[Fatshark] Quickpaw

[Fatshark] Quickpaw



08 Oct

Comment
Originally posted by NeloDante:
Originally posted by Saizo: They all have to come out of the ground again but they are still stackable even after the rework of the Army of the Dead talent.
I wait for them to fully come out, then use the skill, right after I lose all the skeletons.
Army of the Dead makes it so when you use your ability, it spawns 12 skeletons. 6 are permanent, 6 are temporary.

If you use it again, the 6 permanent ones die and you summon 12 new ones, but t... Read more

04 Oct



Few things are constant among the Skaven, but their scheming and plotting is one of them. While our Heroes may have foiled Rasknitt, there’s plenty other vermin are eager to hatch their own devious plans. The farsqueaker, a verminous piece of Skryre engineering, allows some of these would-be masterminds to instantly communicate across vast distances with their networks of agents and spies.



Skaven Chronicles: Part 2
I am much pleased with your timely report, Skratch, and heartened by the news of your many successes. The minions I placed in your unworthy paws are clearly moderately capable. Use them well, Skratch. Do not think-think you are my only proxy in the Grey Mountains. Just because I plucked you from your runtish litter as a... Read more

05 Sep



Few things are constant among the Skaven, but their scheming and plotting is one of them. While our Heroes may have foiled Rasknitt, there’s plenty other vermin are eager to hatch their own devious plans. The farsqueaker, a verminous piece of Skryre engineering, allows some of these would-be masterminds to instantly communicate across vast distances with their networks of agents and spies.



Skaven Chronicles: Part 1 Is this thing on?

Do you hear me, master?

The cretinous cog-brained tinker-fool who claims to be master of this farsqueaker contraption insists you can hear me even if I cannot hear you. Something to do with power still bleeding from the failed Skittergate and the great-great mass of this mountain above our... Read more

21 Aug


Heroes and Pactsworn!
Starting now, the Versus Beta August Test (or BAT!) is live! If you haven't already, make sure to sign up by heading to Vermintide 2's Steam Store page and hitting 'Request Access' on the Playtest!



As mentioned before, this Beta is open to ANYONE, even non-owners of Vermintide 2! Make sure to spread the word to anyone who might be int... Read more

20 Aug

Heroes and Pactsworn,
Hi my name is Joakim Setterberg and I’m the Design Director on Vermintide 2. In this devblog I want to talk about Versus’ upcoming Beta August Test - or BAT - coming August 21st. With the BAT we’re wrapping up most of the larger systems and features of the core game mode. With a few exceptions, our main focus up to release will be to work with surrounding systems and refining the content, to polish the Versus experience and, to quote the team, “fix the jank”.

First, a note on feedback. For every test we do we collect as much of your feedback as possible to find out what we can improve and fix. We sort it, rank it, and talk about what we want to accomplish for the next test. Sometimes there’s a straight-forward way to solve a problem or to implement a suggestion, but other times we’ll go in a slightly different direction, if we believe a problem lies elsewhere. That takes us to our two big features we’re introducing for th... Read more

14 Aug

Comment
Hello! Yes, I can confirm that this issue has been fixed. We should not expect ridiculously large patch sizes at all in the future.

In general, we should expect that most hotfixes will be a few MB in size. Big patches can be up to around 4 to 5 GB but will be less than that on average. No more 25+ GB patches, for sure! fingers crossed
Comment
Originally posted by Emilia Tempest:
Originally posted by Aizagora: All I can think of is :
- player hit barrel = friendly fire, 20 or 25% of damage I don't remember the exact value
- ball drop barrel = not friendly fire
20 is correct, its also reduced by damage reduction
In normal CW, it also does 20 damage

The mini barrels from the boon cause this, they arent considered "friendly fire" so they will do 80 damage (without damage reduction) and 4 of them means you take 32...
Read more
Heroes and Pactsworn! It is time to sharpen your blades, polish your whiskers, and get ready to sneaky stab-stab in the Versus Open Beta on August 21.



You heard that right, we're moving up from Alpha testing to Beta testing! This Beta will be open to ANYONE who signs up, including non-owners of Vermintide 2! Tell your friends, tell your family, tell your pets, everyone should come check out Vermintide Versus!

To sign up, head to Vermintide 2's store page:

... Read more

13 Aug

Comment
Bots copy the Hero Power of the host, but their equipped gear's properties & traits does affect them. So if you have a bot with a sword with +10% power vs Chaos, the bot will copy the host's hero power and then get a power bonus when hitting chaos stuff.

Bots are also affected by the talents they have equipped normally.

08 Jul

Greetings Heroes and Pactsworn,
My name is Joakim, Design Director on Vermintide 2, here with a game update recap just in time for the summer.

As you all know, we started this year with a Closed and an Open Alpha Test for Versus, we celebrated the 6th Anniversary with a Quiet Drink and then wrapped up the Karak Azgaraz storyline with A Parting of the Waves - where Kruber’s team building excursion led to an encounter with a new type of Chaos Warrior.

A bit over a month ago, for Warhammer Skulls 2024, we released a big Chaos Wastes and Things™ update where we introduced Weekly Expeditions with new boons and rewards. Per popular demand, we added a loadout system to the game as well as the (even more requested) option to equip weapon illusions outside of Weaves. Both game modes saw some quality of life- and bug fixes, which increased their popularity and hopefully set you up f... Read more

12 Jun

Heroes and Pactsworn!
Surprise! We've actually decided to extend the Versus Alpha for another week! Today's hotfix, 5.5.6, includes a few fixes to both Adventure mode and Versus, and has some balance adjustments made to the playable Pactsworn for Versus.

The RAT will now end on June 17th! Starting from yesterday and until the end of the test, the Versus servers will automatically swap between the three active Versus maps: Against the Grain, Righteous Stand and Screaming Bell. You get to play all of them this week and have more fun with our playable Bile Troll!

In case you haven't already, we have a {LINK REMOVED}Versus Feedback Survey that we'd really appreciate if you all filled it out and gav... Read more

04 Jun

Comment
Just to clarify, it's not that the issue hasn't gone unfixed for 6 years lol. We had a bug 6 years ago, it got fixed, we have a new bug now that started last week.

As Lev & Maitre mentioned, we're investigating and working on the issue and will hopefully have a fix soon.

30 May

Hotfix 5.5.6 - 4th of June Versus
  • Fixed a couple of crashes related to unspawned or unselected characters
  • Fixed server crash that'd occur when players leave during hero select before being put on a specific side
  • Versus Voip Clients won't be in voip chat anymore when they have voice chat disabled
  • Bestigors won't crash dedicated servers while charging through Chaos Warriors anymore.
  • Fixed server crash in character select related to a player friend joining a game after another player leaves.
  • Fixed frame perfect server crash when player hot-joins at the same time as a Pactsworn character die-die
  • Fixed two crashes for Gamepad users caused by UI shenanigans.
  • Fixed server crash when a player hot joins during a small window when a match finishes
  • Defrosted the Globadiers' frozen hands and instead will do t...
Read more

28 May

Comment
Thanks for mentioning it, fellas! Dates on the launcher amended to show the duration of our event (originally it was showing the duration of the official warhammer skulls event)

23 May

Watch our latest trailer here! Heroes! We’ll be running a new Alpha soon, the Returning Alpha Test, or RAT for short! Thanks for all your naming suggestions from the last dev blog.

The RAT will be open to all owners of Vermintide 2, and it’ll run between May 30 - June 9 on PC.

[Event is LIVE! Check out the patch notes here:]
https://store.steampowered.com/news/app/552500/view/4148457371248323324

Loadout sy... Read more
Hotfix 5.5.1 - 24th of May Fixes
  • Fixed a network crash related to loadouts.
  • (Chaos Wastes) Fixed crash if gaining "Ranald's Mighty Gamble" boon while wielding a level object.
  • (Chaos Wastes) Fixed a crash on Slaughter Bay related to pathfinding.
  • (Chaos Wastes) Fixed a host crash when Necromancer's skeletons walked into healing zones spawned by bombs with certain boons.
  • Fixed the Tri-skull Crown missing its store icon on Lohner's Emporium.
  • Fixed the pop ups for unseen rewards never showing up.
Heroes! The time has come again to celebrate Warhammer through the Skulls event!
Between May 23 - June 9 you can rampage through the Vermintide in the Skulls for the Skull Throne in-game event. Earn new rewards by collecting skulls, or just participate in the carnage.

Together with the in-game even... Read more

10 May

My name is Anton and I’ve been working as a sound designer at Fatshark and Vermintide 2 for the past two and a half years. I have been working as a sound designer for the past ten years and have been working with and around music and sound for as long as I can remember.

Trivia about me:
  • I have the best dog named Håkan
  • I can tie my shoes really fast (worked part-time in a shoe store for a couple of years)
  • I’ll turn off a movie or show if they have bad-sounding doors.
In this developer blog, I’d like to highlight what it takes to add to and administer an already great sound landscape (soundscape) present in Vermintide 2. Mostly, I want to highlight some details in the sound design of Vermintide 2.

On Vermintide 2 we currently have two sound designers: myself and David. I create and implement most of the sound effects while our audio lead, David, handles the VO. Both of us starte... Read more

19 Apr

Hi everyone! My name is Teodor, resident game designer on Vermintide 2. While I have been at Fatshark for a while now I am still fairly new to the V2 team, joining just last year. And so, this will be my first ever dev blog for the project. Let’s get straight into it!

This latest update saw the introduction of our new Chaos Warrior variant (and his big shield). Players coming from Darktide might feel right at home when looking at our newest enemy, but he does function slightly differently than his Bulwark brother from across the studio. We’ve been looking at adding a new Elite enemy for a while, especially one that makes room for some heavy-stagger-playstyles, so here he is in all his shield-wielding glory.



The first thing you’ll notice is that this new Chaos Warrior is heavy, but he does have an exposed weak spot in the fo... Read more

17 Apr

Comment
Originally posted by Fatshark Quickpaw: You can find the patchnotes to this hotfix tacked onto the main Parting of the Waves announcement, here: https://steamcommunity.com/app/552500/eventcomments/4365751613886817853/

As others sa...
Read more
Comment
You can find the patchnotes to this hotfix tacked onto the main Parting of the Waves announcement, here: https://steamcommunity.com/app/552500/eventcomments/4365751613886817853/

As others said, the size of the patch is not added to the game, game will still only take up about 58gb of your disk.

But, indeed, we're not happy with the size of this hotfix or some of the patches we've had. We changed our patching structure during the Gifts of the Wolf Father updat... Read more