about 4 years
ago -
Lucía Prieto
-
Direct link
- Added a report player feature.
- Added a new setting to display the players’ platform along with their nickname (off by default).
- Added 4K UI resolution support and a new setting to select between 1080 and 4K UI.
- Added a new indication for AFK players.
- The character will now sit on the floor and an asleep icon will be displayed in their name.
- #029 – Goty
- Added Bestial Charge to the egg technique learnset.
- #117 – Droply
- Added Waterjet to the egg technique learnset.
- When creating a co-op party, both players will be forced to reload the world scene. This change solves some of the issues we’ve had in co-op ever since we launched the feature (and hopefully, doesn’t include new ones).
- Fixed the chat action buttons (whisper, report…) not being displayed.
- Fixed some scenarios where Player characters were appearing out of bounds or in a different place after exiting a battle.
- Fixed being able to have a radar encounter while using the Grapple Hook.
- Fixed a case where, after receiving an egg from the Postal Service quest, if we battled using that tem against a tem that could apply a status condition, we would get stuck in battle.
- Fixed Koish showing a different tail color combination in the breeding scene preview and in the overworld or battle.
- Fixed Temtem’s feet sinking a bit into the ground after running on water.
- Fixed getting stuck in Aguamarina Caves when entering a battle in Co-op while too close to the wall.
- Fixed breeding a mono Water Koish giving a random type Koish instead of a mono Water Koish.
- Fixed Wastewater showing 2 turns of Poison were about to be applied instead of only 1 turn.
- Fixed Koish in the overworld (Radar) not matching the one the players fought in the battle.
- Fixed not being able to continue with Ocelotl’s quest if one of the Co-op players had higher quest progress.
- Fixed seeing other Player’s Temtem reappear for a few seconds after said Player used the Atoll Row tube.
- Fixed not being able to evolve a Temtem from Details if their evolution was canceled by a server restart.
- Fixed some keyboard inputs getting stuck and remaining active.
- Fixed a case where players could get stuck while filtering and assigning Temtem to a Battlebox in the Temdeck.
- Fixed a bug in the eggs from Postal Service rewards not being able to have Egg Techniques.
- Fixed a bug in the eggs from Postal Service rewards not being able to drop with SVs set to 50.
- Fixed not seeing the correct animation in players battling when we entered a building.
- Fixed a desync in the surf animation for other players when they left a battle.
- Fixed the water trail from surfing appearing in the wrong place after breaking a Co-op party.
- Fixed the pop-up for reconnection overlapping with the input quantity when editing in Housing.
- Fixed the remaining Pansun indicator showing the wrong quantity after entering all our Pansuns and then a different amount with the keyboard.
- Fixed the Filter menu not working when attempting to Breed or give a Temtem to an NPC.
- Fixed the Postal Service quests appearing outdated in the Quest Diary.
- Fixed losing the focus in the Temdeck if we canceled a move while in the Squad tab.
- Fixed being able to still act in battle while a tutorial was being displayed.
- Fixed having the focus automatically set to chat after leaving a tutorial.
- Fixed bugged walking and skating animation when disbanding a party with someone that didn’t have skates if you had them.
- Fixed Scavenger incorrectly triggering twice if a Temtem faints and also debilitates its opponent with Fainted Curse.
- Removed the NPC Hateful Scavenger from the Postal Service quest which would cause players to get stuck after delivering a package to him.
- Fixed the wrong hotkey “Move” appearing instead of “Assign” in the Competitive Squad menu on the Temdeck.
- Fixed a softlock when trying to create a 2v1 PvP battle.
- Fixed seeing other players move without the running animation.
- Fixed that opening and egg or evolving a Temtem would interrupt other players’ emotes.
- Fixed the radar VFX for Lapinite, that remained visible even without a tem. An independent VFX who don’t need no tem.
- Fixed losing focus every time you redefined an input with a controller.
- Fixed the sliding sound remaining throughout a Competitive Ranked match if you were sliding when it triggered.
- Fixed radar Temtem spawning inside Quetzal.
- Fixed newborn Temtem appearing in the overworld before egg hatching scene if the egg had been placed in the first position of the squad
- Fixed an egg’s squad icon switching to its corresponding Temtem icon right before entering the hatching scene.
- Fixed that technique names weren’t instantly changing after we change language during a battle.
- Fixed a case where chat messages would remain selected even after closing chat.
- Fixed a softlock that happened when trying to re-match Musa if you were in Co-op with someone who had more progress than you.
- Removed an NPC from the Postal Service eligible characters because it was causing softlocks. See you, Cave Explorer.
Fixes, features, and improvements marked with the icon are originally suggested, inspired by, or reported by our community in our Forums.