Original Post — Direct link

Essentially, the lighting seems to be quite broken after the update, with un-smooth lighting, and more shadow bugs. This is without going into the editor or making any changes, just simply loading up the map to play like normal, and some very major obvious differences, as shown via screenshots below:

"> - These are all normal blocks. This lighting used to be smooth in the tunnel. Now it's only smooth if building on Very Fast settings.

before - ">

after - ">

here's some more, where on custom blocks its even worse:

before - ">

after - ">

Remember, this is just opening the map like normal to play. not going into editor, not changing anything about the map, nothing. These were all built and lighting computed well before the recent update.

over 2 years ago - Ubi-Milky - Direct link

Hello @shivaxi thank you for providing these comparison images of lighting and shadows when playing a map. I will send this over to the TMN team to look into.

Would you also be able to let us know what GPU, driver version, and CPU you are using, so e can replicate this on similar hardware?

Are you also able to upload the map file you are playing on, or send us a link to it, so we can test it on the exact map you were playing you took screenshots from? Thank you.

almost 2 years ago - Ubi-Chiral - Direct link

Thanks for the update @Shivaxi!

I gave this information to the team but they have requested a video showing the issue is present on the current update, as well as images/video of your in game video settings. They'd also like to review a DxDiag file. If you could create a Support ticket and attach that file I can forward that to the team for further review.