Original Post — Direct link

Hi Nadeo team.

A common mistake for mappers is that they choose the "Default" camera type under Player camera (f.e. when they try to reset forced Cam3 after a loop), but all this does is force all players into Cam 1 instead. (The game should also tell via a simple text string to players that placing an empty clip is enough to reset 🙂

Maybe the text string shouldn't say "Default" when all it does is force Cam 1.

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Thank you.

P.S. Does "Helico" camera type have any relevance in this game? Does it even work? Does it need to be hidden/removed?

over 2 years ago - Ubi-TheBerry - Direct link

Thanks for reaching out and sharing this feedback @DdariQ , appreciate it!

I've passed this onto the team so they can take a further look into this system.

As for the 'Helico' camera, I'm not too sure, but I've noted this to the team too who can hopefully shed some light on this.

Should we hear anything back we'll let you know and of course if you have any other queries, please let us know.

Thank you!

over 2 years ago - Ubi-Perseids - Direct link

@ddariq This is a great idea and you should share this over on the General Discussions. Our Community Managers and development teams keep a close eye on the feedback/suggestions posted by the community there, so I'd encourage you to post the idea over there. Thanks! 🙂