Some basic details about luck and how it currently works:
- It's threshold based
- The last threshold is once you get over 190
- It affects drop rate and rarity
I think some of the results might be a bit skewed because you're using Ursix - which have an inflated chance to drop items (a few high-tier enemies do)... for future tests it's probably best to use other more basic enemies if you want to isolate the effects of luck on drop rate 😊.
For drop rates, the modifier is added into a formula for computing the drop chance (there are a whole mess of factors that can further modify the value based on enemy type, etc).
For rarity, the modifier is also added into a formula... but the final computed modifier (based on difficulty, luck and the difficulty of the thing that was killed) is only applied to the highest rarity of thing that you can get for your level (and masterwork/legendary if it's available at your level).
Hop...
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