I enjoyed his lore vids.
I enjoyed his lore vids.
Responding to the OP: I never said raids were "abandoned" or what the future holds for that gametype or any other. I merely said, "We're working on LW and expac right now" and kept it vague because that's pretty much all I can talk about. Titling this thread "Bobby Stein on the future of raids" is a big exaggeration. Serves me right for posting, I guess. ;)
But let's focus this discussion on the players for a sec. This is purely to spur discussion and not to set false expectations, BTW. I just want to read your thoughts. This is not an official poll or anything like that. Just a chat among players.
What is it that you like about raids in general? Why do you play raids (in any game) in the first place? If we were to build another raid, what would you like to see? Any story you'd like experience?
raid team as you knew it before doesnt exist anymore, they were either laid off or catapulted to other companies
raid team as you knew it before doesnt exist anymore, they were either laid off or catapulted to other companies
To clarify: The original raid team members did move into new positions on various teams (management, lead, LW, or expac). Some are still at the studio but a few have moved on to other opportunities. This is pretty normal industry stuff.
GW2 has a vibrant community and we're always looking at ways to keep the game engaging for people. Raids, like Living World, fractals, etc. are constantly being evaluated. Right now we're focused on finishing the Icebrood Saga and the expansion (among other things) but please continue sharing your ideas and letting us know the kinds of things you want in the game. I can't guarantee a particular outcome but it's important that we know your thoughts as they help us weigh decisions. Thanks.
I <3 this.
<3
Frigid Paw? More like Cold Shoulder, amiright...
Frigid Paw? More like Cold Shoulder, amiright...
+1
Josh Foreman came up with the concept and wrote the first draft dialogue. Peter Fries and I punched it up and then George Coe acted it out. Turned out to be a fun little oddity in the game IMO.
I was in the VO booth when George Coe (R.I.P.) was voicing the captain. We asked him to play up the "many wives" bit and he absolutely killed us with his "blub blub blub" ad lib. I think I have video of it somewhere...
Yeah, I don't imagine it was an easy decision to come to. Because a delay would surely have been indefinite; no one can say with any certainty when things will start going back to normal. A two month delay? Four months? Heck, the rest of the year?
It isn't ideal for anyone, but I think, on balance, they probably made the right call. Probably.
It isn't ideal for anyone, but I think, on balance, they probably made the right call.
We hope so. In the end, people's safety is more important. But also we wanted to make sure that people who wanted/needed to escape into Tyria to connect with friends and take their minds off of everything going on lately could do so. I feel like it was the best compromise but it was certainly a tough decision for everyone involved.
Ultimately, actors can turn their room(s) into quasi-studios. But that can take time and resources they may not have, or have shortly. Then there's the organization of recording.
Ultimately, actors can turn their room(s) into quasi-studios. But that can take time and resources they may not have, or have shortly. Then there's the organization of recording.
This was something we looked into. This is fine if you're only recording a couple of people and are prepared to eat the cost of buying equipment for each actor, getting engineers in to set up all the gear (while wearing protective gear), and spending an extra day (per actor) getting all the software and hardware configured. Plus you'd be recording at half-speed (since everyone is remote it takes longer to provide context, do multiple takes, etc.) and getting audio at a lower quality than if you were using a full studio with more expensive mics, better soundproofing, etc.
We typically use 15-20 actors per episode, so this isn't a scalable solution unless the actors were already were set up to do this. And since the sound quality would probably have been noticeably ...
Read moreWait, it is getting voiced, just later?
Wait, it is getting voiced, just later?
That's the plan.
*thumbs up*
Love it.
(´゚◇゚`ฺ)
Welcome back!
<3
*thumbs up*
It's a beautiful work of Art. All I can think about when I thumb through it is what Mike O'Brien lost when he left the studio.
Let's hope brighter days are ahead for the studio.
It's a beautiful work of Art. All I can think about when I thumb through it is what Mike O'Brien lost when he left the studio.
Let's hope brighter days are ahead for the studio.
One of the wonderful things about this book is that it reminds us of everyone's contributions over the years. They've all helped shape what Guild Wars has become and nothing will ever change that. While we miss Mo, we will be cheering him and his colleagues on as fans of whatever they do next. And the rest of us at ANet will continue to evolve our game and the GW universe in the years to come.
That bitter, sarcastic tour guide in Lion's Arch will forever be my queen.
<3
<3