DanielZKlein

DanielZKlein



20 Aug

Comment

Originally posted by Trokinus

Is it a thing now? Did they increase the loot spawn of self-res?

It's an interesting bug! We've prepared a fix for it locally, looking how quickly we can ship it. In simple terms: in low loot zones there's a category of helmet/backpack/incap shield that can spawn that has a 99% chance of being purple and a 1% chance of being gold; this made it so that extremely rarely, a gold helmet/incap shield/backpack could spawn in a low loot area. However, when the purple version was in crafting, that 1% chance for gold became 100%.

I can't promise you exactly when that patch will go out, but we hope very soon.


19 Aug

Comment

Originally posted by Lazy_Sans

Thanks for reply!

It's really great to have devs like you who communicate with community.

I can understand your reasoning and I agree not every legend should be high in team value.

However I do think that even among legends with lower team value (Mirage, Bh, Wraith, etc..) Octane is quite on the bottom in those terms, which might be part of problem.

While I agree that he is super fun and probably the best flanker in game, he is still outshine by other combat-oriented character.

Another reason might be that his tactical eats too much health vs reward for speed. I understand he is risky character, but maybe 10% per use, is a little bit much. Others have suggested slow immunity while Stim is working.

Also I am not sure about this cloud idea, it really makes no sense in lore and will it actually be that useful?

Again thank you for your answer, I am currently enjoying season 6.

No solid opinion on TTK, but the map update I...

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I'd say BH has maybe one of the highest team utilities in the game! Their scan revealing enemies for the entire team is just crazy powerful in terms of utility, especially now that we've buffed them.

Same for Wraith: tunnel is crazy high team utility.

But Mirage and Bangalore are great comparison points. Mirage does next to nothing: bamboozles ping an enemy, I guess, but that's it. Bang's smoke can be useful, but it can hurt her team as much as help them, and her ultimate still feels underwhelming. I think that's fine though: selfishly, her smoke and passive are amazing; similarly for Mirage, his decoys help him be very aggressive and win fights. (His new invis res / respawn does bring some team utility, but really not that much; especially since someone already needs to be knocked / dead for it to kick in.) Octane should be in that group and I think.

So, that's our analysis looking at the effects these characters have in game. Our hypothesis here would be t...

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Comment

Originally posted by RYTEDR

Maybe offensive Legends could all gain a variation of Octane's swift mend and Octane could get himself a new passive, like while reviving a teammate, Octane stabs them with a stim that makes them run faster for several seconds after being revived?

I've always liked the idea of defensive legends being able to carry more ammo or something. When you're playing more defensively and holding locations for extended periods of time, you generally have less opportunities for mass looting in general so being able to hold more stuff would be quite nice.

I just wanna pass along my enthusiasm for the class perks you guys have been doing. I think they have been fantastic for really differentiating the legend classes from each other. Excited to see more added in the game!

I do like carry more ammo! I'm low key worried about the mule effect where at highly coordinated play defensive legends end up carrying extra ammo for their friends and that may not be the most fun thing to do for the defensive legends themselves, but that's one of those "let's worry about it if it happens" things.

Comment

Originally posted by Lazy_Sans

As an Octane main I want to give my feedback.

I want to thank the devs for last buff, it was good, just not enough.

As much as I enjoy playing as him, he does not have much usefulness to squad composition.

The only benefit he can share are jump-pads which are useful to certain extent(thanks for double jump), but not crucial.

Some people(not me) suggested that Octane can use his stim for quick revival of teammates, and can temporarily apply speed effect on them. This can be a good addition to his passive.

Personally I think this idea is quite balanced, he's not gonna be as good as Lifeline in reviving, but gonna more like good alternative to Mirage reviving ability.

Octane is fast and can earlier than anyone be near fallen teammate, so I think this ability would make sense with his kit. I also think this would make him a better teamplayer.

And sorry for longpost :)

Yeah that's the consensus of feedback. I strongly believe there should be some characters who rate lower on team utility than others, and with his jumppad he doesn't have ZERO team utility.

I hear the "faster ressing" suggestion, but I also want to be careful not to just slap a res passive on every legend and call it done. Fast res is a Gibby dome special now that we removed it from Lifeline, so I don't know if I want to put it on someone else again (I like that Gibby dome very loudly communicates the possibility that an enemy is being fast ressed).

The best I heard so far, and I think this is stretching it in terms of credible in-world explanation, is that stim leaves a temporary cloud behind that his allies can walk through to also get some of the stim effect. I'd like to find something that makes a little more sense narratively.

But again, the team benefit Octane SHOULD bring is that he's great at flanking and catching up with his team if necessary and ...

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Comment

Originally posted by j_hawker27

Those little green puffs of smoke? Most of the time they lied to you.

Oh my god so the drone WASN'T invincible, then. Jesus that was frustrating; visually registering 7-10 hits on the stupid little thing and it just buzzing away like nothing ever happened. At least now I'll know that I'm actually hitting it, even if it does have more HP.

Yup. There was a really big sphere around the drone where it played hit sound / graphics but didn't register hits. When I looked at this and saw how small the real hitbox was I immediately knew there was no good way of fixing this; I could make the fake hitbox real and everyone would shoot every drone out of the sky; or I could embrace the real hitbox and remove the fake one, at which point it would feel like a crazy buff because all these fake hit registrations that made you feel good would go away. I decided to split the difference but double hp. Not sure if that was the right call. We'll see!

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Originally posted by whatifitried

How are you feeling about the feedback on the TTK changes so far? From what I see, it's universally pretty unhappy feedback.

Doesn't feel like Apex and feels a lot like COD keeps being said, and that's not great.

It is definitely mostly negative feedback, absolutely. We're of course listening and paying attention; our community team is doing work to get a more global view of the feedback as well (Reddit skews very NA and EU heavy). I personally have also been in a bunch of situations where I died way more quickly than I would have expected. This is hard feedback to get in internal playtests (because our skill distribution is all over the place); especially so during WFH because we lost a LOT of playtest capacity, which makes the mismatched skill issue even harder.

Look, I'm not promising anything here, but I want to re-iterate that Apex being a live game that changes regularly is a good thing in this case. If we do find that TTK being shorter is bad for the game, we can just change it. But we'll definitely need more data first.

Comment

Originally posted by goog_houndz

Sorry I missed the discussion; I was AFK soon after commenting and am super surprised/appreciative for the thoughtful response!

It's super interesting to hear you guys refer to error bounds of enemy positions via Brownian motion! I'm a computer vision engineer with a pure math background instead of physics so personally I always thought of it in terms of generic probability distributions instead of particles bumping around. That little nugget of insight into how you guys think about these problems might be my favorite part of your response!

I think the 1st suggestion has already been clarified in below comments but I was referring to the distance traveled via grapple impacting the resulting CD as opposed to modifying the range of the grapple depending on how far into the CD you are.

My 2nd suggestion is what I naively think would be the best solution, though as you mention it assumes grapple out of combat is mostly harmless and that’s certainly not true. F...

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Thank you friend! And as you say, it's a team effort; I'm just the guy who likes posting on reddit, but most of the smart insight and hard work comes from other people on the team. That's what I love most about gamedev: how collaborative it is and how much you give each other cool ideas and new frameworks to look at the game with.

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Originally posted by SpOoKyghostah

Would love to see the rest of the class abilities make it in the game at some point. It gives a cool new dynamic to character design. Like, the way I see it, Pathfinder has a tactical and ult that would label him an offensive character (albeit also good for scouting, like Wraith), but by including him in the survey beacon group he adopts this niche as the offensive recon character instead of being, like...Wraith but different?

I think I remember hearing the defense one was intended to be basically what the gold backpack does, which does seem a bit much, fun as it would be.

We had a couple of fun ideas for defensive. Gold backpack I think is best on an item; would suck if Lifeline or Mirage couldn't get it anymore. One idea we had was letting defensive legends fortify doors, making it so you could only break them down and it would take you 1-2 extra kicks to kick them down. Ended up being too situational; you're in doors too rarely.

For offensive legends, we initially considered letting them two stack grenades again, but honestly the game is so much healthier since we removed grenade spam as a thing, I don't think we'll end up doing it.


18 Aug

Comment

Originally posted by Squirrel_Q_Esquire

Maybe you could decrease Bloodhound's head size so they're not getting shredded so easily. Their head hitbox is practically the size of Wraith's entire torso!

Same exact head hitbox as everyone else! I know it looks bigger, but in terms of the space you have to hit to score a headshot, it's the same size as every other mid sized legend (everyone who is not Gibraltar, Caustic, Wraith, Lifeline, Pathfinder, or Wattson)

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Would it help if I changed the callout to "NO SONAR DETECTED" when you're not scanned? ;P

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Originally posted by W_e_t_s_o_c_k_s

I remember near launch when it seemed the dev team got a bit fed up with the community (admitted, we deserved it lol) and I just hope that doesn't happen again. Every time me and my friends play this game a conversation come up about how much we love the devs of this game, and I really hope you know that most the community loves you back. The ballence in this game is AMAZING for how complex it is, and you all seem super respectful and care about the game as a whole. Like honestly I'm so thankful to have a game with such a kind, knowledgable dev team

I don't know much about my background, but let's say I'm used to much worse ;) In the end of the day when people are so passionate about your job that they just wanna talk to you about it, that's a pretty good problem to have. Sure sometimes people get rude and cross a line (and sometimes they make elaborate photoshops of physical violence being done to your body, you know, like normal, well-adjusted people do), but I've learned to ignore that and move on.

<3

Comment

Originally posted by freeloading_asshat

You went down a rabbit hole of people somehow complaining about lifeline. I’m as taken back as you must be. Here I am happy just to finally have a helpful team based utility as a LL main and of course some lurkers in the subreddit are gonna find something arbitrary and asinine to bitch about. Keep up the good work ✊

Look we all have different contexts and different experiences that shape how we view the world; I fully believe the person who said all that stuff about LL fully believes they're raising a real problem. It definitely made me scratch my head, but I've learned not to dismiss this kind of stuff. Sometimes they're really on to something.

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Originally posted by willster191

I can't tell if this is a joke? If not that would be a really big change.

Not a joke! I proof-read the patch notes twice and still missed that we didn't put the change in. Really sorry!

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Originally posted by TheJP_

RSPN Designer, I would like to point out that BH uses They/Them

Sorry I got confused and repeated the person before me! If you scroll up one more you can see I'm generally pretty good about getting their pronouns right. My spouse uses they/them pronouns, so I'm generally used to it.

Comment

Originally posted by KaelusVonSestiaf

we really can't put any combat power back into them right now. Sorry friend!

That's definitely fair! I think a 35 second grapple cooldown is actually fair and balanced for combat scenarios, but I think it's just too harsh of a hit for pathfinder's overall fun and mobility outside of combat...

Which is why I'd love if you could take a look at this post I made about it:

https://www.reddit.com/r/apexlegends/comments/ibp802/suggestion_new_passive_for_pathfinder_being/?utm_source=share&utm_medium=web2x

Tl;dr: New passive: If Pathfinder hasn't dealt or received damage to or from players in 15 seconds while his grapple is on cooldown, Pathfinder's grapple hook is instantly made available again.

Yeah, I like both shorter CD out of combat and CD scaling with distance travelled. But do remember I'm just one designer, and we don't make decisions as individuals; we get together in a big group of designers and beat any ideas up. I'll definitely bring this into Wednesday's design chat and see how people feel about it.

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Originally posted by TheEnemyOfMyAnenome

Damn what a champ. Hope you're getting paid for this homie

I mean, it's my job ;) Respawn pays very well

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Originally posted by paradoxally

No changes to Wraith? sighs with relief

I am so sorry. We forgot to put the wraith nerf in the patch notes. Her ultimate cooldown is increased from 150s to 210s.

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Originally posted by tracker108

What are the other mid sized legends? I find bloodhound to be the easiest to headshot for sure. Maybe it’s more to do with the percentage of him that is his head lol.

Like I said, that percentage is exactly identical to nearly every other legend in the game. Wraith, Lifeline, Wattson, and Pathfinder are on the small rig; Gibraltar and Caustic are on the big rig; everyone else is mid sized.

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EMP destroys the amp shield part of the wall and disables Sheila for a pretty long time.

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Originally posted by Italianman2733

I WAS ALREADY A BH MAIN WHO LOVES THE TRIPLE TAKE. MY TIME HAS COME.

same