Read moreπππ Thank you for the chests and once again, congrats on 6 years! πππ
Building the Dungeons into 3 tiers was one of the smartest ideas implemented in this game! This way, it allowed us to choose the level of difficulty appropriate for how far we were in the game. I also appreciate valuable loot given every level. This Dungeon season was very rewarding and I'm pleased that I finally reached lvl 25 --- with about a month to spare!
Please keep up the good work!
If I may offer two suggestions:
- Please provide a visual indication that our formations got saved similar to switching trinkets in Bush Whacker 2. Sometimes I'll load a saved formation only to find it still loads the old saved formation instead of my updated one.
- Next Dungeon season, keep the tiers but allow us to switch tier levels when starting a map? Sometimes I have to go down a tier for those maps with a less optimal formation and then I kick myself for not changing t...
You're welcome for the chests. :)
Congratulations on completing level 25 for the season. :)
Yeah, the scaling addition seems to have worked out pretty well, and mostly smoothly.
I do keep meaning to have Nick chat with Wilson, and see if we can borrow that tech. It is pretty handy in BW2.
Like have the difficulty be set per objective, and just not a blanket setting over all the objectives?