Grab Bag week!
There’s a lot the community is talking about—and we're excited for. This week, I'd love to briefly touch on a bunch of those topics.
Flashpoint!
We talked about Flashpoint during the livestream, and then some of the points around its design over Twitter, but nothing compares to a picture. It's good practice to draw paper maps before building a new level, especially when it's part of the process for designing a new game mode.
This image was one of the first ones drawn for Flashpoint. The final layout of Suravasa won't be exactly like this—for instance there won't be a river dividing the map in two—but it does a good job of showing how a Flashpoint map is designed. There are two spawn points for each team and five points arranged in an x pattern. We talked about the quasi-symmetrical nature of the map on the O...
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