Dan_Felder

Dan_Felder



28 Jul

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Originally posted by JerryBane

Are you guys gonna just release cards that gets more and more keywords in the future? If not, do you guys have any plans to scale back this keyword soup power creep? The only interaction left in this game is to deny as much interaction as possible, and it’s been going on for awhile since Elusive units became widely accessible and starts to hit harder every set, while gaining spellshields in the process.

Edit: Added Spellshield mention.

"Why Mr. Bond, surely you don't expect me to tell you our plans so easily. A clever ruse to be sure, but I am afraid if you'll have to do this the hard way. I await your visit to Riot Island. Mind the Shark Chariots, they're absolutely swarming this time of year."

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Thanks for the detailed post. Don't forget, while patches can be more responsive sets are in development for quite a while before you see them. This means that feedback for new cards always takes a while to influence new sets.

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You wouldn't believe how much LoR art I see in internal power point presentations. :)


27 Jul

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Originally posted by BluePantera

They likely didn't include the story mode missions due to the inclusion of wild shards. But yeah I'm not saying the content will be polished, but there will be content at least

I can clarify here - The super short version is that it takes a surprisingly long time to make unique champion-specific story adventures, multiple times longer than the rest of the champion. I think it's absolutely worth the time (and they're a lot of fun to make) but there are other things that are even more impactful.

After all, champion-specific story adventures can only be played by one champion, if we can put the same amount of time into making multiple new champions or adding a new adventure every champion can play, it has a much bigger impact in the short term.

If you want the long version: ...

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26 Jul

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Stephen is such a great designer, I've loved getting to work with him the past year. I mean, that's true for basically all the designers I get to work with here but people you share a desk with are always top of mind. I'm going to continue dragging him to playtests as often as possible. :)

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Originally posted by Powder_Keg

I guess the other game I've played the most of is HS so I'll mainly talk about that, but there's also a little MTG ideas here too:

  • Defensive keywords (and perhaps distinguish them from other randomly gainable keywords?), such as:
  1. Sharpsight's effect as it's own keyword
  2. Something that negates quick attack
  3. Something that lets you block two enemies (functionally, they could be like 'Colossal' size, which makes them take up two unit spaces. Then when assigning you place them under two attackers. When they attack, the enemy unit who is defending would be centered under them.)
  4. Something like reverse quick attack, though instead of the unit dealing their attack damage to the attacking unit, just whatever amount they have of this keyword (which would stack like Impact does), or a predetermined amount like just 1 damage.
  5. Some type of "taunt" which make it so you must challenge that unit before you can challenge any oth...
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Thanks for the list, always great to learn more about what people enjoy. And it’s fun to see some of the cards I helped design on this list too. :)

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Originally posted by Edwerd_

Nah I fusion summom it with polymorization and go -3 in card advantage like a GIGACHAD

As Pegasus intended

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Originally posted by SherlockFish

So if we agree that invoking is good, can give some targon buffs so our favorite space puppy sees more play? I’m willing to even give a kidney, and even throw in a first born child

A kidney AND a firstborn child?

That's hard to pass up.

Clarification though, is it your firstborn child?

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Originally posted by TheRealTowel

Hey Dan, just wanted to let you know that I for one love the design of all 3 champs you just released! Balance wise I think Kai'sa could use a nerf and Evelynn could use a buff (preferably to her origin so it actually does something), but I've been playing all 3 and they are just fundamentally fun which is the main thing.

My favorite deck so far this expansion is Gwen/Bard. They pair really satisfyingy, Ghostly Paramour and Eternal Dancers are bonkers good once a couple of chimes hit them and Esmus is amazing with Hallowed.

Thanks! Glad you're having fun. :)

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Originally posted by Edwerd_

I wish tahm kench became a relinquished like in yugioh and gained the stats of the creature it captured because I love relinquished and the thousand eyes restrict archetype 😔

You monster. Don't tell me you metamorphosis out thousand eyes restrict too? :)

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So this JUST happened two weeks ago:

My father finally watched Hot Fuzz after me bothering him about it for years, and during out latest phone call he said he liked it a lot at first but once all the zombies started showing up it got too weird.

... wut?

After some detective work it turns out he fell asleep during it and the TV must have autoplayed to Shaun of the Dead - a zombie movie with the same director and same lead actors and very similar comedic style.

He woke up halfway through that movie and never realized they were two different movies.

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Originally posted by The_Fatman_Eats

Lux | TF "Spellslinger" (Control) -- It's delightful how much connective tissue there is to be found between the two champs using cards like Avatar of the Tides and Ebb. Fantastic designs all around. Game typically ends with my leveled champion(s) picking apart the opponent's board and\or a wide board buffed by For Demacia! smorc.

Heimer | Jayce | Kindred "Shadowrun" (Control) -- A janky blend between Sentinel Control and Dark Tech with the win conditions of neither, the deck mostly focuses on getting value out of overstatted units that are hard to block (the two Sentinels and Hextech Handler) in the early- to mid-game. Typically wins via Acceleration Gate and\or swarming with thicc turrets off the back of a flurry of removal.

Gwen | Vi "Belles of the Ball" (Control) -- My latest addition, this deck seeks to TWE without TWE, using Hallowed to "cheat" at Vi's level up minigame. With backup plans of The Undying and Minion to generate piles of value, the deck typic...

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Thanks for the detailed writeup. Design philosophy is always evolving, always under discussion, and always informed by player feedback. I wouldn't assume its locked down.

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Originally posted by BluePantera

I like shrooms and traps, but I'm left wondering why these decks are often forgotten? They have gotten support here and there, even some nice buffs recently, but no matter what the archetype is never meta. It's just too weak and unpredictable. I think a slight nudge in the right direction can make these decks playable in ranked

My favorite expeditions archetype to draft was Shroom control with endless puffcap peddlers and 2-3 hexcore foundry so I could chump with chump wumps until they shroomed to death. :)

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Originally posted by spoonfighter

My favorite deck to play is still Soraka/Braum Starsprings. I like taking alternate ways of archetypes and strategies. Freljord gives Starspring some board control, accelerates Starspring really fast from Regen and even alternate wincons by granting overwhelm to otherwise chump blockable units. The deck doesn't always feel good, but every once in a while there's a meta where I won't get stomped every game I play it.

That's a cool deck. Alt wincons are always interesting to talk about. They're really interesting to design too. :)

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Originally posted by SherlockFish

i think I’d say asol invoke control. Space puppy is best puppy

I love the invoke control decks that invoke a lot and outvalue but they havent been good in a while. I also liked the combat oriented midrange decks kinda like old shen fiora…. But it just feels like bard does most midrange decks better…..

All good dogs go to Targon. Invoke is a super fun mechanic too, I love getting to play with extra-powerful cards.

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Originally posted by Uni_Bro

Hi! I’m not super competitive but I really like fated decks because you’re sticking with one unit and you’re protecting it at all cost; like a very good friend! Maybe we can have champions like nunu and willump, or ivern and daisy that benefit from both of them staying alive

I like the thematic callout. Friendship is power. :)

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Originally posted by dennaneedslove

I think it’s more about wanting variation of flavour.

Evolve sounds cool until the realisation that the pay off is just stats + pantheon. We’ve seen that already with pantheon, arsenal, victor, deep, elite decks etc. Sure there will be people who love evolve for what it is, and it offers different deckbuilding with keywords, but the pay off is pretty bland because we’ve already seen it. +2/+2 is hardly creative nor is keyword soup

I have to say hearthstone is way ahead of lor when it comes to creative cards and mechanics. Many of recent lor designs are just extra stats. Evolve is +2 stats, hallowed is +1 attack, tentacle is just “go tall and give overwhelm”, udyr is mostly a means to give pile of stats + keyword, galio gives +health, and so on. There are obviously more interesting champions, but it gets a bit concerning when it seems like design is stagnating. And that is truly a shame because lor has much more skill expression compared to hearthstone but hearthsto...

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What are some of the creative card designs form other games you'd like to see get a similar spin in LoR? I like drawing inspiration and good ideas from lots of different games. I know lots of them do it with our stuff too. :)

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Originally posted by TheVictoryXD

My favourite decks are always homebrews, I avoid the meta like the plague. Which does get me into some issues I'd like to bring up if you have the time?

I find it really tough to get homebrews to work in LoR, which comes down to a number of factors.

  1. The sets you release all tend to have certain pre-built decks baked in. It's less of an issue with this most recent set, but there are a few older archetypes that are very inflexible which really should be looked at. Case in point, Tahm Kench. Released pre-built with Soraka, to the point that even his followers don't really adhere to the Kench's personal game plan. The pairing with Demacia in his reveal trailer mislead me into thinking Kench could be played with Demacia, which he can't. Without the Star Spring win condition, he doesn't survive long enough for a more ordinary win condition.

  2. The generosity of the game makes netdecking a breeze. Which is great, don't get me wrong, but it gets to the...

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It was a great TED talk. I'm a brewer at heart too. :)

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Originally posted by NanoBeetle

Thank you! c:

Really interesting design haha. Must be fun to use multiple copies and summon all of them. I already imagine using it with cards like Sparring Student or Overgrown Snapvine.

I like the way you think. Fun combos there. :)

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Originally posted by NanoBeetle

Ow, was I too late? :c

Could I at least know what the card would've be? Without the image, just want to know what you had in mind.

Heh, I originally only intended it to be one sunday evening, so I don't think I have time to keep going. But I'll write up a design below. :)

(3) Foxy, Father-Seeker. 0/1When you summon a Father, summon me from your deck.

You should be able to use that design and your photo to make yourself a card with the same online tool I'm using. Just google "Legends of Runeterra card creator".