Baylix

Baylix



16 Jan


10 Jan


31 Dec


30 Dec


26 Dec


24 Dec

Comment

Originally posted by [deleted]

Do any of these rules cover posts containing usernames? I have seen rules covering privacy and "witch hunting" called out explicitly on similar subs. I assume it would be the same here.

Yes this has now been added to the sub reddit rules


19 Dec


18 Dec


10 Dec

Comment

Originally posted by nuesse33

What day??!!??!?!!!

Monday 14th December


07 Dec


23 Nov

Post
    Baylix on Steam - Thread - Direct
General
Gameplay
Recommended Builds
  • Updated recommended builds with the new starter items and new item system.

Bug Fixes
Items
General
  • Fixed an issue causing item components to disappear when finishing an item.


Titan's Armour
  • Fixed an issue causing the passive to stack.

- Strange Matter Team

22 Nov

Post
    Baylix on Steam - Thread - Direct
General
Items
Currently, one issue we have observed in our game is that build paths between tiers of items are very costly and the tree system doesn't give the player limited legendary item choices when building a tier 1 item, which essentially locks that player into that specific item tree from the start. Changing from a tree based system to a recipe based system should not only allow players to build multiple components to an item and for smaller upgrade costs, but also allows the player more build diversity since lower tier components now build into far more legendary items. Our current goal is for most upgrade costs between items to be between 400-800 gold so that players can have more efficient itemization and feel more impact from their backs to buy items. We will be watching this new system and adjusting accordingly if we feel it is needed.

Item Recipe System
  • All items in the in-game shop will now use a recipe-based syst...
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18 Nov

Comment

We just released a new Dev Blog (5) going into a lot of detail about the upcoming animation overhaul. This is just one of the many things we are working on to better improve the game for it's free to play release. I saw you mention the 4th Dev Blog too about the map. On top of these, there are many other things we are working tirelessly on to give you the best Fault experience possible and early access is the road to accomplishing our goals. This game is our baby and we are doing all we can to ensure the long term success of it. It's a marathon, not a sprint. We care a lot about it and will continue to do so, and we continue to listen to our community. I hope in time you can come to enjoy the game as much as we enjoy making it!

Animation Overhaul:
...

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