CreatureTech-PHX

CreatureTech-PHX



04 Feb

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Yeah, we wanted to make Slayer on Slayer collision better so it wasn't so frustrating.

Then we accidentally changed some Slayer on Behemoth collision things. Whoops!

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Glad to see everyone is excited and intrigued by these balance changes.

Let us know how it all feels in the coming weeks!


03 Feb


02 Feb

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Originally posted by Meirnon

This was to avoid the problem of one endgame activity that players would grind endlessly, and ensure that players are experiencing all Dauntless has to offer.

Sparks are only offered in usable amounts through events. This necessarily funnels players into a single activity - and not just all the varieties of that single activity, but even a single mode of play in that single activity ("do events").

The practical effect of Aethersparks is to force an island's player population to converge to an activity, and by effect, to lock player's progression to their participation in that activity. Events necessarily are both artificially social through this mechanism, and devalue significantly time spent in other activities.

It also encourages play-behavior antithetical to the intended play experience of Reforged through "verthopping". The system actively encourages playing in ways completely counter to the goals stated in the introduction o...

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So the way I understand it, Hunting Grounds is where you progress your gear, Esca is where you unlock unique gear, and Trials is where you can be competitive (and also earn unique rewards to show off).

Ideally, these three areas should be balanced and players should feel the need to do all three. We're not quite there yet, and we're working on a bunch of stuff going forward, but we can't wait to keep making progress.

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Originally posted by Oinegue696

Finally you seem, as a studio, to start seeing reason again. But something tells me this communication derive more from a loss of ingame playerbase than from the massive backlash you received in reddit, but either way it's reassuring that you guys don't want for Dauntless the same destiny Wildstar devs wanted for their game: squeeze the fanbase wallets until the game finally died.

I wonder if Garena is happy for how the new monetization (that I firmly believed THEY wanted it to become what it became recently) turned out to be, lmao.

I have one simple suggestion for the monetization in your game: improve your art design and focus on making good trasmogs, instead of blending gameplay with monetization. People will gladly pay for badass cosmetics while playing a game which updates to the gameplay are completely unlinked from monetization, hence resulting in a fun game.

Because let's be clear, only the chinese gamers (no racism intended) like pay to win games......

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Thanks for the input!

We can't reveal our player numbers, but I can say that there was no dip that caused this decision. We did this because we saw the feedback and asked ourselves if sparks were serving their intended purpose.

As for Garena, they've been great and decisions like these are solely our own.

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Originally posted by Radazuken

This kind of transparancy helps people a lot more than you might think - which is also better late than never .

Thanks!

For context, before we make decisions and communicate like this, we do our best to talk as a team, dig through the data, and read feedback. It can take a lot of time, and we thank you for your patience.

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Originally posted by kezda

This was a very thoughtful and respectful response to the aetherspark situation. Thank you for being transparent, I’m confident in your ability to achieve your monetization goals and will continue to spend money on platinum for things that add value to my experience.

You’ve made an excellent game, I’d love to see it continue to improve and become as big as I know it can.

Thank you so much for your support <3

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Originally posted by Dauntless-stye

sounds nice a bit worried about aether hearts and powersurging as a thing if they could skip the reforge part and just buy the aether hearts

We're thinking about this right now and looking into what they would cost. I'll pass on your feedback!

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Originally posted by NatzeBlack

Thank you for your effort, I am consciously buying platinum in Dauntless to support you, Dauntless can still get very big! that you get more Sparks was a must because it was an artificial content brake and this is not a fulfilling game. This decision was correct and I am looking forward to more updates like Exotics and revised weapons :) keep it up!

Thank you so much! Keep the feedback coming!

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Originally posted by DemolizerTNT

" We’re also considering allowing players to use aethersparks to purchase aetherhearts without having to reforge " - Reforging cost 100 aethersparks to make 1 AeterHeart - in my opinion, to "craft" it, you would need to use around 150-200 (at least more, because it's faster way and u don't really lose anything)

PS: I'm happy that you try doing anything to make us (Slayers) enjoy game more - Keep It Up!!

Clear Skies !

Thanks for the feedback! The Aetherheart thing is still in concept, and we're considering prices now so it doesn't bork the Reforged process completely.

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Originally posted by Vattyvape69

Wow, a company that actually listens to their player base and responds to feedback quickly and precisely, although the road has been a bit bumpy lately you have earned back my respect PHX Labs :)

Thanks for the being so kind :D

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Originally posted by GhostlyTuna

Why not just remove aethersparks as they will be plentiful? What is there to be gained for having ANOTHER currency that isn't really a bottleneck?

Why not just remove aethersparks as they will be plentiful? What is there to be gained for having ANOTHER currency that isn't really a bottleneck?

The future of sparks may go beyond the reforging process, and we didn't want to remove them completely as a knee jerk response. We believe they still hold value as an earnable currency.

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Originally posted by theallseeingpotato

I appreciate your continued work in improving this game. I was not the biggest fan of Reforged initially, but it is growing on me.

Super hyped for Frost Escalation though!!!

Thanks for the kind words :D

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Originally posted by Paradox_Wolf

Thanks dad.

You're welcome, son.

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Hey everyone, I know talking about monetization can be tough and a bit of a minefield, so we'll do our best to address your questions in the comments as best we can.

Thanks for reading!

Hello Slayers!

After combing through tons of feedback about aethersparks (thanks to everyone who shared their thoughts!) and talking through it within the studio, we've decided to make aethersparks an earned-only currency.

Starting in 1.5.3, aethersparks will no longer be listed for purchase in the in-game store. We’re also increasing their drop rate substantially and will continue to tune their output in order to ensure a natural progression loop. We’re also considering allowing players to use aethersparks to purchase aetherhearts without having to reforge, but this will take some additional development time and further thought. Let us know what you think!

Aethersparks were always intended to serve as a reward currency that encourages players to engage with the game through reforging. With Reforged, we wanted players to experience the breadth of Dauntless through a looping prestige system. This was to avoid the p...

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01 Feb

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Originally posted by Nitan17

Whew, thank goodness, for a moment here I was worried the buff was delayed to 1.5.4.

We may buff them more in 1.5.4 depending on feedback and data as well.

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Hey there,

We're having a lot of candid conversations around monetization right now internally. The feedback around aethersparks has given us a lot to think about when it comes to how we handle our MTX options.

This buff is a step towards finding the sweet spot for the new currency so players don't feel obligated to purchase them. We will continue to balance and work on sparks going forward so they feel good for all players.

Let us know how it feels after 1.5.3 launches so we know how we're doing!

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Thanks for the feedback!

The intended purpose of sparks was to get players engaging with every aspect of Hunting Grounds, and it's unfortunate that you're not doing so together with friends. This wasn't the goal.

We're buffing sparks on Thursday and we'll continue to balance them in order to find the sweet spot.

Please continue to post feedback after 1.5.3 launches so we can get a feel for how things are going.