Riot Dev -
"If you don't respect the ability and you don't respond to it. It's ok for us that you die in that situation. What we want to ode (?) to all of you and make sure is true is that you're getting the proper window of time to move away from it, and you are getting the proper audio and visual queues to move away from it."
Dizzy -
Just saying...
That quote from Trevor is talking specifically about Paint Shells, Raze's grenade. This clip's a bit different because it's Raze's ult, and Dizzy uses two Satchels to close the gap on this player from an unexpected angle.
For what it's worth, this player also knows that Dizzy has his ult when the round starts - when I'm playing offense on Bind against an aggressive Raze, I normally give it a few seconds in the start of the round before pushing into a tight angle like that if she has her ult up to punish plays like this. The ult has a short duration once equipped, so if she plays aggro like this and doesn't see anyone quickly, there's a good chance you can waste her ult for free.
Regardless, we understand the frustration here, and we're definitely looking for ways to message her abilities even more clearly to ensure players have enough information and time to play around her.