11 months ago - Tsukki - Direct link
Important notice Dojo Wars are disabled throughout June. The first Dojo War with the new system will take place on the week of July 24th to July 30th.

New stuff - Time for a new Season! Season 4, called Splash Up!, is all about pools, beaches, summer and its activities.
- Season 4 will last from June 19th to September 25th. Remember you can see this in-game, on the upper right corner of the Tamer Pass!
- Seasons coming after Season 4 will last a month longer. This is because we’d like to have more time to polish the content we put out, as some features have gotten out of hand and were becoming too big to cleanly launch in three months.



- A new event!
- Our first ever Pride event is now live, along with Season 4! Take part in the challenges to get rewards inspired by free love and self-expression, or show your support to your LGBTQ+ peeps. The event will last until July 3rd.



- If you don’t feel like taking part in the event, but still would like to display your proud colors, we’re giving away banners inspired by the colors of some of the LGBTQ+ pride flags! You can redeem whichever you prefer (even all of them!), using these codes. Happy Pride, Tamers!
- These will be available until the event ends on July 10th, and once redeemed the banners will be found in your Vault.



- A new way of building Showdown teams is here:
- There’s a new recommendation system! If you haven’t chosen a Temtem yet and are starting from zero, the system will show you the Tems that have the most overall success; once you pick a Temtem, it will show you the possible partners that have a great affinity with your in-progress team.
- There are now two lists in this recommendation system: one tab named Competitive, and one tab named For Fun. The Competitive tab will show you the most played ones, and the ones with the most affinity between each other, while those in the For Fun tab cater to more fun, innovative playstyles and are a step below the most meta ones.
- Once you pick a Temtem, you’ll now be offered 3 different choices: Customize, Build 1 and Build 2.
- By selecting Customize you’ll get to edit your Temtem’s TVs, SVs, Techs and Traits as usual, and have complete freedom.
- By choosing any of the builds you’ll get a pre-made, handmade build! These suggested builds were crafted by our balance team, and they try to cover at least one of that Temtem’s most frequent archetypes. These builds will only be offered for the last Temtem of every evolutionary line, or, of course, Tems that are a single evo stage. We’ll keep on updating these builds as the meta changes so they continue being competitive and good.



- 👥Players will now be able to choose a Luma in Showdown as long as they have an OT or Soulbound Luma belonging to that evolutionary line with perfected SVs (either 50 or 1), all TV assigned and all its Egg Techniques learned. This has been applied retroactively, so if you already have a perfected Luma, you should be able to use that species Luma form in Showdown!
- Our Community Guidelines have been added to the Settings menu so you can easily access and read them!

Improvements
- We’ve made a lot of changes to Dojo Wars! Welcome to Dojo Wars v2:
- Dojo Wars will now happen only once per month, on the week that contains the last Sunday of that month.
- The period when clubs can subscribe to a Dojo War is one week instead one day. It’ll be the whole week before Dojo Wars commence.
- 👥Dojo Wars finals will now require 9 players instead of 11 players.
- 👥Players will now earn individual rewards, on top of Club rewards, for each match won during any given Dojo War. The further they progress into a Dojo War, the better their individual rewards will be. These rewards include Feathers, Hotfixes, ETCs or even Novas.
- 👥The Dojo War system will now prioritize not matching two people again if they’ve just battled each other, even over the fact that they have the same amount of wins/losses.
- Clubs will be penalized if they sign up for a Dojo War but don’t attend it. Pansuns will be deducted from their Club Vault, with the possibility of going into the negative. Clubs with a negative Pansun sum in their Vault cannot sign up for Dojo Wars.
- 👥The previous King of the Hill system that allowed current regents to only fight in the finals has been discarded. Regents will have to fight for the Dojo again from 0, like everyone else.
- 👥Instead of having a set schedule for each round, rounds will now start 5 minutes after the previous round’s last match ended. This will make the pace of DW quicker.
- 👥There will now be a Squad lock. It’s currently not working correctly due to a bug, but it’s in place all the same. The team you choose for the first match of a round will be the Squad you use for the entire duration of that round. There is a chance that you might be prompted to select a Squad after the first round, but regardless of which Squad you pick at this point, you will continue to use the Squad you locked in at the beginning of that round.
- We’ve also made a lot of changes to the Premium Store:
- The Premium Store will now have two featured items instead of three per week.
- 👥The Premium Store will now have eight daily items instead of four. Two of those items will be available in exchange for Feathers.
- 👥Mounts in the store (as well as the Tamer Pass) will now have a toggle to display their surf version in the store preview.
- In-game tournaments have also gotten some attention:
- They will now consist on 16 people, with a minimum of 13, instead of requiring 32 players with a minimum of 25.
- 👥The Kudo and achievement/trophy associated to taking part in an in-game tournament will now pop-up if the tournament you sign up for falls through because of lack of players, so players on the lower ranks can now be more at ease.
- 👥Following your feedback we’ve adjusted the Nalla quest (Coda: The Jubilee) so that successful Koish fishing isn’t a required activity anymore. This quest, which lets players access Tamer’s Paradise, will now only request any Koish from the Nuru Lodge.
- 👥We’ve added a new option in the Settings menu to enable or disable the idle battle cameras.
- 👥We’ve made some adjustments to the “Hold to run away” setting so that it now can be engaged on the first Temtem, instead of only applying when we performed the action on the second Temtem’s turn.
- You will now only be able to retrieve items from the Club Vault of a Club if you’ve been part of that Club for at least 31 days.
- 👥We’ve added a new visual indicator for Gears that shows if a Gear has already been used or has been disabled. This will help clarify Gears that activate only once per battle, like Refreshing Diabolo, Gears that deactivate other Gears like Snare, or Gears that get disabled through status conditions like Seized or through Traits like Burglar.
- However, please note there’s a current known bug where deactivated Gears won’t show as such until it’s their time to shine if there’s a Frightening Tyranak on the board. We’ll get it fixed asap, sorry!
- 👥We’ve added a new visual overexertion indicator. It will display in battle and in the Battle Log, but only once the turn ends!
- 👥We’ve made some changes to the Temtem Details’ UI and the TVs won’t be shown in different colors as their values increase or decrease, as we believed it to be confusing since in Temtem high doesn’t always equal good. SVs will still maintain the current color-coded system.
- 👥The Breeding UI has been improved to display more and better info. It will now show both parent’s available fertility, as well as a preview of the offspring’s fertility.
- We’ve added a nifty outline to the UI on the Tems that are currently on the battlefield.
- We’ve added a nifty new sound effect when claiming a Tamer Pass’ Weekly Quest.
- When you reset a character on a given platform, and then use that same platform to do cross-progressing, the name of the character reset will be immediately available to use.

Balance
-The TMR soft reset between Seasons has been changed from (1000 + TMR) /2 to (2000 + TMR) /3
-The new ranked system was creating TMR out of the blue, so to speak, so a TMR inflation process was happening. If we kept the reset as it was, the gap between the Legend players and the rest was becoming greater with each Season, to a point where it could be unsurmountable for newbies to reach. The soft reset is now a bit more aggressive to combat that, so your rank come S4 will be a bit lower than it would've have been.

PvE

-Defeating K.Rex in the last turn of the battle, which used to result in a defeat, will now be considered a win even if the tower does the spoilery thing.
-Likewise, we're extending this to all PvE battles: when the match is a tie, it will count like a victory in your favor, granting an extra 1 HP to your last Temtem.

Economy

-The price of teleporting Matter Drones has been reduced from 500 ⇒ 250.
-Tornado is now available as an ETC item.

For the Temtem, Gears, Techniques and Traits changes please refer to the website version of the patch notes[crema.gg], as the list is way too long and would get messed up here. Sorry for the inconveniences.

Fixes All Platforms

Fixed a black screen if a reconnection happens or the game is started while the player is in the elevator to Gardens of Aztlan.
Fixed getting softlocked when defeating City slicker and Urbanite tamer in Co-op Mode.
Fixed a softlock that was occurring when the Co-op party disbanded when changing rooms while one of the party members was busy
Fixed getting stuck inside the elevator to Gardens of Aztlan if the player enters and leaves the elevator constantly during a period of time. Why?
Fixed some cases where players could be left with no squad during the whole duration of the prison portion of the Shipwrecked in Tucma! quest.
Fixed radar chain not updating when doing the radar of a Temtem that triggers its trait upon fainting if the Player had a Tyranak with the trait Intimidator in their team.
Fixed capturing Mimit not counting towards a weekly quest or a seasonal event quest if it was transformed into another Temtem.
Fixed losing input if a player opened the Tempedia and immediately started scrolling down.
Fixed Temtem not being healed when ending the GritArena activity through the "Leave Now" option.
Fixed some cases where a player could get to the final floor of the Evershifting Tower and not have access to the chest room.
Fixed losing aN Evershifting Tower run if a player lost their last Temtem due to the effects of a Status Condition but that same turn they'd captured another Temtem.
Fixed getting teleported out the Evershifting Tower when picking an item.
Fixed inventory showing 0 Feathers and Novas after redeeming a code that contained Feathers/Novas.
Fixed seeing the original starters on the Lab going into the TemCards if a Player entered the Lab after defeating Max in the Randomlocke Mode.
Fixed not being able to close the game properly if the Player was on a Challenge mode.
Fixed Chromeon being shown as its Digital version despite its original typing if a Mimit transformed into Chromeon, both left the battlefield, and Chromeon was swapped on the same spot Mimit was.
Fixed Deceit Aura reducing the Temtem's HP when the HP percentage was exactly 15% , causing Deceit Aura's holder to faint due to the effects of its trait.
Fixed some interactions where the trait Dreaded Alarm wasn't working as expected client-side.
Fixed that if the level of a Temtem was changed in Showdown, the list of available techniques was not being updated.
Fixed not defeated Temtem during a PvP match counting (only visually) for some of the spectator's weekly quests if the match ended via concede.
Fixed Squads not being imported correctly to the player's Showdown Squads when using a shared code
Fixed the evolve button appearing on Temtem that can't be evolved if in the previous Temtem's Details the option was available, and vice versa.
Fixed not being able to evolve Azuroc if this Temtem was traded, it had leveled over the Tamer level from the player and its evolution was cancelled when received.
Fixed not getting achievements if a kudo was completed but the achievement was not unlocked and the player triggered the Kudo again after that
Fixed not being able to deliver the postal delivery to DigiLair minder.
Fixed weekly quest "Complete any Mythical Lair without any member getting knocked-out" counting client-side even when one of the party members was knocked-out.
Fixed the weekly quest "Take a photo at [location]" indicating the Highbelow as a possible location instead of Sacred Lake.
Fixed the Clear all Notifications button not deleting the Dojo Wars notifications.
Fixed transformed Mimit having access to a new technique in the middle of a battle if the Temtem it copied gains a level during the combat and learned a new technique
Fixed trade not available if two players trying to trade were sit on a furniture inside a player's house
Fixed body type changing after doing an emote.
Fixed some furniture that had the tiles they occupy inverted.
Fixed Melee and Mental insignia furniture giving the option to not put them on a wall.
Fixed some chairs in the Accademia that were impossible to sit on. WE WANT TO SIT!
Fixed the sound of remote players using a Scent being too loud.
Fixed a space between characters on the date of the Events UI.

Steam

Fixed PlayStation's DualSense being the default key bindings on Steam.

PS5

Fixed having the option to access a profile from another platform on the chat while having the PS Only setting enabled.


Some fixes, features, and improvement were originally suggested, inspired by, or reported by our community in our Discord server[discord.gg] and subreddit.
11 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.