Trackmania

Trackmania Dev Tracker




01 Jul

Post
Hey everyone,

Today marks the one-year anniversary of Trackmania alongside the release of the Summer 2021 campaign!
This is also the time for the monthly matchmaking reset.
Here is the changelog of today's release:

[GENERAL]

+ New Summer 2021 campaign
+ Fixed blocs and items that were broken
+ Support new materials for custom items and in the mesh modeler
+ Fixed a bug where the car would rotate in the air with high speed
+ Fixed for lightmap calculations
+ Fixed getting eliminated by a non-moving item
+ Added NoBrakes and Cruise to script API for game modes
+ Renamed the old NoBrake into ForceEngine in the script API
+ Fixed an issue occurring with launched checkpoint, reactor boost up, and water
+ Fixed skinning of flags with an URL not working properly
+ Added the club tag of your pinned club in front of your name in most game modes and profile
+ Improved preview of 3D sk... Read more

30 Jun


29 Jun

Post


Next & final step of the #TMGLWC21 is coming on Sunday July 4th with the playoffs!

Who will reach the grand final?

28 Jun


27 Jun


26 Jun


25 Jun

Post


The main stage of the Trackmania Grand League World Cup is starting this weekend with the group stage phase. 16 players will face each other on Saturday 26th & Sunday 27th June but only 8 of them will qualify for the playoffs!

4 weeks ago, 8 players qualified for the World Cup through the Open Qualifier and joined the 8 best TMGL players of the two previous seasons already qualified for the TMGLWC21 main stage. This weekend, we will start the big part of the competition with the group stage phase.

Each driver will play 6 rounds in Cup game mode. The 3 first rounds will be played on Saturday from 7 PM to 10 PM CEST, and the 3 last rounds on the following day at the same hour. At the end of these 6 rounds, the top 8 players will be qualified for the Playoffs on July 4th!

Two new maps are a... Read more