DanielZKlein

DanielZKlein



23 Jun

Comment

Originally posted by Cobalt9896

thanks for buffing the speedy boi! We can clearly see you are all working hard and im so happy that this community is one where we can all interact and discuss the game that we all love

Let me know how you feel about the buffs!

Comment

Originally posted by Mozog1g2

is there any chance lifeline revive shield gets any bigger or at least vertical

Interesting! Do you feel enemies often shoot over her shield?

Comment

Originally posted by potatopowahd

I see :)

Thanks for the answers, you're going ham in this thread

I'm a little overwhelmed! I had no idea people were that excited to talk :) I'm falling way behind on my messages (because I also have to, you know, work ;P) but I'm doing my best. In my mind, when I grew up playing games you could never get any answers from devs, so now that I'm on the other side of that I can give you all what I didn't have.

Comment

Originally posted by aupa0205

The fact that Silence cancels his Gun Shield too is a game changer in many of the fights I’ve had versus him. Definitely allows my teammates to be a bit more aggressive/confident fighting him as well while silenced. Not to mention negating one of the best ults in the game, especially in late game circles. I’ve also noticed that Silence creates almost a placebo effect or something similar with less skilled players. I’ve had several fights with multiple different Legends where they choke/run away despite having an initial advantage. The only thing I think Rev needs, if I may say, is a small buff to the height in which he can climb, but otherwise, I think he’s in a fantastic spot where he is. Many people just don’t play him well, I think.

We removed the range restriction on his ult. I don't think we ever needed to have it. Hoping that'll help him. Another thing the pros brought to our attention is that Revenant is much less reliable at wall jumping (where you slide jump into a wall, let go of controls, and then jump off the wall). We think that's because of his passive and how "sticky" it is to walls. Gotta figure out what we can do about that.

Comment

Originally posted by DelSolSi

Ever since the Silence effect disables the gunshield Rev has been a great counter to Gibby.

That's awesome! It doesn't fully address the Gibby frustration IMO; the answer to one problematic legend can never be found in just one other legend.

Comment

Originally posted by fastnfurious22

very interesting, everyone i pllay with still feels gibby is super strong and all have encounter where we feel we've lost to gibby just because he's gibby (gun shield is OP, he has 300 hp type complaints) to hear that he is third lower encounter win rate is weird. Maybe he's getting focused. I notice if i play gibby or caustic in ranked I get focused more by multiple players

It's really just he's so much easier to hit because of his big hit box.

Comment

Originally posted by fastnfurious22

third lowest encounter win rate? how, after all the buffs, that's hard to understand, and just for curiosity who are the 2 legends with lower encounter win rates

It's Crypto (~47%) and Bloodhound (~45%) at the very bottom. Last I checked Gibby was very close to Crypto.

I don't think anyone fully appreciates just HOW much of a disadvantage the large hit box is.

Comment

Originally posted by SkrimTim

I'm curious as to what the argument against could be, because I can't think of one, but I appreciate the response!

There's an axis of aesthetics/"realistic" visuals vs gameplay clarity. It's never black and white, and I'm not doing the against argument justice here but it's basically "why would the gas be green for you but red for the enemy". Again, we already violate that in a bunch of places like Gibby dome.

Comment

We're aware and looking at it.


22 Jun

Comment

Originally posted by ballsballsohballs

I know I’m late to the party and I really appreciate you answering all of these questions. I’ve learned a lot about what goes in the thought process behind designing the legends and gained an extra respect for what y’all are doing. Can you give some insight in to why lifelines D.O.C. Can no longer be pushed around? Maybe something to do with what we saw in the new trailer but it just seemed like such a minor QOL thing that could have stayed

I think that was an unintended change, and I think this was my bad! I fixed a bug where you could push DOC onto a jumppad and DOC would just go up into the air and stay up there until he timed out. I didn't mean to change any other behavior (and from memory I only excluded the DOC drone from the list of entities that can get bounced), but I seem to have been the most recent person to touch this, so I probably introduced it! I'll check with my colleagues to see if anyone meant to change this behavior, and if not I'll change it back (if I can! I've not had a close look at what actually changed)

Comment

Originally posted by PotatoLevelTree

The thing is "piloting the drone". The idea is cool, the utility is great for the team (much more than Bloodhound) but the time to deploy + time to flight is a lot of wasted time for your team.

I don't play him because it's just cumbersome and slow to use the drone.

Other abilities are fire and forget, and he should have at least that, some way to have an very basic AI drone or some way to throw the drone (keeping the pilot option, ofc).

Deploy time got cut by a second in 5.1. And FWIW I do agree with you that the cost of staying in the drone and piloting it is SUPER high. Before we try moving the drone to some form of AI I would love to play around with ways of making your piloting time shorter / giving you more power in the drone so you're not entirely absent.

Comment

Originally posted by Turtle-Sage

'Upon Activation, stim will remove movement imparing effects'

This is already very powerful, ability to escape caustic gas, and crypto emp stuns

My question is, do you remain stun-imune whilst stimmed? If so, this is a game changing ability.

If yes, you can stim up and breach Watson fences, caustic traps etc, it has the potential to seriously shake up ranked play.

You do not remain slow immune. That'd be NUTS. It's a one time cleanse.

Comment

Originally posted by DeathstrokePunk

Does this also mean movement speed while ads-ing weapons will also no longer impair?

If so, boy I cant wait to stim-ads-strafe!!!

Nah, only enemy effects that slow you down, and it's more of a one-time cleanse when you pop the stim; you can always get slowed again during stim.

Comment

Originally posted by NotMyNormalPseudonym

The Devs said every good player can beam an Octane mid jump. Looks like the double jump change and change direction can sort this without it being too OP for lower skilled players. Should be fun

That's our hope! I'm sure really good players will still shoot you out of the air, but now you can at least try to introduce a little randomness to make it harder for them.

Crucially, everyone else using your jumppads can do this too; because generally we expect to be your teammates among the most frequent users of your jumppad, we hope this'll add a tiny bit of team utility. I do expect the learning curve for non-Octanes to be REALLY long though (until they internalize that they can double jump) (I mean there's a use prompt on screen, but who reads those)


20 Jun

Comment

Originally posted by KeenanBeanan

Hey! What if you made crypto immune to every type of scan such as wattson traps, bloodhound scans and ult, caustic traps (but give caustic a new passive I guess) wraith passive (make wraith a lil worse) and any other type of scan that makes sense towards his lore. If all of those in the game I’m certain it’ll be op but I think it would be cool if that was his passive, call it Off the grid

You're coming at the problem from the ground up: you're thinking "what makes sense for the lore / theme / fantasy of the character", and I agree what you suggest does make a lot of sense for him that way. That's not a great way to do character design though: I've found that thinking gameplay first (what do Crypto players want/need moment to moment) produces better results, and once you have an answer to THAT question you can try to theme it in a way that fits the character.

Comment

Originally posted by BloodMossHunter

the fixes were mentioned before ( i know im saying this before the reveal) but the obvious things that do not make octane too much harder to fight 1vs1 :

  1. mid air jump strafes
  2. resistance to grenade 50%

Let's talk about this when the patch notes for 5.1 are out! Remind me then!

Comment

Originally posted by Apollosyk

bruh you guys forgot about that rev buff?

he can disable gibby gun shield

Ah that's right! We made the call to let some passives be affected by silence. (I still think that gunshield and fortified are frustrating but not the main source of Gibby's power; that remains his dome and the fast res he gets in it)

Comment

Originally posted by SkrimTim

Make friendly caustic gas a different color in the same way a friendly dome shield is a different color.

That is an ongoing conversation with good argument for and against that I cannot do justice here right now, but it's definitely something I believe would be great for the game.

Comment

Originally posted by Omsk_Camill

My goals are to surface the usefulness of his scouting more to his team, make piloting the drone more interesting, and perhaps if inspiration strikes solve the "I used my drone correctly and now I'm 200 miles from my team and they're dead" problem

This problem can be mitigated with adding "auto-fly" command that is active when Crypto does not control the drone by pressing W twice.

However, Crypto's problem is not that his drone is underpowered - it's pretty overpowered. When people complain about no passive (btw he doesn't have an ultimate either) they mean he has only a single oversaturated tactical ability and nothing for the rest of the legend. So when the drone has been destroyed, 40 seconds he turns into a dummy with no backup plan whatsoever.

For a legend that constantly speaks about being prepared, being "drone or nothing" is kind of a bummer in multiple aspects.

I agree! We've talked about a bunch of ways we could do autofly (waypoints, follow pings, follow Crypto, send to team mate etc) but that is long term work. I think we can give him something meaningful now with just number changes and then broach a rework for the future.

Comment

Originally posted by Aphexis

Take a look at the Crypto thread that was up this week. Many seem to agree that his biggest weakness is that if his drone is on cooldown, he's got absolutely nothing. For 40 seconds. Not even a passive. It's a bit harsh, wouldn't you agree?

I do, absolutely! That's something we can at least change with some number changes. Some of the stuff in my maybe column for season 6 is a drone hp buff and a drone respawn cooldown buff. I think him having nothing without his drone is an important state of weakness that the enemy should get as a reward for shooting his drone down, but it's almost certainly too long and too easy to hit right now.