[DE]Megan

[DE]Megan



24 Apr

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As a continuation of the server upgrades mentioned in Hotfix 35.5.7, we have upgraded matchmaking and presence servers with this Hotfix. Some players in South America, Central America, and Southern US States may notice reduced server ping times particularly for Strict NAT players. Furthermore, the new servers may improve matchmaking and presence performance for other North American players by distributing the load more evenly. We’ll continue to monitor for any further tweaks needed.  
 

New Deep Archimedea Mission Risk Variables & Deviations

The following have been added to the pool of possible Mission Risk Variables & Deviations that can appear in the weekly Deep Archimedea reset. 
 

New Mission Risk Variables: ...

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17 Apr

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This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor!
 

Deep Archimedea Changes

Changes to address feedback on Deep Archimedea Mirror Defense missions: 
The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. 

  • Made the following changes to The Hollow Vein:  
    • Greatly reduced how often it hits Defense targets with its ranged laser attack.  ...
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16 Apr

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Tenno!

We’re back on the Devstream couch for Devstream #179 on April 26th at 2 p.m. ET!

Join the DE team as we break down some of the reveals we brought to PAX East! Learn more about Arthur, Aoi, and the Atomicycle, see Protea Prime and her Prime weaponry in-game, and get an in-depth look at our next Update: Jade Shadows.

Tune in to earn an Umbra Forma Blueprint Twitch Drop! 

See you at ...

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11 Apr

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6:02pm ET Status Update

We have resolved the issue that resulted in the reports today. More work to come tomorrow for further testing and stability.

Resolved for now!

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Hello!

The team is aware of and investigating the reports of Matchmaking and game Invite errors (failed to join session). This also relates to general "presence" issues where you or your friend appear offline when you're actually online.

We will update you here when we have more information!

 

6:02pm ET Status Update

We have resolved the issue that resulted in the reports today. More work to come tomorrow for further testing and stability.

Resolved for now!

Edited by [DE]Megan
6:02pm ET Status Update

10 Apr

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Today’s Hotfix continues last week’s efforts to address community feedback since the changes made in Hotfix 35.5.3. More specifically, we have adjusted Dante’s Dark Verse, Pageflight and Tragedy, Nezha’s Divine Retribution Augment, and Arca Titron’s “Slam Capacity” buff with player sentiment in mind. We have also made quality-of-life changes to Overguard and Line of Sight (LoS) checks on other Warframes based on feedback sparked by Dante’s balance changes. Full details are listed below in dedicated sections. 

...

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05 Apr

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Dante Changes & Fixes 

Tragedy Line of Sight (LoS) Changes & Fixes: 
As a result of yesterday’s Hotfix and the understandable feedback we’re receiving, we wanted to address the clearly broken state of Dante’s Tragedy LoS checks. It was not implemented to our standards, and that is on us. We know that this has been an unpopular change, which was greatly aggravated by the fact that a) it launched in a defective state and b) that LoS checks in general suffer from broad inconsistencies. 

Our first step is improving how LoS checks work with Tragedy to fix the inconsistencies and ineffectiveness. We’ll use our learnings from this incident to review other cases of LoS check issues for a future update.  

  • Improved Tragedy’s Line of Sight checks per enemy to be much more forgiving and reliable to fix the many cases players reported of not being able to hit enemies at all. Now, it considers not...
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04 Apr

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We've been poring over your comments regarding the balance changes to Dante. We want to reiterate that we are paying close attention to player feedback and taking these conversations very seriously. As with everything in Warframe, iteration is always possible, and we’ll be keeping a close eye on how Dante feels now that these alterations are in your hands. 

One of the clearest pain points from the community is the inconsistencies in Tragedy’s Line of Sight (LOS) checks, and we can confirm that the following changes are already on deck for an upcoming hotfix: 

  • Tragedy not hitting ragdolled enemies that are within LOS

  • Increasing the number of LOS checks per enemy to improve the reliability of marginal hits 


We are still actively reading your ...

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Comment
22 minutes ago, [DE]Megan said:

We're reviewing LoS right now with Dante. Can't speak to Khora at this exact moment, but the team has it noted. 

Quoting myself to provide additional updates:

We see that Dante's Tragedy LoS does not hit ragdolls and has issues hitting enemies in your general sight (as noted in this thread.)

We're testing a change to Dante's LoS that both effectively hits ragdolls and does the increased number of checks per enemy to improve the reliability of marginal hits.

Comment
1 minute ago, C11H22O1 said:

You guys should consider improving the way line of sight works, this issue could be seen with Khora where her whip would not deal any damage even when using it directly on an enemy for example.

I don't think line of sight is a bad change but if you're going to do it at least don't make it feel inconsistent to use

We're reviewing LoS right now with Dante. Can't speak to Khora at this exact moment, but the team has it noted. 

Comment

For visibility here, we're actively reading your feedback on the nerfs/changes, Deep Archimedea, etc. 

We hear you on it all and are not taking it lightly.

Appreciate the constructive comments. 

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NEW GAME MODE: DEEP ARCHIMEDEA 

Embark on perilous research expeditions in Albrecht’s Laboratories! Deep Archimedea is a weekly challenge with three missions that must be completed in a single sequence. Rewards are given based on a number of factors, with the core principle being the higher the risk the higher the potential reward. Read on to learn more!

Before we get into the nitty gritty here, we're excited to get Deep Archimedea into your hands and will watch for feedback as players engage in this challenging gamemode.

Please use our dedicated...

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03 Apr

Comment
11 minutes ago, Halo said:

Netracell Charge Breakdown for Everyone!: 
- 5 Charges you gained this past reset
- You will gain 5 more charges come tomorrow
- Totaling your charge count to 10 charges if you did not play any netracells yet (These will stack as what has been said)
- You can use your 5 initial charges now as you see fit your 5 netracell runs before it drops tomorrow. 

Upon the update going live, everyone will get the extra 5 to do with what they please. 

Deep Archemedia will cost 2 Charges per week, can only be played and completed once a week, and once completed, you will have to wait for next week to play and complete it again. 
- Completing a Deep Archemedia run will take 2 charges from your overall total
- This will leave people between 3 and 8 charges left, depending on your initial total before you start and how many charges you had....

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Comment
7 minutes ago, KaitouGir said:

Do all players need to be rank 5 with Cavia or just the host? 

All players need to be Rank 5 in order to play Deep Archimedea. You won't see Necraloid in the Sanctum without being Rank 5.

7 minutes ago, FulfillMyWill said:

If we won't spend our current 5 pulses, will we get 5 more anyways?

Yes!

Comment
7 minutes ago, IceBen said:

Ow ye! Can we get a clarification that we should/shouldn't use our current 5 charges before that?

You can use your current 5 Search Pulses for Netracells if you like. Once the Hotfix goes live you'll be given 5 more :) 

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Tenno!

Deep Archimedea is coming to a Sanctum Anatomica near you TOMORROW on all platforms!

Friendly reminder that you must be Rank 5 with the Cavia to engage in Deep Archimedea.

Prepare yourself and be on the lookout for Red Text!


02 Apr

Comment

Hello! I'm popping my head in here to provide some dev insight related to this conversation. 

As Dante Unbound nears one full week since its launch, the team has been reading and collecting feedback in all areas, including Dante himself. 

To remind us of our nerfing philosophy, we do not nerf things unless it AUTOMATES PLAY, is DISRUPTIVE to a squad, or is DOMINANT in states.

We are currently happy with how favored Dante is and recognize that nerfs typically have a negative connotation. With that in mind, we are reviewing early stats with an open mind to ensure we don't leave room for disruptive or dominant play styles. Any tweaks done to Dante will be to ensure he is still performing strongly, just not disruptive or dominant. 

 


28 Mar

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Changes: 

  • Updated the Onos and Ruvox Blueprint description to indicate that they also drop in the Armatus Disruption mission on Deimos.
  • Improved teleport volumes in the Albrecht’s Laboratories tileset to prevent issues with players getting spawned in weird spots. 

Fixes:

  • Fixed Armatus Disruption not rewarding the highest amount of Vessel Capillaries per Necramech Demolishers destroyed in the normal/Steel Path ranges:
    • Normal: 2-4 Vessel Capillaries (only 2-3 were being rewarded before this fix). 
    • Steel Path: 5-7 Vessel Capillaries (only 5-6 were being rewarded before this fix).
  • Fixed the TennoCon 2024 Display (from the Tenno...
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UPDATE 35.5: DANTE UNBOUND

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Defend the Leverian from the avaricious clutches of Parvos Granum and the Corpus! Drusus, curator and caretaker of the Leverian, requests your help to get out from under Parvos’s gilded thumb. It falls to you to track down his assistant and chief chronicler, the Warframe Dante. Master Dante’s Abilities as you take on new Missions and greater challenges than ever before. Read on to learn more about everything in Update 35.5: Dante Unbound! 

Happy 11 Year Anniversary, Tenno! 

The future of the Origin System has never looked brighter, or more chock-full of exciting possibilities! The next era of Warframe is now here and all Tenno, new and old, are invited to join us as we ho...

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27 Mar

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Dante Unbound: Hotfix 35.5.1

Changes:

  • Adjusted GI Lighting in the Orbiter to improve lighting on various Decorations. 
    • Also fixed an issue with the glass shelves appearing translucent in the Personal Quarters. 
  • Removed the ability to use Noctua in Archwing/Submersible Archwing.
    • This matches the standard for other similar Exalted weapons.
    • This change also fixes cases of Dante losing access to his Secondary weapon and Abilities when in Submersible Archwing with Noctua active.
  • Added a duration cap to Chroma’s Guardian Armor Augment Mod.
    • This Augment was intended to offer players a way to extend its duration but was released uncapped, resulting in some pretty impressive numbers. For the sake of balance, we have capped this bonus time at your current modded Vex Armor duration. ...
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