Critias

Critias



31 Mar

Comment
    Critias on Forums - Thread - Direct

HI Nehebkau! It depends where you left off with the Main Story. It sounds like you finished Amrine Expedition and got your Heartgem, etc, so the next Expedition in the MSQ was when you were sent to face Commander Thorpe in the Depths. If you didn’t complete that quest, you should now go back to either Yonas in Fort Alazar or the Warden Scout outside the Expedition and they will offer a new version of the quest with a solo option.


12 Jan

Comment
    Critias on Forums - Thread - Direct

Great responses and additional ideas here. We knew this wouldn’t be a cure-all, but it should be a quality-of-life improvement to reduce fast travel costs generally, and to specifically make it easier for players to travel long range across the map.

In the mid-level range in particular, when players have active quests in Brightwood/Weaver’s Fen and then another batch in Cutlass Keys, this should make traveling back-and-forth to do those quests easier, and also make it a little less of a handicap to buy a house in the more remote ends of the map.

We’ll still be looking at other improvements and adjustments to fast travel, using game data and the feedback we receive here to drive our discussions.


03 Dec

Comment
    Critias on Forums - Thread - Direct

Not in this build, but… I can neither confirm for deny that this might be in the works as well.

Comment
    Critias on Forums - Thread - Direct

Hey folks, been following this thread for a while, and we are listening! On PTR now, we’ve added a soloable option to “Destiny Unearthed” that will allow you to acquire your Heartgem by other methods. Hope this helps those of you who’ve expressed frustration here. Note that you’ll still receive an orb for the Amrine Expediton that you can use at a later date if you’d like.

We’d welcome your feedback on these changes - more to come!

Comment
    Critias on Forums - Thread - Direct

@AbuLincolnChan Sorry if there’s some confusion floating around out there somewhere. I suspect it originates from some data-mining, perhaps pulled from an older build. The quests “In Soul, In Stone” and “Finally, Exhale” do exist, but they’re currently locked because they require players to venture into an Expedition that’s not yet been released. Yseult should offer the side story quest “The Illurmin Rift” as long as you’ve reached level 58 and completed the quest “Pushing Back” offered by Warden Reese, but that is independent of the Main Story Quests.


14 Oct

Comment
    Critias on Forums - Thread - Direct

Thanks for calling these quests out, @naamtar. We’ll look at the quests - and possibly the encounters as well - to see if they need to be re-tuned.


13 Oct

Comment
    Critias on Forums - Thread - Direct

Hey Everyone, just wanted to weigh in on this thread as we hear the concerns from many players and this has also been a source of some intense debates internally. Like you, several members of the development team are more inclined to solo-play, and of course, we all want the main story to be accessible and enjoyable by different types of players.

When we initially made this decision, the primary factor in choosing this direction was that Expeditions in New World offer the most high-fidelity PvE experiences in the game and they allow us the best tools for storytelling. We knew that this might be a turn-off for some people, but we weighed it out and decided that these quests were important for establishing “punctuation moments” in the main storyline. That said, we have discussed adding an alternative path to progressing the main story without requiring players to group up, and as we evolve the dynamics for our open-world quests and stories, we may have greater capability than e...

Read more