Dragon Bash is back today! :D
Here's a song I wrote, waaay better than my previous year's effort where I burned out my voice.
Bash some dragons, everyone!
\m/ \m/
Dragon Bash is back today! :D
Here's a song I wrote, waaay better than my previous year's effort where I burned out my voice.
Bash some dragons, everyone!
\m/ \m/
<3
Vin is great. So happy to see this.
This is so gorgeous. Thanks for putting it together and/or sharing!
Careful wording... So how many bosses have you done on the not -live game?
Most/all of them! But when I'm on a development branch I often use dev commands to help me get through it, so it's not the same as playing on Live.
Don't read into this comment, btw. I'm purely talking about my experiences playing all the raids that are currently live and how I'd played most of them during development but it's not the same as playing with my regular character with a PUG or guild.
We love you Bobby. 💓
<3
Nice, got a favorite encounter yet?
I've only gone through the first 4 on the live game. Enjoying Sabetha but it's a challenging encounter for me. Also a fan of Deimos but I haven't done that in a while.
Dude He/She Just Played with Some Words. It's not meant to game is about to end. It is 'End' of "Dragons" so of course there is an 'End' and "Dragons" !!
Bingo!
I'm pretty sure they knew all along considering they put it in the game themselves
LOL. I helped Byron and Tami with the Aerodrome years ago. Wrote the dialogue on the NPCs in there and in the golem training room.
Been raiding every so often with Jebro. Having a great time so far but I still have a way to go before I'm good at it. But we've gotten some kills. :)
Bobby Arena? Relative of Tim Apple?
Distant cousins. Possibly related to Bill Microsoft.
oh no!
Mmm dev sausage.
Extra spicy.
So in theory aurene can now use emotes?
Yes but only on the inside.
Bobby, are those idle animations still floating around somewhere maybe?
Aurene ate them.
Read moreLate to the party, but can't you just repackage everything, then structure it around the story journal? Like, part of me feels many of you just don't want to bring it back "as it was" because it had "worse quality", but it's fine, moar people loved it nonetheless, don't let some shitty signpost memes devalue the development achievements from back then. I'm dead serious here.
I made this a while ago: https://wiki.guildwars2.com/wiki/User:Lon-ami/Living_World_Season_1 I think an approach like this would do just fine. For example, the solution I proposed for some of the world bosses there years ago is pretty much the modern take for Dragonstorm, so I'd say you'd be fine server-side with sharding and such.
For most of the "open world stuff in core zones", either take the side stories approach, or clone maps, then recreate the events there. For example, Flame and Frost, you can take the Cra...
Thanks for your thoughts and opinions. It's clear you've spent some time thinking on the subject and I appreciate it.
The short answer is, due to the nature in how S1 was built (a mix of special events, OW content, and some instances all outside the journal), and also due to the fact that the game engine, tools, and standards have evolved since then, it's a bit more complicated than just throwing it all in the journal and would require deeper investigation. But it's something we know people are asking for.
Keep sharing your thoughts and opinions on it. We read them all.
Latest news: ArenaNet removes miniatures due to an incident during a cinematic.Nevermind, this is fine, move along, citizens! ha ha! (´・_・`)
lol
Everyone's pretty much covered it already. TL;DR - It was largely a technical constraint that we were solving during S2 production.
Long version/how the dev sausage is made: We stopped using cinematic conversations (the side-by-side cutscenes you see in the Personal Story) to do more in-world storytelling in Season 2. At the same time our engineering folks were upgrading our dialogue system during that time to allow for non-systemic player dialogue (a.k.a. character dialogue in scenes, not barks) during gameplay. That system wasn't ready until Heart of Thorns, so Season 2 didn't use any player voice since we couldn't trigger story dialogue outside of full cinematics during that time.
Pro tip: Don't eat at the Amnoon buffet.
I still miss Ron Yuan as the male Charr VA. :( Lex Lang does a good job, but his voice sounds too... classy? It's a lot more smooth and refined sounding, whereas Yuan's performance sounded more growly, brutish and savage. It's kind of like the difference between a barbarian warrior and a courtly knight; both are good, but I made my Charr Warrior specifically because I wanted the previous "feel", and it's gone. It's kind of why I keep on sticking to Berserker over Spellbreaker. XD
Speaking of Ron, you should check out his new film The Paper Tigers. He's hilarious in it. Whole cast is awesome.
I was hoping someone would mention this. It was a huge "WTF ANet?" moment for me.
What gives, /u/BobbyStein ? Can't you guys let people access the S1 visions (for free) when they complete the core story? It would have been tremendous if you did it before you started the S2 recap.
If you ask around, you'll find this is a major barrier for a lot of new players. They simply don't have a clue who these randos are nor why they should care.
One of the big challenges with reviving S1 content is in how it was built years ago. At the time, it was decided that these releases should be considered as temporary live events and not as permanent content. Because of that (and because they weren't built within the framework of the story journal--you didn't access the content via journal it was all through map markers, special event UI, and mails for about two weeks per content drop if I remember correctly) it was sort of a patchwork of thematically related OW tasks and instanced story moments that you could technically do in any order. A lot of work would have to go into restructuring them and making them a more cohesive, linear story experience.
And yeah, the current structure of jumping from Personal Story into a brief S1 recap and then straight into S2 isn't great and I totally empathize with the criticism there. This is something that many of us on the dev side have been painfully aware of since the inception of LW.
... Read more<3