Terraria

Terraria Dev Tracker




25 May


19 May

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Hello Terrarians!

While there is still no official release date for the Xbox One/PS4 1.3 update, we were recently treated with a quick sneak peek at some of the menu and UI changes during the Pipeworks Plays Terraria live stream. You can see the full preview below. Make sure to follow and stop by the Terraria Official Twitch Channel later today (2-4pm PST) for a special live stream with Pipeworks Studio designer Randy Lambert and other...

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19 Apr

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Hello Terrarians!

The dev team has been hard at work! We are excited to introduce new and improved language support/translations, 4K support, UI scale and zoom options, new furniture, a couple of armor sets, and more! This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game. Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed.

The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates. This will provide a solid foundation from which we can exec... Read more
Post
Hello Terrarians!

The dev team has been hard at work! We are excited to introduce new and improved language support/translations, 4K support, UI scale and zoom options, new furniture, a couple of armor sets, and more! This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game. Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed.

The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates. This will provide a solid foundation from which we can exec... Read more
Post
Hello Terrarians!

The dev team has been hard at work! We are excited to introduce new and improved language support/translations, 4K support, UI scale and zoom options, new furniture, a couple of armor sets, and more! This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game. Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed.

The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates. This will provide a solid foundation from which we can exec... Read more
Post
Hello Terrarians!

The dev team has been hard at work! We are excited to introduce new and improved language support/translations, 4K support, UI scale and zoom options, new furniture, a couple of armor sets, and more! This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game. Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed.

The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates. This will provide a solid foundation from which we can exec... Read more

10 Feb

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    Loki on News - Thread - Direct
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08 Feb

Comment

Originally posted by Yuzzem

Again, our apologies for the really long radio silence here

Straight from their most recent post about T:OW...back in July of '16.

The twitter for T:OW is pretty pathetic. People ask questions about the radio silence(didn't they already apologize for it in a show to say they won't do it again...only to do it again...) and get really pathetic answers. Here is a prime example of an interaction back in december:

is this game ever going to come? wasnt this game supposed to come out like a year ago?

We are still in development, check out our pinned Tweet for the most recent news

Tweet in question The pinned tweet they are talking about is the July 2016 news... 6 months later and they are still saying 'hey, we have 0 news...so check out some 6 month old news about a game that was supposed to come out in 2015'.

The last ...

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Said this in another thread, but will repeat it here:

The silence is there because it's necessary. Clearly we are not so dense to say that and then knowingly plan to go quiet again. ;). We also would really rather wait until any potential news/info is solid before sharing - even then, "stuff happens", but it at least lessens the odds.

As Cenx said on her profile on TCF - when we have something solid and ready to say, we absolutely will. It's not that we don't get - and appreciate - the strong desire for more info....it's that info isn't quite ready to share.

All we can do is apologize for the unfortunate scenario that creates this "double silence" dynamic - it's not by design or something we want. Hopefully it is also something we can rectify soon. :)

Thanks to you all for your continued patience and support regardless, and hopefully the end result will be worth the wait - we will certainly do all that we can to make certain this is the case. :)

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21 Jan

Hello mobile Terrarians!

Quick rundown of a small hotfix coming your way. It is being submitted today to Apple and Google Play. If all goes well and is approved, you will see it on your devices within the next 24-48h.

The main focus for this update is to address a nasty crash bug that cropped up around the use of Fireflies/Lightning bugs - both the critters themselves and the "In a Jar" decorations would cause an instant crash. This has now been addressed, along with a few other smaller...

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30 Dec

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24 Dec

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Thanks to the support of our amazing community (you!), Terraria is a finalist for 2 Steam Awards! You can cast your vote today for The “Test of Time" Award

http://store.steampowered.com/SteamAwards/?snr=1_41_4__42

And tomorrow at 10 AM PST, you can return to cast a second vote for The “Just 5 More Minutes” Award

There are some great games nominated in both categories and it is an honor to be nominated among them! Thanks! You guys really rock!
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Thanks to the support of our amazing community (you!), Terraria is a finalist for 2 Steam Awards! You can cast your vote today for The “Test of Time" Award

http://store.steampowered.com/SteamAwards/?snr=1_41_4__42

And tomorrow at 10 AM PST, you can return to cast a second vote for The “Just 5 More Minutes” Award

There are some great games nominated in both categories and it is an honor to be nominated among them! Thanks! You guys really rock!

15 Nov

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1.3.4, is now live! This update opens a portal in Terraria and brings Dungeon Defenders 2 content, including a new NPC, an event, weapons, vanity, and more! We've also introduced the ability to toggle on/off the visual effects and new water visuals. You can check out the complete changelog below for a complete list of additions and new features.

The Re-Logic team had an incredible time working with our new friends at Trendy Entertainment as part of this Terraria/Dungeon Defenders II cross-over. We are so excited to see the Dryad continue her journey in Etheria, and would like to thank the Trendy team for the amazing work they did bringing the Terraria creatures and Dryad to life in 3D! On our side, the opportunity to touch on Tower Defense style gameplay and the invaluable inspiration we got from DD2 was essential to our teams (and Terraria's) growth. If you'd like to check out more about the DD2 side of the update, visit ... Read more
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1.3.4, is now live! This update opens a portal in Terraria and brings Dungeon Defenders 2 content, including a new NPC, an event, weapons, vanity, and more! We've also introduced the ability to toggle on/off the visual effects and new water visuals. You can check out the complete changelog below for a complete list of additions and new features.

The Re-Logic team had an incredible time working with our new friends at Trendy Entertainment as part of this Terraria/Dungeon Defenders II cross-over. We are so excited to see the Dryad continue her journey in Etheria, and would like to thank the Trendy team for the amazing work they did bringing the Terraria creatures and Dryad to life in 3D! On our side, the opportunity to touch on Tower Defense style gameplay and the invaluable inspiration we got from DD2 was essential to our teams (and Terraria's) growth. If you'd like to check out more about the DD2 side of the update, visit ... Read more

09 Sep

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Greetings Terrarians!

The latest in our series of updates to Terraria has officially gone live to everyone this morning! As with all past updates, this new content is absolutely free to everyone that owns Terraria on PC/Mac/Linux.

Check out the Changelog below for a taste of what now awaits within and beneath the swirling sands....

http://forums.terraria.org/index.php?threads/pc-1-3-3-changelog.48916/

(Spoiler Warning, of course, if you would rather discover things on your own)

Features:
  • A new weather event has been added, sandstorms! With it come new enemies, new loot, a new soundtrack, and a unique experience in the desert biome!
  • Blizzards now have a new visual effect
  • Deserts and the Underworld now have a heat d...
Read more
Post
Greetings Terrarians!

The latest in our series of updates to Terraria has officially gone live to everyone this morning! As with all past updates, this new content is absolutely free to everyone that owns Terraria on PC/Mac/Linux.

Check out the Changelog below for a taste of what now awaits within and beneath the swirling sands....

http://forums.terraria.org/index.php?threads/pc-1-3-3-changelog.48916/

(Spoiler Warning, of course, if you would rather discover things on your own)

Features:
  • A new weather event has been added, sandstorms! With it come new enemies, new loot, a new soundtrack, and a unique experience in the desert biome!
  • Blizzards now have a new visual effect
  • Deserts and the Underworld now have a heat d...
Read more

06 May

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15 Apr

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    Loki on News - Thread - Direct

Good afternoon everyone!

505 mentioned this in the main 1.2 thread this morning, but I didn't want it to get missed by any of our Amazon-based Terrarians that have been eagerly awaiting their shot at 1.2 content. Well, that wait is over - 1.2 is now on Amazon!

The link below will take you to the Terraria Amazon page where you can see it yourself...

Terrari... Read more

05 Apr


Hello Terrarians!

Hot on the heels of our Terraria on mobile1.2.3-1.2.4 announcement (in case you missed it, click HERE to check it out!), we wanted to share some of the other things we have been working on in parallel for Mobile. We hope this round of information and updates will...

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