Can anybody tell me what the "Tac-Cycle" has to do with balancing? They say that they use it for balancing or that they designed Raze according to it but the explanation they give in the article doesn't fit that.
From how they explain it with examples like "What territory of the map do we own? Do the opponents own?" it sounds more like a mental exercise you should use while playing to help improve your ingame decision making.
Tac Cycle is our north star in terms of design philosophy. Whereas we have our "bands" for the data we take in to look at the game state, the Tac Cycle helps us understand if something is healthy for the game or not, regardless of where it sits in the bands. It's basically our core thesis for what the game is about, and all of our content should layer into that philosophy cleanly. If it doesn't, then something is up and we need to investigate.