Original Post — Direct link
Hi Nadeo,

When mapping, I wanted to calculate shadows to see how my map would look like. I received the following error:
Shadow computation disabled (mapping (BlockId doublons ?))

Afterwards, I was not smart to save the map, because when I tried to close the map and reopen it again, the game takes a while to load the map and then crashes (CTD).
When restarting the game, the game still crashes, even after I cleared my cache folder (in C:\ProgramData\TrackMania\Cache)

Here is a video clip of it happening: https://clips.twitch.tv/ShyFlirtyMochaMoreCowbell

The associated log crash if useful: https://pastebin.com/FfzPAasV

The map file: https://cdn.discordapp.com/attachmen...nnamed.Map.Gbx

Luckly it was only a test map, so I did lose anything valuable.

Best regards,
eFFecT


Edit 1:
After this happened, I am not able to open ANY map, including trying to create a new map in the map editor.
Even when I delete the map, clear cache, disable openplanet, nothing helps, the map editor still causes a crash to desktop when I try to open it.
Trying to use the simple editor (controller version) also crashes the game.
Other tools like mediatracker still seem to work.

I am able to fix it for myself by renaming my trackmania 2020 folders, it might be caused by one of the items.

Edit 2
I think the crashes are caused by a second bug.
When I have this particular block in my Blocks folder, the game crashes, otherwise not. This was created by the mesh modeler.
https://cdn.discordapp.com/attachmen...ock3.Block.Gbx

I found a way to reproduce this crash, when making a custom block of the grass hill straight (the one from the url) and making a mesh for every variant, just click + for each variant, opens the mesh modeler, close it, and save the block. If you then open the map editor, game keeps crashing unless you delete the block file manually.

Edit 3
After removing the corrupt block, I am able to reopen the map I thought was corrupted. So in the end 2 bugs, this block I attached is something wrong with. And also the shadow calculation does not want to always work, not related to the crash though!
about 4 years ago - Ubi-TheBerry - Direct link
Originally Posted by eFF_ecT.
Hi Nadeo,

When mapping, I wanted to calculate shadows to see how my map would look like. I received the following error:
Shadow computation disabled (mapping (BlockId doublons ?))

Afterwards, I was not smart to save the map, because when I tried to close the map and reopen it again, the game takes a while to load the map and then crashes (CTD).
When restarting the game, the game still crashes, even after I cleared my cache folder (in C:\ProgramData\TrackMania\Cache)

Here is a video clip of it happening: https://clips.twitch.tv/ShyFlirtyMochaMoreCowbell

The associated log crash if useful: https://pastebin.com/FfzPAasV

The map file: https://cdn.discordapp.com/attachmen...nnamed.Map.Gbx

Luckly it was only a test map, so I did lose anything valuable.

Best regards,
eFFecT


Edit 1:
After this happened, I am not able to open ANY map, including trying to create a new map in the map editor.
Even when I delete the map, clear cache, disable openplanet, nothing helps, the map editor still causes a crash to desktop when I try to open it.
Trying to use the simple editor (controller version) also crashes the game.
Other tools like mediatracker still seem to work.

I am able to fix it for myself by renaming my trackmania 2020 folders, it might be caused by one of the items.

Edit 2
I think the crashes are caused by a second bug.
When I have this particular block in my Blocks folder, the game crashes, otherwise not. This was created by the mesh modeler.
https://cdn.discordapp.com/attachmen...ock3.Block.Gbx

I found a way to reproduce this crash, when making a custom block of the grass hill straight (the one from the url) and making a mesh for every variant, just click + for each variant, opens the mesh modeler, close it, and save the block. If you then open the map editor, game keeps crashing unless you delete the block file manually.

Edit 3
After removing the corrupt block, I am able to reopen the map I thought was corrupted. So in the end 2 bugs, this block I attached is something wrong with. And also the shadow calculation does not want to always work, not related to the crash though!
Hey there!

Thanks for reporting this to us and sorry to hear you're having issues.

Thank you for updating your post with your findings, there's some things I'd like some more details on to consult the team.

You noted changing folder names helped, may I know what some of those names were before and after?

We also cannot open the block file attached, was this block of the same variant as the ones you've been able to reproduce the crashing issue with?
about 4 years ago - Ubi-WheelyDuck - Direct link
Originally Posted by eFF_ecT.
Hi,

Thanks for the quick response.

With "I am able to fix it for myself by renaming my trackmania 2020 folders, it might be caused by one of the items." I meant...
That I renamed my D:\Documents\Trackmania2020 folder to D:\Documents\_Trackmania2020
So the game cannot find it at the next startup, so it recreates the folder with empty subfolders. This was quite handy as eventually I was able to track down the issue being the existence of this block or not.

It should be yes. I tried reproducing it again today, I am not able to trigger a crash anymore. That is so strange :/
I tried different things now, created the block again, also used the one I added above, none of them are causing any issues anymore...
Not sure if it is my windows environment to blame, but today everything works fine. Sorry for wasting your time. Thread can be closed.
It is fantastic to hear that this seems to have resolved itself eFF_ecT..

I will leave this thread open for now because we are unsure what has changed and to ensure this is permanently resolved for you.

Please let us know if this issue ever returns