BrenonHolmes

BrenonHolmes



30 Jan

Comment

Originally posted by Fahn414

Will there be a tether limit like in VIP Demo? As is you get teleported to other players if theyre way ahead?

Not in Freeplay... The size of the radii in the final game are bigger, we bumped them up from where they are in the demo (we might bump them up again too, depending on how they're working). 😊


29 Jan

Comment

Originally posted by scherling

A squad does not seem to have the option to vote/kick a player if he/she is afk or crashed.

Threre is also no option to give some one else the leadership of a squad

Squad leadership is supposed to migrate automatically, I believe we also have a feature in the backlog to allow people to pass it manually. I'll make sure there's a bug on this - thanks for mentioning it! 😊

Comment

Originally posted by RelativeStatement

I'm sure this was a latency issue but wanted to share a quick video of something I experienced. Absolutely love this game by the way.

Anthem VIP demo https://imgur.com/a/NTokyAV

Yep, known bug (and I think fixed already as well) - your streaming effectively got "stuck". πŸ™

Comment

Originally posted by Nickftw3

Respawn mechanic could use some work. It would almost work better to give us a 30 second timer to spawn after if teammates can’t get to us in time. And then in harder difficulties and strongholds, modify the timer to be longer or disabled completely. The current system definitely needs work though. You get stuck with the wrong team and you sit there dead for an entire expedition. Or sit there for 2-5 minutes waiting to be revived. Or drown underwater and die and be stuck there the rest of the mission due to your team moving ahead.

Yeah, we're talking a bit about this right now - it's not quite hitting the mark. Thanks for bringing it up! 😊

Comment

Originally posted by VinSilver

Since I can't edit this post. Here's some changes I made suggested in the comments.

u/BrenonHolmes

Map Waypoint and Alerts

https://imgur.com/nROYfbd

​

Mini Map, Waypoint and Alerts

https://imgur.com/NTiDkpy

​

Anthem Game Stats / Info

https://imgur.com/jgtgScl

Yep! I saw and forwarded it yesterday, there are a lot of feedback threads so I haven't been replying to all of them 😊. Thanks for putting this together!


28 Jan

Comment

Originally posted by CrispySlim

For those that have written large write ups such as this, would you guys want individual posts, or is there a megathread you are all reading up on?

Either is fine, I'm checking in with the demo feedback thread fairly often. 😊

I think that's more a question for what the mods feel is the best format.

Comment

Originally posted by Veldrane_Agaroth

Hello everyone,
Β 
This is my feedback from extensive play this weekend.
The game was running on PC : i7-7700K, 1080 Ti, 16gb and game installed on a SATA3 SSD. 2 screens : 3440x1440@100Hz + 1080x1920@60Hz.
Β 
TL;DR : The game is fun and feels good to play... in between the too many downtimes. 4 Player experience with friend feels very good, but friend play in general need some tweaking because it's not easy to organize. I didn't experience too many game breaking bugs, but there is a lot of small annoying details that needs improvement, especially from a PC player point of view. Performance are not great, which was to be expected for an older build but I do hope for some improvement.
Β 
I will not go over launch problems again as their mostly independant from the game experience itself.
I will try to classify the subject to my best depending on when you encouter them.
I will not discuss Javelin b...

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Thanks for writing this up! We're currently going through and compiling a lot of the feedback from the VIP demo - I've forwarded this thread (and some of the other feedback threads along to the appropriate groups).

Some of this is has been addressed in later builds (eg: new squad and emote widgets), other bits are known and we'll have to see how quickly we can get to them, and for the rest - it's great to have honest (and civil!) feedback. Thank you! 😊


27 Jan

Comment

Originally posted by trojanguy

What about sprinting? I have it on good authority that there's even a couple events at track meets (for humans) named after sprinting.

Interesting................. 😊

Comment

Originally posted by Kuipo

Easy fix. Allow jumping. Maybe even sprinting in town ;p

You're a madman... Humans don't "jump"! 😊

Comment

Originally posted by NyuuPingu

Basically if you want to put something out there on multiple platforms it has to go through certification. That generally takes a fair amount of time, about a month for the whole process in this case.

That's on console you mean? Or do you also need to go through something on PC?

Thanks for all the insights - it's incredible, especially on a Sunday. I hope you got some pizza.

All platforms have certification, PC included 😊.

Comment

Originally posted by amezibra

about a month for the whole process in this case.

basically you are saying that anything not fixed right now won't be for launch patch ?

No, a lot of these issues have already been fixed...

Just they were fixed at the end of December or early this month... which was unfortunately too late for the demo πŸ™

There is a difference between releasing a full demo and a patch though, patches are generally a lot faster to turn around.

Comment

Originally posted by _gravy_train_

The final game will have your teams health bars and a little radar icon telling you which direction they are in. It just wasn't included in the demo.

Yep, this! We added a squad widget after some feedback from the closed alpha. 😊

Comment

Huh. (I'll forward this along) πŸ€”

Comment

Originally posted by CaptainCosmodrome

Thank you for confirming this. It was one of my big worries.

If you leave something on the ground, is it supposed to get auto-picked up when you leave or do you miss out on that loot?

Masterwork and higher rarity loot is picked up automatically for you 😊.

Comment

Originally posted by nolas85

But it does. I got disconnected from free play with a friend and it didn't let me rejoin after I started. When I tried to join him it said the group was full....

Hmm, that may be another bug - the server should reserve your spot for a few minutes after you disconnect. Let me know if you tried to reconnect right away and it didn't work - I'll kick it over to QA and we'll get it filed.

Sorry you're running into problems! πŸ™

Comment

Originally posted by JaredDrake86

Why are you guys using such an old build for the demo? Or is it not an old build and this game just has so many playability issues this close to launch?

I really hope you guys improve this for the public beta next week.

Basically if you want to put something out there on multiple platforms it has to go through certification. That generally takes a fair amount of time, about a month for the whole process in this case.

It's unfortunately a lot more complicated than pulling a build off the line and throwing it up on a server... 😊

Comment

Originally posted by FlameInTheVoid

Just to add to this note on raid/dungeon/stronghold design:

Most games don’t have a lot of good opportunities to really just explore and appreciate endgame spaces that are usually a step above the regular play spaces aesthetically. Youguys put a lot of effort into those zones, but we only get in when we’re too busy to stop and smell the roses.

It would be nice if:

1) Not only could we not get immediately booted to a mission complete, but if there was literally no timer at all, and we could just explore once everything is dead.

2) The whole space became available on completion. My original thought was until the instance is abandoned. But I’d actually prefer if completion unlocking a separate exploration mode option. Then we could investigate a completed stronghold any time, on our own, without wasting valuable group time on sightseeing and secret hunting.

This would be a great place to stash lore items and secret stuff as well.

T...

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That's a really interesting idea... I'll kick it over to the Stronghold guys. Thanks! 😊

Comment

Originally posted by Im_Working_Right_Now

You’re not in a group automatically. There’s just other players in your instance is all. The demo doesn’t have the full map open so you’ll hit a boundary.

Yep, basically this - you're not actually forced to group... there just happen to be other Freelancers out in the world with you 😊.


26 Jan

Comment

Originally posted by Atrulyoriginalname

I don't think there was any tether, unless it was linked to the public event style random missions. Any time the tethering came into effect, it was when I was trying to run or fly into an area that was blacked out on the map.

Hmm... there should be no party-tethering in Freeplay. The only time you'll get teleported is if you're hitting the demo zone boundaries.

The intent is that it's for exploration... if you want to just chill and look around, Freeplay is your thing. 😊

Comment

Originally posted by beef_swellington

If you get the loading screen of death/crash going into the mission completion screen after finishing a mission, I can personally confirm that you lose all of your rewards (but not your xp). Also your javelin unlock, if that happened to be your 11-12 level mission :(

I believe the unlock issue was fixed - and it should have addressed anyone who missed getting it as well. If you didn't get it before, you should have it now!

That said, we're currently working on the "lost progress" issue as well πŸ™.