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Having played since the early stages and at one point of my life having Temtem being one of my favourite games, felt the need to express my feelings on this.

Hopefully this will not get downvoted by stans that cant take any negative feedback of their game but I will do my best to keep things honest.

It was a surprise to me when I first saw Temtem being the game it was, purchased it while it was still on early development and it did not dissapoint.

At the time you could only get so far, but the game looked really promising and with each subsequent update, it only made the story more enticing and with more features such as saipark, housing, teams, etc...

There was no friend I wouldn't recommend Temtem to and had a great time progressing through the story with them.

I even participated and had my art featured in one of the early Temtober events.

Although not all changes were positively received, such as the increased luma rate or limitations when using Temhacks to boost stats its understandable that some balancing had to be done.

However it all went downhill the moment the game launched officially.

Temtem was already price very competitively at 30€ which isnt cheap, but almost perfect for a short-medium ish game Temtem is.

Doubling the price where it lands in AAA game territory was a horrible decision as although most AAA games nowadays are quite broken at launch, nomatter how much I try to love Temtem, it does NOT fall under a AAA game.

Not just that but it highly reduces the amount of people that can afford such game, as its not the same to suggest a friend a 10€ game such as Terraria than one that costs 5 times as much for less gameplay time.

Things only get worse when the devs showed their true intentions to milk this game as much as possible by adding a battlepass to an already high priced game...

Dont think I have to remind how most games that have a Battlepass are FREE and make up for that with it or microtransactions.

Temtem doesnt just have a high price for the game itself, but you can also pay even more for the battlepass AND microtransactions.

This was yet again another good aspect of the game, the lack of "premium" ingame currency.

Even if cosmetic, hiding some of these highly awaited things such as mounts behind a paywall after already spending a kidney on the game itself is just greedy and selfish by the devs.

So now we are left with an overpriced dead game (given by the player numbers) that wont be updated except for future battlepasses so the devs can continue feeding their greed and milking the game as much as possible.

And dont get me wrong, it hurts me as much as it does to all of us to hear such thing. Seeing how the game has such potential to be one of the chillest and fun games to play the story through with friends end up being like this.

Feel free to share your thoughts too but lets try to keep things civilised and unbiased.

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12 months ago - /u/ItsTsukki - Direct link

Hi! I think it's still really valid to play the story with friends, and Temtem can be enjoyed in many ways. There's more content to come beyond battle passes, and player numbers only show Steam numbers, it's not counting PS5, Xbox and Switch.
Just wanted to point out that Temtem's price was gradually increased as new content was added, never doubled, and the jump from 0.9 to 1.0 was $3. It's not AAA territory, it's not $60. And it's $30 again thanks to the Humble Sale.

As for us showing "our true intentions to milk the game", the Tamer Pass and cosmetic-only MTX were announced as far back as 0.5, 3 years ago, here: https://crema.gg/temtem/content-roadmap/

I know this is going to get downvoted, but I think it's only fair to have all the facts on the table when talking about it. I respect your opinions, and am sad that you're disenchanted by it. I don't consider myself greedy, and cosmetic-only MTX seem correct to me, but I understand if that's not your case and I won't try to forcefully change your mind.