Hi, I will like to point out a few design flaw for pvp that completely make pvp completely uninteresting for casual player.
First, the amount of time you have to put in preparing your team is absurd ( it took me more than 30 hours, between TV training and leveling temtem for egg move and breeding). I hope you were building the best team and the meta did not change, because this a long time to rebuild a new team. I was unlucky and I did build a team that was viable at the start of the patch, but I struggle a win a single match at low Mmr. I start with Crystle and poeple were selling Houchic and Smazee for absurd price (even the imperfect one). The only viable team on https://docs.google.com/document/d/1i0nOPHU5b9yoh06LlUvjOO3Z3_bPMxmrK3MLB3sNkc0/edit without one of two starters was a toxic stall team and it is now completely unviable (bush remove doom for Tortenite). Ok no big deal, I choose a bad team. I just to build a new team and well it will takes another 30 hours :(.
Second, the balance is out of wack. Kinu is in 100% of team I encounter and Vluffy in 90%. I know that the game is balance with the full game in mind, but it is still not really interesting to encounter the same team with maybe 1 or 2 temtem that change. Kinu is kind of absurd, because the value you get is gain only by switching in. Everything else he brings to the table is gravy.
Third, choosing Crystle makes you start with 15k less in your pocket than choosing other starter. I hope you do not like turtle. If you choose the other starter you can breed your starter and makes tons of money selling each baby a piece. Also Tortenite is the least viable one in pvp ( mostly because of the limit of status of two).
Fourth, no reward for losing. It scarces a lot poeple out of the pvp mode unless they have the top pvp team (which does not contribute of the diversity of the format). I understand that is to prevent bot from making money, but there most be another way.
My fifth point is probably the biggest one. The pansum by MMR is an extremely bad way. After you get below a certain point (800), it is no longer viable to play pvp . The pansum per hours is terrible. I pvp for 4 hours yesterday and win two match and (I got 800 and 700 pansums).Also the difference between low and high MMR is absurd. Streamer report 2k pansum each win and I get 700 (that is almost triple of what I make for single win). They also win more often which make pvp is good alternative of freetem.
Sixth is symptom of the other problem. The match making is really bad. I got match again the same opponent 5 times in a row (he wins all the time). His MMR should I have been high enough that I should not get get match again him, but no. I do not even lose point from losing right now (my difference of mmr is high between me and my opponent). Why is the matchmaking bad, because nobody in low MMR is playing ranked. Why is nobody in the queue, because of the terrible design decision named above.
You are the designer. You probably have more tools to design around those problems and I understand that the game is in early access, but here is some quick fix that can solve the problems.
First, the most important fix. Change the pansum reward in pvp to be more more or less the same. No or really small ( less than 10%) difference between high or low MMR. This will improved the matchmaking in lower MMR.
Second, bring Houchic and Smazee in the Saipark. I understand that they are not living in the islands we have access to , but Saipark can have a lot of different temtems from different islands. They do not have to have increase luma chance or even better SV. Just having access to them will cause the price to fall. It will diminish a lot of the feel bad moment of choosing Crystle as your starter.
Third, nerf Kinu. Kinu is such a good temtem. It makes the diversity of the format worst. The problem is Kinu could have really terrible stats and it will still be a good temtem, because he fulfill is role only by switching in. You have to nerf his trait Protector. There's two way I can see being it nerf. The first solution is to make not work on the initial placement of the temtem (no more turn 0 buff). The second nerf could be to only buff spdef.
I was so happy to finish my first pvp team, but now it is just been replace by frustration. I will post on reddit for visbility for most the player and the official forum for developers
External link →