Thanks for the ping, will take a look next week.
Fixed now.
Thanks for the ping, will take a look next week.
Fixed now.
Fixed now, will be part of big mainline this week.
Do you deal with AI pathing/behavior too?
Thanks for the ping, I am reasonably confident I have fixed this already but it didn't make it to pub servers yet due to big mainline coming soon (tm).
Summon /u/DE_Killerkarpfen
Trying to exit the water in this exact spot will cause an animation loop. Should be pretty easy to reproduce, since our entire party went in just to check it out and got stuck as well. Thankfully,
/unstuck
did allow us to escape.Some metadata from screenshot's
Comment
tag:saancreed@G751 ~/Pictures/Warframe 0 $ exiftool -comment ./Warframe0003.jpg Comment : /Lotus/Levels/Proc/Grineer/GrineerOceanAssassinate/EoqYhqfJiQZqAaCZN8ttstVVVWA.lp Zone: /Lotus/Levels/GrineerOcean/GrineerOceanIntermediateGeysers P: 100, -3.2, 65 H:56 Log: 8648.011
I am summoned. Thanks for pasting the metadata, very convenient! I'll check it next week.
Paging u/DE_Killerkarpfen
Thanks for the ping, will take a look next week.
I found one in Earth, where can I send it to you?
You can follow this route, click me. OR you can open your F6 screenshot in notepad and copy/paste the first line of readable text to me in pm, looks like this for example:
/Lotus/Levels...
Read moreThanks for the ping, I'll take a look.
How did it even allow you to port thru ceiling. (╯°□°)╯︵ ┻━┻
I'll take a look tomorrow.
Does this count bugs such as this? https://twitter.com/MuraCasardis/status/1121985322605273093?s=19
Yep.
So what should we do if we encounter stuff like this in game?
In an earlier comment you said that you need the actual F6 screenshot and not just imgur rehosts but the WF forums don't accept direct uploads.
Do you by any chance can do something with the infamous hole in our orbiter?
I've plugged all those already, however we cannot release the updated version of it just yet, for reasons.
so I get the fingerprint of that map layout
For clarification, does this mean that just a screenshot of a problem spot isn't adequate, because the traffic issue depends on the connecting tiles as well?
Because I'm sitting on several such screenies
(i.e. strolling through a map 'Oh, this spot tends to be trouble' f6 and carry on),
(Sorry, limited free time atm, so prefer actually playing when I can...)
so would be good to know I needn't bother submitting them unless taken with an actual pileup.
Correct. The broken way point is most likely due to a break in the nav mesh somewhere in that proc level layout. For proper debugging I would need that entire proc fingerprint not just one tile. If you provide a 'proper' in-game (F6) shot and don't upload it to imgur or some other hosting service that strips the metadata then it will contain all the data I need.
So what you're saying is if we ping you, you'll come plug our holes?
Make a screenshot with F6 and send it to u/DE_Killerkarpfen
Found it already and plugged, thanks for the ping.
If you have an in game (f6) shot so I get the fingerprint of that map layout I can take a look.
/u/de_killerkarpfen you've swiftly and successfully dealt with so many little things in the short time we've seen you active on Reddit, could fixing this be another glorious achievement to add to your list of wondrous deeds?
Not my forte but I passed it on.
• More fixes towards waypoint flip-flopping in the Lua tileset
Praise be u/DE_Killerkarpfen
I am fairly confident that I fixed what I could on content side and our Lead AI programmer has fixed a bug that would cause issues here as well. I am not positive his fix made it onto public yet as it will take more time and testing but soon™.
Not just active responses and fixes, but also a browser of New? Nice
Any particular reason we've been seeing you here a lot the last few months?
Fixed, on public server with one of next hotifxes, ty.
Also the Corpus are about to roll out new ships soon™ that have no need for elevators anymore.