[DE]Megan

[DE]Megan



08 Mar

Comment
8 hours ago, GearByte said:

Valkyr's hysterical Assault mod. The alt-fire leap happens to overlap the new channeling button, making the leap not work.

We're investigating this for a fix - thanks!

Post

Buried Debts: Hotfix 24.4.1

We’re actively investigating issues arising with Controller functionality relating to Melee 2.99997 changes (Aim Gliding, Meleeing, etc).

Fixes:

  • Fixed seeing the global community Thermia Fractures progress towards Fracture stability instead of your personal progress if you don't have any progress yet. You should now only see your personal progress in the Navigation Panel.
  • Fixes towards the Coolant Canister not remaining at the last Thermia Fracture that was sealed if it was very far away.
  • Fixed random crashes when transitioning to different levels (Orb Vallis to Fortuna, Fortuna to Orbiter, etc).
  • Fixed a crash when fighting Raknoids in Orb Vallis.
  • Fixed a crash in the Warframe Abilities screen when viewing one that includes the Ability video.
  • Fixed a script error that resulte...
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Comment
1 minute ago, JohnnyMeta said:

It's really annoying that with every update, eidolons hunts get wilder.
You must kill the same LURE twice to be able to hack it
The theralist has a really lousy AI, walks straight no matter if what he has in front is a body of water, that is, the theralist gets full body to any body of water.
The gantulyst and hydrolyst, Teletransport in a detestable way.
These two eidolons are teleported randomly even when they are far from the water, and do so immediately after a roar or being hurt or the shields are lowered.
The vomvs turn blue and are not absorbed by the lures no matter if they are in a row, the lure simply ignores them.
Seriously the changes were disappointing.
I did not like how Exodia contagio was affected. Literally I must point my gun to be able to launch the spear of this arcane. It is really uncomfortable and annoying.
The ra...

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Comment
Just now, Flatland said:

Baruuk's Desert Wind moveset no longer has a special slam. I do not get the FX or knockback wave from using the aerial slam, nor can I hold right click to get the vacuum effect, I basically just punch the ground and nothing happens unless I land directly on top of an enemy.

The Hotfix currently in the oven has a fix for this - hang tight! 

Comment
14 minutes ago, Bl00dRedRage said:

BUG: Baruuk's slam with desert wind is broken. It does no damage at all, not even damage numbers pop up. It also doesn't have particle effects either.

Investigating! Thanks for letting us know. 

Comment
6 minutes ago, Umgak said:

Why does my Zaw (Sepfahn - Shtung - Ekwana Jai II) now innately deal Heat damage and zero physical? Thing's worthless now. In the Equip screen it shows the correct base stats (24.5 slash, 5.3 puncture, 5.3 impact) but once equipped it instead shows 109 Heat and nothing else.

EDIT: New bug: All Sepfahn strike Zaws deal pure Heat damage, with no Slash, Puncture, or Impact.

Investigating! Thanks for reporting. 

Comment

Added information about the Tatsu Stance Mod!

WISE RAZOR (Two-Handed Nikana Stance Mod)
Deftly executed sweeps and slashes.

Wise River can be acquired from a new Raknoid enemy.

Comment
1 minute ago, demotech said:

Aiming on the controller is now broken.  I am still able to aim with the keyboard but nothing occurs when I click the button on the controller.  I even checked to make sure it was not unbound, but unfortunately it still says aim weapon.  

We're investigating this! Does changing your Controller bindings to 'Default' help?

Comment
4 minutes ago, LasersKilledMe said:

This is a great update, but I already found one issue that really limits my gameplay.

I play with a controller and, with the changes to melee, I can't aim my weapons. Instead, it always channels my melee, since both Aim Weapon and Melee Channel are bound to the same trigger, and I can't move Melee Channel onto another button other than just Fire Weapon, so this effectively makes me unable to aim or aim glide.

Restoring your Controller bindings to 'Default' should work around the issue for now while we investigate a solution. 

Comment
5 minutes ago, SunnyEkler said:

If there's no incursions what hapens with mods that was incursion-only, like Kinetic Diversion?
Are they legacy now?

Incursions rewards have been moved to other accessible locations: ...

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Post

Buried Debts: Update 24.4.0

The first Mainline Update of 2019 has arrived! A massive amount of fixes, changes, additions and more have been collected since our last Mainline (The Profit-Taker) and splayed below for you! Sometimes WIP features slip through the cracks and launch unbeknownst to us - so if you see some weirdness please let me know!

Launching shortly after this Update is live is our first Operation of 2019. This entire Update is about 2.7 GB, get ready! What follows is a summary of the Operation post! 


OPERATION: BURIED DEBTS ...

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07 Mar

Comment

Hey Tenno! We're postponing tonight's Prime Time until next week.

You might have seen that we announced Operation: Buried Debts is coming today to PC, and our hands are furiously busy making that happen!

Thanks for understanding!

:community:

Post

Hey Tenno! We're postponing tonight's Prime Time until next week.

You might have seen that we announced Operation: Buried Debts is coming today to PC, and our hands are furiously busy making that happen!

Thanks for understanding!

:community:

 

46c22e73a0975c14bd74dbb9e486886f.jpg

The hefty Mainline Update 24.4.0 is on the horizon for PC! Danie...

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01 Mar

Comment

March 1 Nightwave: Hotfix 3 is now live!

Changes:

  • Removed the Ducat selling price from a certain Grineer meatheads Part.

Fixes:

  • Fixed the UI displaying when Capturing 2 “escapees” at once.
Comment

March 1st Hotfix #4 is now live!

Changes:

  • Removed the Ducat selling price from a certain Grineer meatheads Part.

Fixes:

  • Fixed the UI displaying when Capturing 2 “escapees” at once.
Post

Fortuna: Hotfix 24.3.3 - Nightwave

Changes:

  • Removed the Ducat selling price from a certain Grineer meatheads Part.

Fixes:

  • Fixed Warframe defaulting to DirectX10 when launching in DirectX11, resulting in slower running gameplay.
  • Fixed a script error when attempting to log in, resulting in an inability to enter your credentials. 
  • Fixed the UI displaying when Capturing 2 “escapees” at once.
  • Fixed missing Heat icon in the Arcane Manager screen.
     
Post

 

Thanks for tuning in!

 

Platinum Winners

Spoiler

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Mesa Prime Access Winners:

Spoiler

 

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Venetian Carnival Contest Winners:

Spoiler

 

  1. ...
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28 Feb

Comment

As it turns out, a script is not required for the below! If you Sacrificed items to the Syndicate void, attempting to Rank up again with the same Syndicate will instantly grant success without taking any requirements (aka free Rank up since you already paid). 

  • Fixed naughty Syndicate’s not giving you a new Rank when attempting to Rank up if you’re an ‘enemy’ with that respective Syndicate as reported here: ...
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Comment

February 28th Hotfix #3 is now live!

Changes:

  • Changed some Grineer meatheads dropped part to be Tradable.

Fixes:

  • Fixed inability to purchase Synthesis Scanners and Kinetic Siphon Traps from Simaris’ Offerings.
Comment
2 minutes ago, MechaMario64 said:

Cant build the tribute statue in dojos, or move them after placing one to build

We're still investigating this tricky one! Sorry!