I work in data analysis and being able to sift through some of this for a game I love would be so satisfying haha
Yeah, but then you also know how much of a risk there is that people will completely misread that data. Live first party data for a competitive multiplayer game is like the third rail of a subway: it's crucial to keep the thing going, but if you don't know how to use it, it can do a lot of damage ;P