Baylix

Baylix



23 Nov

Post
    Baylix on Steam - Thread - Direct
General
Gameplay
Recommended Builds
  • Updated recommended builds with the new starter items and new item system.

Bug Fixes
Items
General
  • Fixed an issue causing item components to disappear when finishing an item.


Titan's Armour
  • Fixed an issue causing the passive to stack.

- Strange Matter Team

22 Nov

Post
    Baylix on Steam - Thread - Direct
General
Items
Currently, one issue we have observed in our game is that build paths between tiers of items are very costly and the tree system doesn't give the player limited legendary item choices when building a tier 1 item, which essentially locks that player into that specific item tree from the start. Changing from a tree based system to a recipe based system should not only allow players to build multiple components to an item and for smaller upgrade costs, but also allows the player more build diversity since lower tier components now build into far more legendary items. Our current goal is for most upgrade costs between items to be between 400-800 gold so that players can have more efficient itemization and feel more impact from their backs to buy items. We will be watching this new system and adjusting accordingly if we feel it is needed.

Item Recipe System
  • All items in the in-game shop will now use a recipe-based syst...
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18 Nov

Comment

We just released a new Dev Blog (5) going into a lot of detail about the upcoming animation overhaul. This is just one of the many things we are working on to better improve the game for it's free to play release. I saw you mention the 4th Dev Blog too about the map. On top of these, there are many other things we are working tirelessly on to give you the best Fault experience possible and early access is the road to accomplishing our goals. This game is our baby and we are doing all we can to ensure the long term success of it. It's a marathon, not a sprint. We care a lot about it and will continue to do so, and we continue to listen to our community. I hope in time you can come to enjoy the game as much as we enjoy making it!

Animation Overhaul:
...

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14 Nov


12 Nov

Post
    Baylix on Steam - Thread - Direct
General
We are pushing a patch containing bug fixes and a balance pass at 6:30 PM EST.

Servers will be down for roughly 15 minutes as patch 0.8.4 goes live, you can read the notes here:

Gameplay
  • Prime Helix and Raptor will now be on a global timer for all players.

Bug Fixes
General
  • Fixed an issue causing Lane Minions to venture into the jungle.
  • Fixed an issue causing the gold pop up when killing multiple minions at once to only show once instead of for each minion.
  • Fixed an issue causing jungle camp timers to not be shown after taking the camp.

Items

Gate Scroll
  • Fixed an issue causing players to fall through the map when used.

Heroes
... Read more

10 Nov


06 Nov

Comment

Another banger 😂


05 Nov


04 Nov

Comment

Originally posted by koalapreto

Nice ideas. I am just worried that, if you make the map even bigger, the match lenght will increase as well, and it is already very high. I personally am not playing the game a lot because I don't have time to play a 35-50 minutes match, and I think this is a huge concern for most players. (League's average match lenght is now 27 minutes, for example)

The new map will be wider but shorter than the current map.

Comment

Originally posted by Nastynooby21

You need to fix your crappy game before you lower my fps w ur damn pumpkins. DO NOT BUY SAVE YOUR MONEY THIS GAME SUCKS

The Halloween map was completely optional to use and could be toggled off. Sorry to hear about it affecting your frames! We are constantly working to improve the stability and optimization of the game during our Early Access period.


03 Nov


02 Nov


01 Nov

Comment

Originally posted by P34nU7

"Fixed an issue causing allies to teleport by walking into the portal."

Wait, isn't it supposed to do this?

You are meant to jump first, not just get yeeted into it :P


31 Oct

Post
    Baylix on Steam - Thread - Direct
General
Gameplay
Aspects
NEW: Opportunist (Purple):
  • Effect 1 - Destroying enemy vision reduces your active trinket cooldown by 15% and grants true vision around the killer in a 1500 unit radius for 6 seconds.
  • Effect 2 - Deal 5% additional damage to isolated heroes. [Isolated means an enemy hero has none of their allied heroes within 2000 units]

Menus
Learn Tab (Heroes)
  • The Learn tab is now available in the main menu to view all Hero specific abilities without having to be on the website or in a match.
  • Learn tab will include all items and more detailed descriptions sometime next week.

Bug Fixes
General
  • Fixed an issue causing the communication and emote wheels to overlap each other.
  • Fixed an issue causing players to not see the health bar above towers.
  • Fixed an issue ...
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30 Oct

Comment

Originally posted by ErrorProxy

what is cinematic mode?

It removes the HUD


29 Oct