Teamfight Tactics

Teamfight Tactics Dev Tracker




10 Nov


09 Nov

Comment

Originally posted by justintoronto

I'm very nervous about balance changes in this set. game seems so good right now so i hope they only buff some of the low-performing augments and wait for more information.

So are we--- which is why we're being careful. Gizmos & Gadgets has released to a fairly balanced state, so instead of doing a mid-week patch (which is traditional after a set's release), our devs have taken more time with patch 11.23 to ensure the changes have a positive impact.

Edit: 11.23 notes go live Tuesday the 16th, with the patch going live the day after.


08 Nov

Comment

Originally posted by united0002

The only thing about this is the TFT team is way to small and have a big backlog of suggested updates. By small i mean the whole TFT team is only 12 people. Mobile is still a big priority for them as this where the new players are coming from.

Amazing idea and hopefully some time could be dedicated to it.

TFT UX lead here! The *design team* (most of whom work on sets) was around 12 (now it's about 14), but there's a lot more people on TFT. We have many more artists, engineers, QA, and production staff.


07 Nov


06 Nov