CG_Doja_Fett_MINI

CG_Doja_Fett_MINI



09 Dec

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Kyno is correct in that I'm using this thread to field ideas and gauge interest in issues/topics/questions the community is most interested.

I can't provide a timeline for when they'll get answered. As far as format of answering them, I'd likely make a new post addressing one of the topics or (my original and still current intent) is to use your replies as "well-of-suggestions" for a future means of community engagement that I've been working on.

This one will be a slow burn. But, for what it's worth I really appreciate the responses.

24 Nov

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Hey, many good responses here.

Some read as more of a wishlist for in-game things you'd like to see, but there are some solid topics that I can try to dive into during some upcoming community interactions.

22 Oct

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I started checking into this yesterday or the day before. A bug was found and it's gonna get looked into.

13 Oct

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Arkantos2

https://youtu.be/D1uMnE4AlQU



Hey, y'all.
I tracked down a designer for some thoughts on the video. Hope this helps clear up some things.

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DESIGNER FEEDBACK:

Note on how Max Protection changes work: When Max Protection is increased or decreased, the unit's Protection is also increased or decreased by the same integer amount.
1:40 - He says Protection looks unaffected. However, that's how Max Protection changes work visually when at 100% Protection. If you are at 100% Protection, the bar will stay at 100% visually when you increase or decrease Max Protection.
2:28 - He counts the 8,623 damage twice, throwing off the total damage calculation.
2:34 - He doesn't count the 14,687 damage hit at the end of the counter attacks, throwing off the total damage calculation.
2:39 - He says the counte... Read more