So recently Tsukki, the Crema community manager, said this:
We've always said we're supported enough by buying the game and playing it. That's why the MTX are all cosmetic-only, so as not to force anyone to buy it because the game can be equally enjoyed with it. We don't expect anyone to do anything. If people want to only buy the game we're super cool with that, if they want to buy a mount, that's cool too.
If that's the case, then why are these store items all costing between $10-20 USD in novas each? Why is the battle pass an additional $10 you have to pay after buying the game?
It feels like the game's monetization model is a slap in the face to the consumers to be honest. I've spent $50 on the game and if I wanted to buy all the shop's microtransactions, I could easily spend another $500-1000 on the game? Or wait a year for these items to be put into the feather store rotation and hope I get lucky and my favourite item comes up by checking every day for months?
This is the context, where Tsukki explains that the team don't need the money from microtransactions to be able to maintain server costs and costs of a live service game, etc: https://www.reddit.com/r/PlayTemtem/comments/13kttvc/first_look_at_season_3s_ranked_rewards/jkqppcg/
I responded to her comment but it was ignored, so hoping this post would gain some traction in the hopes that Crema can make some positive changes to the game!
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