Avanya

Avanya



28 Sep

Comment
    Avanya on Steam Forums - Thread - Direct
Make sure you have a nice big pagefile set up. I recommend a custom one at 32 GB. That should hopefully help with the crashing.

https://steamcommunity.com/sharedfiles/filedetails/?id=2114415052&searchtext=pagefile

Keep an eye out for that error though as it could indicate problems with your RAM. Hopefully it's just running out of virtual memory though, so setting up your pagefile will do the trick.
Comment
    Avanya on Steam Forums - Thread - Direct
Parks should be fine to be placed outside park areas - they just need road access when that's done. If you can't do that, then it sounds like a mod is doing something it shouldn't, and we'd need a full list of your mods to help.
Comment
    Avanya on Steam Forums - Thread - Direct
This one works for cargo stations. There's also a harbor one.

https://steamcommunity.com/sharedfiles/filedetails/?id=527544869&searchtext=template
Comment
    Avanya on Steam Forums - Thread - Direct
Interesting! Sounds like a bug in Prop It Up. It's worth keeping an eye on Prop Switcher. Right now tree swapping is disabled until a bug is fixed, but once that's back in, I would try switching to it. Hopefully it wouldn't have those bugs.

https://steamcommunity.com/sharedfiles/filedetails/?id=2153618633
Comment
    Avanya on Steam Forums - Thread - Direct
A building would be needed yes, especially since it also needs a spawn marker and internal invisible paths to work. You can use some empty buildings to kinda make your own in game, but depending on what you're looking to make, it might not be completely possible.

Are you looking to make a cargo station or a passenger station?

25 Sep

Comment
    Avanya on Steam Forums - Thread - Direct
It's a special track that's used in asset creation of station buildings. If you aren't making a station asset, then you should just ignore that it exists.
Comment
    Avanya on Steam Forums - Thread - Direct
You generally never want an airport right under the plane paths. It might not seem logical, but it actually really messes with the plane AI. The airport will connect an invisible path to the plane path when placed. Using Move It on an airport can mess with that (if you have moved the airport with Move It, rebuild it or use the default tool to move buildings).

What map are you using? And can you show us the plane paths that existed already, before you edited them?

Originally posted by Snowwie: And my metro's seem to sink every time I load the map?

That is 81 tiles. Unlock all tiles in one go, then it will stop sinking. Each time you buy a new tile, they drop a little further. Afaik there isn't a fix for it ... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
Do you have a program to check the temperatures of your graphics card? If not then you can use a free one like speccy to check it. The graphics card is definitely having problems, which it shouldn't with those launch options in. :/

24 Sep

Comment
    Avanya on Steam Forums - Thread - Direct
Do you have Ploppable RICO? It kinda sounds like they accidentally have RICO settings, which you would need to remove through the mod's Settings panel.
Comment
    Avanya on Steam Forums - Thread - Direct
This happens when the files storing that info get corrupted, which is usually something that happens when exiting the game when RAM usage is high. It's not consistent and afaik it doesn't happen in the unmodded game.

It's the gameSettings.cgs and/or userGameState.cgs that get reset. Both files are found here: C:\Users\%username%\AppData\Local\Colossal Order\Cities_Skylines

I make backups of mine and keep elsewhere for when it happens. I also find that it happens less when I end the process instead of exiting the game (just make sure saving has completely finished - "packaging" in the top right corner has to disappear). You can also use the Instant Return to Desktop mod to quit faster and more efficiently, which seems to lower the chance of this happening.
Comment
    Avanya on Steam Forums - Thread - Direct
Does your mods and assets show up in the Content Manager ingame? Does the default mods? It might be Steam not connecting properly after the game was moved.
Comment
    Avanya on Steam Forums - Thread - Direct
The only difference between the two Loading Screen mods is that Test has a bit more logging, so it's easier for the modder to troubleshoot issues. I recommend just using the normal version. The most important thing is to only have one of them subscribed.

Sounds like we're hunting for a mod. I'd be happy to take a look at your mods and see if I can help narrow it down. The easiest way for me to do that is to have a look at your output_log.txt.

Here's where to find it. To easily find the local files for the game, right click your game in the Steam library, select Properties, go to the Local Files tab and select Browse local files.

\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt


As we can't attach files here on Steam, you will need to upload the file somewhere else. Here's a few sites you can upload it to, which do not require you to sign up first:

... Read more

23 Sep

Comment
    Avanya on Steam Forums - Thread - Direct
Make sure you place the buildings and not the spawners themselves when in your city. The spawners only work in the editor - in game they need to be inside a building to work.
Comment
    Avanya on Steam Forums - Thread - Direct
What's the size of your pagefile? Have you checked for the latest drivers for everything? How does the game run if you add the launch options -noWorkshop and -disableMods to Steam?

How To Set Launch Options
  • Right-click on the game title under the Library in Steam and select Properties.
  • Under the General tab click the Set launch options... button.
  • Enter the launch options you wish to apply (be sure to separate each code with a space) and click OK. Should look like this:
    -noWorkshop -disableMods
  • Close the game's Properties window and launch the game.
Comment
    Avanya on Steam Forums - Thread - Direct
Only thing I can think of might be Move It, since some lights glitch out after a reload when they have been moved with Move It. Never seen it on a building though. :S

22 Sep

Comment
    Avanya on Steam Forums - Thread - Direct
If you don't need Citrix, then removing it is the simplest option. But if you do need it, check out the workarounds so you don't have to uninstall Citrix whenever you want to play. :)
Comment
    Avanya on Steam Forums - Thread - Direct
Are you using any mods from the workshop?
Comment
    Avanya on Steam Forums - Thread - Direct
There are a couple of workaround for Citrix Workspace that might help so you can have both installed. :)

https://forum.paradoxplaza.com/forum/threads/citrix-workspace-crashing-cities-skylines.1158220/

But yeah, Unity games think Citrix is the graphics card, which it isn't, so the games crash.
Comment
    Avanya on Steam Forums - Thread - Direct
Please try the steps in this thread, and if that doesn't help, follow the instructions at the bottom to contact Paradox Support.

https://steamcommunity.com/app/255710/discussions... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
That's very strange! Try making a new empty image in the correct resolution, open your texture in another window, select everything and copy it into the new one you created. Save that and see if that works.

Oh and what resolution is your image?