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It's a small studio but it is surprising to me how much better the graphics, and especially animations are much better than Pokemon which is many times the size of this team.

Probably a hard thing to estimate but it would be quite interesting to know.

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10 months ago - /u/xYaW - Direct link

Originally posted by YouHouSA1

It's hard because despite Immortal Redneck being yet another FPS roguelike that's been done to absolute death even on release in 2017 the game has very positive reviews. Despite Temtem's quality being way better than most to any of the competition in the monster tamer genre the reviews are bombarded with negativity. The valid criticism is definitely there but I don't blame Crema for wanting to shy away from the community/genre. It's a damn shame though because Temtem2 could have been something else.

The main problem with Temtem (vs Immortal Redneck) has always been expectations. From the moment we announced Temtem expectations were out of the roof, and most people expected something much different (and much much bigger and complex) than our vision for the game. It's important to remind that Temtem was started by a team of 8 and even in the highest moments of the development we've been 30~40. We've expanded our vision and made a lot of things that weren't expected and the game became much bigger, but even with that it has never been enough.

With Immortal Redneck people weren't expecting anything at all, just a fun game and we delivered that.

We'll see what the future departs for Crema but definitely managing expectations is something that we should work and improve on.

10 months ago - /u/xYaW - Direct link

Originally posted by AndyMazaky

I already did some crunching of the numbers in another post just for the sake of it, here is a summary of it:

They got $573,939 from Kickstarter.

The game sold 1+ millions copies around the time 1.0 launched, if we use 1 million on point and the average price of $40, since the game went from $30 to $45: would bring us to US$40.000.000.

Using the 30% cut from the platforms (which would be lower, since after a game sell more than US$10 million the percentage can get as low as 20% at least on Steam, that is why I used $40 as the average price and not $37,50) it would bring to around US$ 28.000.000.

There is also some revenue which is more difficult to estimate from the Deluxe edition, battle pass, cosmetic shop and how much the Humble Bundle partner deal was.

So, at the minimum around 29 to 30 million dollars over the last 3 years.

Haha, you are totally wrong on your calculations. You are missing the regional pricing and sales for your average price (it's half that), you are missing Spanish taxes, you are missing the publisher taxes...