Original Post — Direct link

For example, techniques such as Rage or traits such as Prideful have multiple stat changes built into them.

I personally feel that the animations for increasing/decreasing stats in battle are far too long, especially in the case of the "Prideful" trait which triggers every single time your temtem gets the last hit on the enemy.

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over 4 years ago - /u/xYaW - Direct link

This is already in the roadmap!