DanielZKlein

DanielZKlein



10 Sep

Comment

Originally posted by ProfesSir_Syko

Isn't it all the same random abilities from the last DUMMIE day? Area Heal/emergency Piniata/Emergency Dance Party and random item launch for a tactical? (E.D.P. was cool back before Mirage got it, but thats because it was "This is what Mirage should be" and he was all the better for it when it went live.)

I was really hoping for new sets of abilities this time around; whether or not they ever manifest themselves into a legend, DUMMIE days are huge opportunities to show the community a taste of tacticals and ultimates that may never make it past playtesting.

It's unchanged from last time, yeah. We've got a whole bunch of cool stuff cooking and season 6 was a big ole patch, so we didn't really have time to also make a bunch of new LTMs. I don't know how it is for you, but I enjoy revisiting the modes I like (and don't mind skipping the ones I know I don't). There will obviously be new LTMs at some point! I really hope we didn't set an expectation with the September Soiree that these would be new, because that wasn't our intention.

Also making a new ability that is fun and doesn't crash the game is a surprising amount of work! It's not like we can just copy pasta some cool experimental ability we've got lying around into Dummy's Big Day. Unfortunately that's not how game dev works (or if it is, no one told me!)

Comment

Originally posted by SHADOWSLIFER

This mod turns Apex Legends in something that feels like Unreal Tournament.

Hope you guys will fix and bring it back soon, it's so cool.

Strange chat, no voices, random drops in fights (saved my ass 2 times with shields and ammo), more rng, more aim required, camping only with guns and not with caustic/wattson. For a limited time mode, Nice.

Yeah! The game crashes when someone AFKs in Legend select was very unfortunate. Goal right now is to bring it back when that's fixed.

Comment

Originally posted by matteoarts

What? You guys clearly stated “the game ain’t gonna test itself” in the description of the mode the first time around.

Yeah cause it's a test dummy? Was I the only one who read it as that joke?

(We do use the dummy character internally for new characters until they have their own proxy model! But that's about all the connection between Dummy's Big Day and testing)


09 Sep

Comment

Originally posted by BlackWake9

Bloodhound isn't fully compatible with colorblind modes, specifically protanopia and deuteranopia.

I made a post with pictures here, but in essence, Bloodhound's tactical scan is nearly impossible to use for those with red/green colorblindness, like me!

It's awesome that you all are active in this community. Thank you.

We're tracking the fact that our colorblind modes aren't great for all types of colorblindness. That's something we do want to fix systemically, but I don't have an ETA for you yet.

Comment

Originally posted by insane_issac

The devs use the mode less as an LTM and more as a data and statistic collection for new buffs/updates. They tested the mirage ult this way.

I m guessing the area heal is for the lifeline this time.

I really don't know where this idea comes from, but we really don't! It was a complete coincidence that Mirage ult came out of this. This is just a regular LTM; specifically it's an LTM for people who like to focus on just the guns without character abilities getting in the way. If you don't like it, that's cool! That probably means our character abilities are important to you ;)


08 Sep

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This is coming sooooon. Our lord and savior PMan, who's so productive he's making the rest of us look back, put this one in recently. I think it should go out in 6.1 but don't hate me if it's 7.0.


04 Sep

Comment

Originally posted by [deleted]

[deleted]

Hell yeah, it's a BR. Third partying is part of the game.


03 Sep

Comment

Originally posted by medicmarch

Contact your scrum master and inform him of my desires! All legends get body jewelry similar to weapon charms starting next season.

/u/lowkeydbjosh consider yourself informed

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Originally posted by JustAnAverageGuy20

Any updates on the infinite EMP bug?

I found it in our bug database; we thought we fixed it a while ago, I reopened it with a link to a more up to date video and asked whoever originally looked at it to take another look. No ETA I'm afraid

Comment

Originally posted by ScoopDiddlyDiddle

How was the feedback from the Winter Express ltm and the Revenant infected one? Those were my personal favorites and imo were a lot more unique than the other ones gameplay wise

Oh no we get good feedback on the modes themselves; what I meant is that it's not always a clean 1:1 between "I liked X in an LTM" and "X would be good in the base game"

Comment

Originally posted by ThinkingSentry

Good'ol clip brushes not using the right tool textures I guess :P

(Or at least if it still works like it did in the original source)

That's probably exactly what it is.

Comment

Originally posted by pathfinderrace

Hey hey, as a Cryoto main I am loving the changes that came to him. Quick question. Are you aware of the bug that happens frequently where the drone gets stuck when Crypto is trying to deploy the drone? This can kill a good crypto player who knows they have just enough time to get their drone in a good position.

Thank you for all your work!

Oh sh*t, no I don't know about that one. Do you have a clip?

Comment

Originally posted by boonjo01

(omg a dev said f**k on a public forum i don't think I've ever personally seen that before kinda funny)

As a day 3-4 player, thanks for reverting the shields. I liked the fact that AL let me react to things when I got into a fight I couldn't immediately see with the higher TTK, but with the changes this season, as a low-Gold solo player (could prob hit at least Plat w/ friends) I was just getting melted before I had a chance to react, and I know that's been the case for others.

Thank you so much for listening to your player base. This is why I keep coming back.

You'd be surprised how much our internal conversations sound just like you and your friends on voice chat ;P There definitely is a lot of salty language. <3

Comment

Originally posted by medicmarch

I like the evo feature, glad that’s sticking around, and I approve of these changes, not that you need my permission

Updating internal task tracker: task approved by medicmarch

Comment

Originally posted by boxisbest

Have you guys considered removing shields from the map completely, and just offering a better path to upgrade through replicators? Personally its really frustrating when someone lands and gets a purple shield, cause no matter how well I play that first fight, I probably lose.

If replicators had a better upgrade path (the current method takes way too long to upgrade to a higher color), then more passive players could still loot for materials and upgrade at replicators, but I don't get wrecked by a lucky purple shield in the first bin the enemy opened when dropping.

I think at this point you're talking about a different game. Battle Royale games do have RNG loot and it's an important part of the genre. It makes it so worse players sometimes have a chance to win fights against better players because they got lucky, and it has a whole bunch of other positive effects that make BRs more fun for a longer time. You may THINK you want a sweaty game where everyone's exactly at the same level, but I feel that may get old soon. Anyway, the choice to have RNG loot in Apex isn't really something we can revisit at this point. The risk of ruining the game completely for so many players would be really high.

Comment

Originally posted by Kazaji

Any official word on Crypto's weapon lockout after initiating EMP from outside the drone?

If you park your drone somewhere, go back to Crypto controls and EMP - you can't draw a weapon for about 5 sec.
Initiating EMP from drone view works as normal.

This isn't mentioned in any patch notes. Is it intentional?

I looked and it doesn't look like anything there changed? I can confirm the behavior you described happens and I do agree it's a bug; I've logged it in our system and will take a look at it when I have time.

Comment

Originally posted by Nosiege

we may eventually require a little more damage to go from purple to red

Counterpoint, regular players not achieving red will feel bad.

Look, I'm BAD at this game (because I'm old ;P) and the other day I landed at Artillery, found a purple, third partied two other teams that had landed and were fighting each other, and left my first POI with a red armor. Like, it's definitely rare, but RNG plays a big role in BRs and so you will sometimes get lucky like this. (Nevermind pulling it from the deathboxes of better players who got caught out)

Comment

Originally posted by caydesramen

Yall should have waited till after this Labor Day weekend. I think you would have seen an increase in playing time and player retention.

Maybe! Data analysis is really hard, there's so many variables. It's also back to school time in many places, and many of the Covid lockdowns have started being relaxed, which also affects things like session length. Like I said, it's hard, but in this case feedback was very clear.

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Yup! We're working on something like this. No timeline, but hoping to ship it soon.

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Originally posted by 4THOT

Please keep communicating your intentions with whatever experimental changes you're pushing.

Absolutely!