Original Post — Direct link

Hi,
Conflict is mixed with both Level 30 (Without the Watch and having pink Gears) and Level 40 players which makes the game so easy. They are just running around like free target practice for the opponent team with zero damage from their weapon. Please look into the issue and separate Level 30 and 40 players in a conflict similar to DZ.

about 2 years ago - Ubi-Viral - Direct link

@littlebullsheit Hey! Thank you for getting in touch with your feedback on the conflict mode.

We are happy to pass on your feedback about the different variations of levels of players in this mode.

Thank you and if you have any further feedback feel free to share it.

over 1 year ago - Ubi-Mark. - Direct link

Hello @LittleBullSheit,

Thank you for sharing this with us. I can see that this is not an issue and this is currently working as intended. Although I cannot promise changes will be made, all feedback is incredibly helpful as we continue working hard to improve the overall quality of our games.

I'll gladly pass your feedback on to the team for further review.

Thank you for sharing and if you have any additional questions, please let us know.

over 1 year ago - Ubi-Thrupney - Direct link

Hey there @robincitin23 and @A_Fvkitallx_A , thanks very much for sending across your insights about Conflicts, I appreciate it. I've been sure to pass on your feedback about this internally.

My apologies that I'm not able to help more directly, or share any insights of my own. If any changes are made in regards to this feedback, you'll see this communicated over in News & Announcements, so I'd recommend keeping an eye on that forum section for updates.

Let me know if you've any further thoughts or questions 🙂

about 1 year ago - Ubi-SleepyGoat - Direct link

Hey there @chush_sobachya

No updates to share just yet. Please note that this is not considered a bug to be fixed, this is a feedback/balance item that our team is reviewing. As a result, this is not something that we will be updating this thread with additional information on, as any decisions made about balancing Conflict would be detailed in major patch notes in the future.