DanielZKlein

DanielZKlein



17 Aug

Comment

Originally posted by CanOpenerInACan

Any chance I can turn on color blind setting for Bloodhound's ult but not for the rest of the game? I'm colorblind but the color blind modes currently make it hard for me to tell purple from blue items when looting. I play on base settings but when I play Bloodhound I never ult because I just cant see things

Oh no! I don't think that functionality exists, but it absolutely should. I'll bring it up with the team.

Out of curiosity, do you know what type of color blindness you have? Ideally we should have a color blindness mode for everyone. I know that's not entirely possible, but I'd love to see if there's anything we can do to help.

Comment

Originally posted by Awisp_Gaming

That can't simply be the only metric used to nerf / buff chars.....

Is weapon type considered? There's so many other variables. A lot of pathfinders probably just go up high and snipe. You could consider reducing the grapple range but decreasing timer.

It absolutely isn't! This is a big reason why we're so careful about sharing data; it creates the false impression that it's the only thing we look at. Data helps us prioritize what we look at first. The buzz phrase is "we're data informed, not data driven".

Comment

Originally posted by HypeFyre

Do you mean the next patch? I’m confused the patch notes didn’t say anything about wraith

Woah, good catch! It seems to have slipped from the patch notes. We're increasing her ult cooldown from 150s to 210s. I'll go find out what happened. Sorry!

Comment

Originally posted by AtomZaepfchen

Waaait arent you ZenonTheStoic??? I took a picture with you on gamescom 2011 when iem cologne was played there! Holy shit :D

That's me! Thanks for making me feel old :D

Comment

Originally posted by SORAxKAIRI69

Hey chief, when were those encounter win rates recorded? Because path needs like 28s cd on grapple. 35 is absolutely crippling to his gameplay

This screenshot was 2-3 days old, but they've been pretty much unchanged for the last couple of months. They took temporary hits with the nerfs to Wraith/PF we shipped but always came back up to around this level.

Comment

Originally posted by Duplo_Waffles

Please do consider that second suggestion.

Could the “in combat” status could be built off of the mechanic used for Bangalore’s passive? Since her passive shows you guys are able to tell when bullets are being shot near you, “in combat” could constitute of shooting your own weapons or receiving incoming fire. And after a set # of seconds of neither of those things happening, the “in combat” status would go away.

Thanks for having this discussion with the community, it’s really great to see. Pathfinders grapple was what I loved most about this game, and it was what used to drive me to play everyday.

Yeah, that's a very good point! I think the concept of "whiz-bys" from Bangalore's passive is definitely one of the inputs into "in combat". On top of that, it would be:

  • Incoming/outgoing damage
  • Shooting near enemies? Shooting at all?
  • Using an ability?
  • Being within X range of an enemy?

These are all solvable problems, but we'll need to book one designer's time to make those calls and then implement them in game. That said, this is a thing I've been wanting to do (I had an unused idea for a Crypto buff that would have required it)

Comment

Originally posted by reecereddit

So if the change from under 15's to 35's still kept pathfinder on 2nd and changed nothing regarding him being a top legend, doesnt that show all it achieved was make him less fun to play?

Wraith is clearly top and gets more intricate changes yet pathfinder gets a lazy "just make it take longer to be anything but a walking tin man."

Feels like you dumbed him down for lower skilled players.

You're not wrong! I'm having a really hard time wrapping my head around this. You're entirely right that the change from 15s to 35s made PF less fun to play, while the improvement reflected in the data dissipated throughout the season.

However, when you say that we should clearly just revert to 15s to let PF mains have fun again, you seem to imply that we'd go back to the effectiveness we saw when he last was at 15s, and I'm not sure that's true. Additionally, as pointed out elsewhere in this thread, we shouldn't be driven entirely by data. Not all the frustration of fighting PF will be reflected in the data. We didn't make the change just because of data, but also because of things we saw in the game that were clearly not okay (such as PF grappling out of being mispositioned twice in a given firefight quite regularly); those haven't changed.

That said, I really do want to enable PF players to have more fun again. I've made a note to talk about this at our next des...

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Comment

Originally posted by run400

Does that mean you've playtested a THICC Wraith and saw no significant change in win rate, so you decided to go the ability tuning path instead? Or, is this type of testing not feasible in a smaller scale setting of internal testing?

Nah, we have tested some adjustments to her internally and we're pretty certain they'll do SOMETHING, but also the change is so controversial that we tried to find less controversial changes to achieve the same thing.

Comment

Originally posted by Open_Signal

Okay thank you very much for all that! Can I ask why the zone change? It doesn't really matter for pubs but pro's are less than thrilled that there's more RNG now?

I'm sorry, I didn't work on this so I'll not talk about it. I'll see if the designer who did work on this wants to poke his head into reddit (it's a scary place)

Comment

Originally posted by BACEXXXXXX

I think you're misunderstanding their first suggestion. They're saying to keep the range the same, but to adjust the cooldown based on how far you move on the swing.

Aaaah thank you! Yes, someone else mentioned this as well. I played a bunch of TF2 but never realized that was the case :X

I'll bring this up with the rest of the design team. I can't immediately see any problems with this, but I'm also not sure how much it'll help with the core problem of "PF can grapple out of combat whenever he's caught out".

Comment

Originally posted by GottaLoveArc

I'm guessing its too late to ask, but why is it Pathfinder is nerfed, then- when wraith is by far worse in that graph?

We've also nerfed Wraith! A bunch of times! We're nerfing her this patch again, as a matter of fact.

Comment

Originally posted by Bim_Jeann

Huh. I just find it extremely hard to believe that bloodhound and someone like Bangalore have the same head hitbox.

Regardless, thanks for the reply.

Here's Bloodhounds hitboxes:

https://imgur.com/Uj1SxQD

And here's Bangalore:

https://imgur.com/V6eVaWK

Note Bang's look a little bigger because she's got her head turned, but they are identical in size.

Comment

Originally posted by run400

You think you guys are ever going to bite the bullet and adjust the hitbox/animations of Wraith?

I never thought you guys would go through with Armour change, so I praise your willingness to thoughtfully and fairly adjust balance issues.

You're absolutely right in how harsh a change that would be. It's something that's been discussed internally, passionately and loudly. I can't tell you what's going to happen there, but I do feel that Wraith's sprint anims particularly contribute to her winrate; she really tucks in her head.

Comment

Originally posted by ChocolateDRK

Not gonna lie, I expected the blue bins thing to be a support class exclusive ability, not lifeline's only! But well, whatever you do I'll just be happy with more Loba buffs, get her ready for uhh you know what! One last thing also..is Loba's tactical fully fixed now?

That was the initial pitch! At the time Pathfinder was a support legend and we had no idea how strong Loba would be, as she wasn't released yet, so we decided to make it Lifeline specific. You do make a good case for revisiting this.

Comment

Originally posted by pr01b1d0

How can you get that data from diamond / pred lobbies if almost no one play bloodhound? All the good players stay away from him so it's just natural the win rate is terrible.

Bloodhound has an 8% pick rate in Plat+! That's solidly middle of the field in terms of pick rate, so it's certainly not true that no one picks them.

Comment

Originally posted by Bim_Jeann

What legends qualify as “mid-sized” though? Mirage, BH and octane? I find bloodhound to be so easy to kill, it’s just hard to believe that their head isn’t larger than most.

Everyone who has neither low profile nor fortified is mid sized. That's most legends in the game.

Comment

Originally posted by WalshyB

I find it crazy how this shocks you, but then again you developers love having aspects of the game that are anti-fun.

This thread really switched from friendly to hostile real quick, huh

Comment

Originally posted by dillydadally

Hey Daniel, any update on looking at Bangalore's movement noise? That loud canteen rattle when she runs?

She's the only Legend in the game that good players can completely track through walls via sound alone without any ability active (like Octane's tactical or Bloodhound's ult). In my opinion, it's the biggest problem with her kit and the only reason I and others I know don't play her. It's just a bit prohibitive to play a champ (no matter what the rest of her kit is) that other good players can basically wall hack you via sound.

(Just for reference, I'm a Master's level player that plays regularly in a Pred Squad)

I've definitely passed this on to the audio team. The intention is for all legends to have roughly the same footstep noise level.

I am not an audio person, but I'm not sure what you're saying is right! I went in and took recordings of different legends' footsteps and there's a lot of other legends with similarly loud elements in the same frequency range. For instance, Octane has the hydraulic element from his legs which is pretty similar. Would you say you can't track Octanes?

But at any rate, audio is taking another listen and it will be on them to make any changes if necessary. Thanks!

Comment

Originally posted by DropTopMox

Hey Daniel, I have a similar player profile to z3kk3n. Might stream some solo queue Crypto when the update launches if I manage to wake up in time (7am, y u do dis). Feel free to tune in if you wanna go zapping between different playstyles and queue types of Crypto gameplay post-patch. Im on PS4 so hopefully the release is on schedule for all platforms this time ;)

Is your twitch account your username here?

Comment

Originally posted by WalshyB

Your "nerf" of wraith still has her right at the top, cooldown on her tactical really worked as you expected didnt it? But pathfinder is the bigger issue

Yeah, both Pathfinder and Wraith tactical nerfs had a 1-2% winrate impact which they bounced back from in the space of a month and a half. It's tough!