This post will consist on a compilation of some feedback/criticism/suggestions that has arised in these past few days based on the discussions here on reddit (mainly on this post), on the discussion that we had yesterday on discord and on some steam reviews that talk about negative aspects of the game, I will try to summarize it so more people, and the devs, can see it, I ask for people to by respectful in the comments so we can reach a civilized discussion with the Dev team if they so wish to.
- Lack of communication with the split community.
I will start with probably the most easy to address by the dev team, one of the common complaints for the community is the lack of communication regarding where the game is heading after the kickstarter goals are accomplished, and while yesterday on discord TMTrainer addressed a little talking about how the team don't want to stipulate a roadmap which can result in stress and backslash if not possible to follow I would suggest, as I did on the discord, that at least some info is shared with the whole community, we are seeing a split between the reddit/steam and the discord community since one think that the other is overly positive of the game or overly negative, the problem is that many informations are shared in casual conversations on reddit and if people don't follow and talk with the team there most of these infos or leaks are missed by the larger part of the community.
For that point I would suggest using Devblogs and a few announcements at least informing what the team is working on, what they will working on in the future and how the next updates for the games will be planned as, I will use the game Scrap Mechanic as a example of said Devblogs that can be made on Steam and shared on Reddit, Twitter and Discord itself, for that I will link their latest Devblog here and a screencap of how Steam users that have the game will see in their feed, as you can also see there is a like/dislike feature and a discussion feed which can be moderate and devs can talk with the community directly and respond their concerns.
- Ratio of paid to free cosmetics/mounts and the monetization system (AKA. The Battle pass Problem).
Another problem pointed out by mostly everyone is the monetization system, we all know that the Battle pass and the Paid cosmetic store was justified as to maintain the company (staff and company since I, and many others even one dev itself, pointed out how servers prices are cheap and that was not the point of the monetization, if you want more information you can look at AWS prices and see a little of Deep Rock Galactic talks about server prices) but one of the concerns showed on really early, before even the 1.0 launch, as if the battle pass would feed off content that could just directly be made into the game and that concern is now showing that it was right, the game has a abysmal ratio of paid to free cosmetics and most (if not all) new cosmetics that get into the game are directly feed to be a paid content.
This problem gets even more alarming when you look at how new players see this monetization system: They are paying for a US$45 game, while most competition is around $20, just to be met with a paid battle pass and paid cosmetic store, which are mostly used in F2P games, and said cosmetic store is extremely predatory, the prices itself is a whole talk by itself since some prices are very sketchy, but the rotating system which causes FOMO and caters to impulse buying makes the predatory system itself.
Now how could the Crema team fix this? The first problem of the ratio of paid to free cosmetics has already a very good suggestion of a achievements based progression system where we would have cosmetics and mounts that could be obtained entirely free based on our accomplishments made here (Achievement based system for titles/mounts like Destiny 2 (suggestion)) in which it could also help to adress one problem that I will talk a little down further of the end-game content.
As for the monetization I have a couple suggestions and some that was made on Discord:
- First one, sales are good but a free weekend could do wonders for the population of the game, if you lower the barrier of entry for new players and they can play before deciding to buy the game it can helps wonders for the general population, that is why for example FFXIV Free trial is so popular.
- Second, the free Battle pass track should be completely full since it's technically not free because the game isn't F2P, that was suggested by Parz and many people agree with it, EXP Boosts could be moved to the free track and Pansus/Feathers could fill the blank slots of the pass, with the EXP Boosts being moved to the free track it would also diminish the little aspect of P2W that people can look and see in the Battle pass since it's a actual gameplay altering feature.
- Third, the Paid store should be fixed with ALL cosmetic itens available for purchase, eliminating FOMO and impulsing buying but still being a feature that people could use to support the game, prices could also be checked to make sense ($20 mounts and seals that play 1 second animations when Tem are send into the battle are not worth the same price than the Battle pass as user IceFire pointed out on discord).
- Lack of PvE end-game content.
The end-game of Temtem nowadays is based mostly on the PvP and competitive aspect of it, making people that wants PvE content feel left out of it, TMTrainer also quoted one screenshot of YaW regarding content that is being made for the PvE end-game but since there is no information and we are not sure if they will be reworks or full new content we still are left not knowing what the game has for us in the future, more so the end-game and the weekly missions, and event quests, feel extremely grind and for new players they can be not just confusing but downright frustrating and making then left the game after they finish the story.
For that one suggestion was already made in this post, the achievement based system can help making the grind feel less frustrating and more rewarding while making new objectives throughout the entire game so people can explore and enjoy more of it in the long run, also while we know that the team don't have plans for new Islands or Tems for now it is necessary some sort of content regarding this for PvE players, while I don't have a direct suggestion for this point aside from "New island, new Tems" this should be addressed, maybe a more focused lair with a rotating boss rush with modified Tems could be used while the team gets more time and resources to think how to address this.
A suggestion that maybe can be looked as PvE-ish is a crafting/drop system that could make the end-game monster hunting and house more appealing, in 2018 said suggestion was made on the forums, it was remade in 2020 looking at the economic aspect and also was made in a video, crafting is something that makes a lot of MMO feel more alive and have more content and even if Temtem is a MMO-lite it could help not only in content but to expand the population and make the economic aspect of the game more vivid.
While we are at it, I will also suggest, even if it is not entirely connected to PvE, a revisioned breed system for a lower barrier of entry for new players and to have more motives to be used since showdown made the system fall in disuse for most players.
- Edit notes:
Two topics were moved from this post to which will be a followup post in the future to raise the likelihood that the dev team will adress this thread.
End of suggestions.
There is also a lot of others suggestions and feedbacks here on the subreddit and on discord regarding a lot of other subjects (like housing, chromeon radars, feathers and tower) to which I will left some linked and I will left open in the comments to point out more suggestions that the team can look at, I also will leave clear that these are mostly mine and people that I talked here and on discord suggestions/feedback, but they are not the only ideias or the rightfully truth of everything, some topics are subjective and can lead to a lot of discussion to which I just ask to keep civilized and forward thinking, without too much doomposting so that our opinions can be validated by all community and the dev team itself.
Side-note: I forgot to make a topic on this in the thread so I will be putting that as a side note, mbt68 mentioned on Discord the problem with the battle camera that was also discussed on some posts (5 months ago and 2 posts made two weeks ago thread one, thread two).
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