But over time, that negative feedback naturally disappeared.
I would argue this is just because people don't need to inspect champions as much once they learn the new set, so it just becomes tolerable, and I don't think tolerability is something to strive for in UI design. I've found this change kind of baffling since I thought the game had great UX sensibility up until this point.
The docked panel makes sense for mobile, because mobile screens are small, but it should be opt-in or toggleable for PC users. The amount of eye movement necessitated by the right-docked panel on PC is ridiculous depending on your monitor size and seating position. It's especially bad for people with vision impairments and bad eyesight. I have to play with my glasses on and sit further away from my monitor now, because otherwise I'm constantly darting my eyes back and forth. A big factor of what makes TFT enjoyable for me is just being able to...