Hi Nadeo team.
A common mistake for mappers is that they choose the "Default" camera type under Player camera (f.e. when they try to reset forced Cam3 after a loop), but all this does is force all players into Cam 1 instead. (The game should also tell via a simple text string to players that placing an empty clip is enough to reset
Maybe the text string shouldn't say "Default" when all it does is force Cam 1.
Thank you.
P.S. Does "Helico" camera type have any relevance in this game? Does it even work? Does it need to be hidden/removed?