This is an issue if the shader settings are set below Very High. It's only on the CustomMetal materials. Other metallic surfaces don't show up black in-game (for example the ItemPillars). It doesn't matter if shadows are calculated or not, it'll show up like this always.
Shaders Low:
Shows fully black
Shaders High:
Shows fully black
Shaders Very High:
Shows as intended
Shaders Low:
Shows fully black
Shaders High:
Shows fully black
Shaders Very High:
Shows as intended