Hi everyone!
With Gara Prime and the Gara Kaleida skin, you may have noticed an updated glass effect that is much more luminous than the original Gara’s glass. We’d like to share the steps on how TennoGen artists can make glass creations that match these more vibrant iterations of Gara, should they wish to.
Despite looking quite different, very little actually changes behind the scenes. Gara Prime’s glass uses the same shader just with three small changes to the PBR texture workflow.
It all comes down to revising your diffuse, roughness, and specular. To achieve the updated glass appearance, please follow the reference images below:
Diffuse gets significantly lighter:...
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