Teamfight Tactics

Teamfight Tactics Dev Tracker




09 Jun


08 Jun

Comment

Originally posted by Opinion_Own

So you thought giving us less for the same price was the cool thing? Or you thought the treasure trove trash that is just a money grab was cool?

Ah yes, I will totally respond to a loaded overly hostile question. Good choice!

Comment

Originally posted by AsparagusOk8818

The 'poll' was hilariously biased. Polling his own viewers to ask if they think his opinions are right is ridiculous unless all he wanted is affirmation of said opinions.

I never said my opinion. I literally just asked.


07 Jun


06 Jun


05 Jun

Comment

Originally posted by Jokuki

As jarring as it is, I can see them testing it for a majority of the set. UI/UX should always be intuitive but sometimes they wait out an "adjustment period" to see if people can end up adapting. In the meantime they'll probably (slowly) work on something to replace it if they feel like it's really something to address.

Thanks so much for your comment - you're 100% right. We found that there was a bit of an adjustment period in our own testing of this feature as well. At first, some devs didn't like the position because it felt "far away" from the champion.
But over time, that negative feedback naturally disappeared. It turns out that the panel is much better when it is off the battlefield, especially if you are trying to inspect a unit in combat. Remember how the card used to move around so much that it was hard to hover anything inside of it? The new position also makes inspecting on the carousel possible.
And as always, YES we are committed to improvement! We plan to continue working on this as needed.