Post

Hello there!

With the Public Test Server live I wanted to take a moment to dive into what’s changed, what the plan is moving forward, and how you fit into it all. TLDR: We want your feedback and need your help to improve this feature further.

There’s a lot of things that have changed in the backend that will be hard to see at first, but I hope you’ll agree that the new system is better overall for both the current Galactic Trade Network and the future!

The version of the GTN that is available on the PTS is in many ways still work in progress, you might find bugs or issues with it as well as find some features you preferred have changed or been removed. We wanted to get this into your hands as soon as we possibly could to ensure that we get your feedback while still having the time necessary to act on that feedback. Feel free to report issues or bugs, share feedback, and I assure you that we will do our best to address them.

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03 Oct

Comment

PVP Season 3 ends at the normal reset time on the 10th! Folks can always see this information in game under the PVP Season tab name (as you noticed) and we have a separate events tracker here on the site at ...

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14 Sep

Comment
On 9/4/2023 at 2:57 PM, Darves said:

In earlier seasons, if you had the right companion active, you got 3 reputation tokens when you completed a flashpoint, and 12 tokens when you completed story mode operations. Now you don't get anything so if you can actually get reputation tokens now it's not the same way as in previous seasons

Hello!

I wanted to touch base on how drops for these types of seasonal reputation currency items work in our game currently. Since Season 2 each season has had one of these, and we did change some things in Season 3 to allow past season currencies to be gathered after the season is completed.

If the season is active, group content such as Flashpoints and Operations drop the associated currency as long as you haven’t maxed out the reputation. However, after the season is no longer active, the currency stops being dropped in that content. You ca...

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28 Aug

Post

Hello again everyone!

First off, I want to thank everyone who participated in our last thread! We still have much to iterate on and your feedback has been invaluable. Furthermore, it’s with great pleasure to report that our economy is healing. I know it's a bit of a bumpy road to get there, but if we keep driving down it we’ll have a much more sustainable economy and a more approachable game.

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17 Aug

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39 minutes ago, Darthjantom said:

So just to be extra clear because english isn't my native language. When you say the Galactic Seasons 5 missions work similar to the companion alert items you mean that they will unlock in collections and still be available to do on other characters/alts even after the Galactic Season 5 ends right?

They will not be in collections, however if you've completed the mission on any character you will be able to re-acquire the mission items on other characters from the Galactic Seasons vendor Jaliet Nall.

Comment

FIRST! :jawa_tongue:

Hello folks! But wait, there’s more!

  1. We’re adding new rewards to take up the slots that would have been companion related
  2. Season story will now be driven by Galactic Season Progress

We’ll continue to make changes here and evolve the format over time based on your feedback and data!

New Rewards:

Removing Companion from the season leaves a pretty large hole in the reward structure. To make up for this we’re adding some new reward types, giving more of the seasonal reputation items, and adding a new item from the Cartel Market (which will bind on legacy).

More explicitly, here is a list of new items that would have not been on the track prior to this change:

  • More Seaso...
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14 Jul

Comment

Hey there!

These are correct in this instance. We left the tax on these items as they are non-consumable, high value items and thus function differently in both the economy and gameplay. I realize that what is and isn’t taxed is sort of hard to tell right now. My plan is to make a list of items that will be purposefully not taxed when we start sharing about 7.3.1 to remove some of that mystery.

As always, we’re open to your feedback on this! As for why they have different values, that is completely due to the market for these items.


13 Jun

Comment

Hello folks! Repairs and summons should remain unaffected by this change. The guild membership in this case should be looking at your legacy to determine if you have access, so your alts should remain unaffected. In terms of giving things to new members during this period, you may still trade or mail the item or credits as necessary to the new member.

This restriction was largely added to reduce the need for taxation at the guild bank level, but there were some additional behaviors we saw during a review of guilds that this helps to discourage. We’ll continue to monitor behavior to help us determine if we need to make other changes.

I appreciate your feedback on the amount of time, it is intended to be long enough to discourage folks from abusing it but not so long that it renders the feature unusable. We may make adjustments to this in the future based on feedback and data. I will try to answer any questions regarding this change, if you have further fe...

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Comment

Hello folks! The original Guild Leader will still have access starting at guild creation, this change only applies to new members in that guild, including the ones that help form it. I will try to answer any questions regarding this change, if you have further feedback please add it to our Credit Economy thread here.

Comment

Hello folks! With 7.3 now live, I wanted to answer a couple of questions that we saw on the forums in regards to the access cooldown we’ve added to Guild Banks. 

The original Guild Leader will still have access starting at guild creation, this change only applies to new members in that guild, including the ones that help form it.

Repairs and summons should remain unaffected by this change. The guild membership in this case should be looking at your legacy to determine if you have access, so your alts should remain unaffected. In terms of giving things to new members during this period, you may still trade or mail the item or credits as necessary to the new member.

This restriction was largely added to reduce the need for taxation at the guild bank level, but there were some additional behaviors we saw during a review of guilds that this helps to discourage. We’ll continue to monitor behavior to help us determine if we need to make other change...

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11 May

Comment
22 hours ago, LadyAdmiral said:

Would you mind to give some practical examples? These are what we have bene using for our "baseline" for measuring the economy. Price is from May 9 lowest price star forge GTN.

 

Item Price Tax?
Master's Datacron not on gtn / 3, 200 CC 179,200,000
Tulak Hord's Lightsaber not on gtn, 5,400 CC 302,400,000
Ultimate Cartel Pack 120mill+ ...
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10 May

Comment

Hello everyone! Thank you so much for the feedback - we will be taking action on the item tax values and I’d like to go into a bit more detail here.

Some of these values were out of sync due to some data issues and some methodology issues. Originally these were based on average GTN value and a conversion based on the Cartel Market that was applied to all relevant items even if they were severely divorced from their GTN Value. There was also an issue in regards to stackable items as it was taking the average price of the stack and applying it to a single item which is not at all intended.

To more closely match the intent, we’re changing these to be based on the median GTN value and only applying the conversion for Cartel Market items that were either not in the GTN data or traded near the cap and have a value that exceeds the cap. The conversion was also adjusted based on higher volume items that have a Cartel Co...

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05 May

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Just now, jedimasterjac said:

Is that part of the 7.3 overhaul, or the upcoming, later overhaul?

The GTN Changes will be in a later patch, 7.3 contains only the updates mentioned in the original post. Stay tuned for more information - I'll definitely be posting about it as we get closer to release. 🙂

Comment

Hey everyone! First of all, we love the feedback and ideas. Please keep them coming! If you like a particular suggestion make sure you voice your opinion or drop the poster a like! 

I hope you had a chance to catch the stream to see a few more tidbits of information related to these changes. If you missed it, check it out on YouTube!


I wanted to touch on some of the points I made there and clarify some of the questions raised so far in the thread.

 

Can We Remove the Quick Travel Costs?

We do need small sinks in the game just like large ones. I know this one is a bit divisive, and it's something we’re monitoring closely. I can say that we’re open to making adjustments to it, but do not have plans to re...

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