It's def frustrating, but a point I've heard more than once from the dev side is that they don't want to take agency and decision-making away from players (for example, giving one player the power to undo or override another player's actions).
Having said that, maybe there's a good idea that serves as a happy medium which could find its way onto the QoL list Crumb have established.
Having said that, maybe there's a good idea that serves as a happy medium which could find its way onto the QoL list Crumb have established.