Avanya

Avanya



02 Dec

Post
    Avanya on Steam - Thread - Direct


Marconok19, LealMafor Gaming, Lichwiarz and other talented creators brought new life to the Workshop in November with their amazing contributions.

Biffa has his top 10 picks, and Paradox is rewarding the highlighted creators with discount codes. Be sure to thank them for their hard work! Link to Mods/Assets below 👇👇

⚙️Top 10 Collection on Steam Workshop ⚙️
https://steamcommunity.com/sharedfiles/filedetails/... Read more

01 Dec

Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by Botan: Yes, so sorry for the late reply.

I don't have those folders anymore, so I sent the entire folders here. It's in .rar.

https://ufile.io/tm4jwdxx

No worries! ^^

It looks like you're running out of memory. Try setting up a custom sized pagefile of 32 GB (32000 MB since pagefiles are listed in MB). Here's how that's done:
... Read more

26 Nov

Comment
    Avanya on Steam Forums - Thread - Direct
I'm not a programmer, so I'm not gonna comment on what the modders might be capable of. But the map simply isn't that big. It's only 81 tiles, which is why that's the biggest we have. Any mod going beyond that would have to change everything about the maps in game, which is likely a ton of work. Assuming that it's even possible.

23 Nov

Comment
    Avanya on Steam Forums - Thread - Direct
It could be. Might be worth trying to disable/unsubscribe Ploppable Asphalt and see if it will load without errors, then save as a new file if it does. Ofc you'd lose all your Ploppable Asphalt, but I guess that's better than trying without PO and losing all POs.

20 Nov

Comment
    Avanya on Steam Forums - Thread - Direct
You're running out of memory. With only 4 GB RAM you should avoid workshop content, if you aren't already. You will also want to set up a custom size for your pagefile. I recommend 32 GB. That should stop the crashing.

https://steamcommunity.com/sharedfiles/filedetails/?id=2114415052&searchtext=pagefile
Comment
    Avanya on Steam Forums - Thread - Direct
You're getting some errors towards the end of the from some Procedural Objects. Not sure how to fix that I'm afraid, but I recommend asking in the comments of the workshop page for the mod. Perhaps someone who is more familiar with the mod can help. This is the error:

[ProceduralObjects] Failed to load a Procedural Object :
System.NullReferenceException : Object reference not set to an instance of an object
at ProceduralObjects.Classes.ProceduralUtils.IsPloppableAsphalt (.PropInfo sourceProp) [0x00000] in :0
at ProceduralObjects.Classes.ProceduralObject..ctor (ProceduralObjects.ProceduralObjectContainer container, ProceduralObjects.Classes.LayerManager layerManager) [0x00000] in :0
at ProceduralObjects.Classes.ProceduralUtils.LoadContainerData (ProceduralObjects.ProceduralObjectsLogic logic, ProceduralObjects.ProceduralObjectContainer[] containerArray) [0x00000] in :0
Comment
    Avanya on Steam Forums - Thread - Direct
If you have a link to the asset in question, others can test it and see if they also have problems. The creator would surely like to know if it's causing problems like that.
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by Tony: me too.


Originally posted by tymonokimono: same problem bro...

If you can upload your output_log.txt somewhere and link it here, I'd be happy to take a look.
Comment
    Avanya on Steam Forums - Thread - Direct
You upload it there and then post a link to the file here. Then I'll take a look as soon as I can. :)
Post
    Avanya on Steam - Thread - Direct


Ever wanted something in your city, but you just couldn’t find it on the Workshop? Then join us for this 4 part tutorial series where Citywokcitywall takes us through the steps to make custom assets for Cities: Skylines.

In this fourth and last episode we look at how to import the model into Cities: Skylines, as well as learn how to upload it to the Steam Workshop for others to use in their cities.

Subscribe to Citywokcitywall for more futuristic cities
https://www.youtube.com/c/Citywokcitywall/

You can find all videos in this tutorial series h... Read more

19 Nov

Comment
    Avanya on Steam Forums - Thread - Direct
You can't post the log here, but you can post it online somewhere like a file sharing website or a cloud drive, then I can take a look.

Here's a few sites you can upload it to, which do not require you to sign up first:

https://uploadfiles.io/ - free, no sign-up, can handle large log files
https://paste.ee/ - fast, no sign-up required (some log files will be too large for it though)
https://zerobin.net/ - bit clunky, but can handle huge files, no sign-up required
Comment
    Avanya on Steam Forums - Thread - Direct
Actually that sounds like maybe you're running out of memory. If you haven't already, I would recommend you define a custom size pagefile of 32 GB. It's faster to do than go through all your assets, so worth a try.

https://steamcommunity.com/sharedfiles/filedetails/?id=2114415052&searchtext=pagefile

18 Nov

Comment
    Avanya on Steam Forums - Thread - Direct
Circular means it has a round footprint. It can be handy sometimes.

If I remember correctly Fire Hazard is an on/off setting. If it's 0 then it won't catch fire, if it's 1 it might catch fire. Been a while though, so I might be off. :P I always leave them at the default.
Comment
    Avanya on Steam Forums - Thread - Direct
It's most likely a mod or two mods being incompatible that's causing it. Not sure which ones though. Best way to confirm that it's mod related is to try and start the game with the launch options -noWorkshop and -disableMods in place in Steam. Then start a new map and see how that goes. If everything is fine, then it's a mod problem.

How To Set Launch Options
  • Right-click on the game title under the Library in Steam and select Properties.
  • Under the General tab click the Set launch options... button.
  • Enter the launch options you wish to apply (be sure to separate each code with a space) and click OK. Should look like this:
    -noWorkshop -disableMods
  • Close the game's Properties window and launch the game.
Comment
    Avanya on Steam Forums - Thread - Direct
You have both Metro Replacer and Metro Overhaul Mod. Those two shouldn't be used together. If you have used MOM in your city, keep that and remove Metro Replacer.

You also don't actually need Plop The Growables when you have Ploppable RICO Revisited. Just make sure to go into Options for Ploppable RICO Revisited and enable the options for growables too.

Advanced Toolbar is really old, so I recommend you switch to More Advanced Toolbar or Resize It

The issue seems to be related to some UI, so let's try having Steam verify the game files and see if that does the trick. Here's how that's done:
https://support.ste... Read more

17 Nov

Comment
    Avanya on Steam Forums - Thread - Direct
It’s time to pick the next Community Challenge! What would you like to see Leaderofthemonkeys build in just 1 hour?
Comment
    Avanya on Steam Forums - Thread - Direct
We'll need to see the output_log.txt (called player.log on Mac and Linux) to see what's causing it. Here's where to find the log depending on your operating system. To easily find the local files for the game, right click your game in the Steam library, select Properties, go to the Local Files tab and select Browse local files.

Windows
\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt

Mac OS X
Users//Library/Logs/Unity/Player.log

Linux
~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log


As we can't attach files here on Steam, you will need to upload the file somewhere else. Here's a few sites you can upload it to, which do not require you to sign up first:

https://uploadfiles.io/ - free, no sign-up, can handle large log files
... Read more

13 Nov

Post
    Avanya on Steam - Thread - Direct


Ever wanted something in your city, but you just couldn’t find it on the Workshop? Then join us for this 4 part tutorial series where Citywokcitywall takes us through the steps to make custom assets for Cities: Skylines.

In this third episode we learn the basics of texturing and UV mapping, bringing the model to life with colors and details, that will make it look like a real building.

Subscribe to Citywokcitywall for more futuristic cities
https://www.youtube.com/c/Citywokcitywall/

You can find all videos in this tutorial series here:
... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by Loopy Legend: Output log https://ufile.io/lojt0sik

Unsubscribe from these mods and get the replacements when relevant:

- Ploppable RICO - get Ploppable RICO Revisited instead
- Tree Brush - you don't need it when you also have Extra Landscaping Tools
- Cross the Line - you don't need this when you unlock all tiles with 81 tiles
- Automatic Bulldoze v2 - conflicts with Bulldoze It. If Bulldoze It doesn't work for you, try AutomaticBulldoze v3. But make sure to remove the old one(s) first.

Make sure to restart the game and enable any new mods, as they are differe... Read more

12 Nov

Comment
    Avanya on Steam Forums - Thread - Direct
I had a look at your city. Just to test, I despawned all traffic and left the game running half an hour. I didn't have any empty trains spawn in that period. I just subscribed to all mods the save asked for, but there are some overlaps, so let's have a look at your log for good measure.

We'll need to see the output_log.txt (called player.log on Mac and Linux). Here's where to find the log depending on your operating system. To easily find the local files for the game, right click your game in the Steam library, select Properties, go to the Local Files tab and select Browse local files.

Windows
\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt

Mac OS X
Users//Library/Logs/Unity/Player.log

Linux
~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log


As we can't attach files here on Steam, you will need to upload the file somewhere else. Here's a few sites you ca... Read more