Path of Exile: Expedition introduced new skills and bosses, as well as reimagining the Act 1 Brutus fight. In today’s news, our talented sound design team wanted to share some of the thoughts and processes that helped bring the expansion to life.
Greetings Exiles!
Kane here, Audio Lead on Path of Exile. We thought it would be nice to share a bit of the work that our team produced over the development cycle of Expedition. Naturally, the ‘boom’ was a lot of fun to make! But there were also a great deal of exciting new skills, monsters and core game improvements that we worked on over the last few months. So without further ado, I hope you enjoy some of the insights into our recent work.
Patricia
Eye of Winter
I was very excited when I started designing sounds for Eye of Wi...
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