Destiny Dev Team

Destiny Dev Team



29 Oct

Festival of the Lost

2018 Masks
  • Owners of 2018 Festival of the Lost masks automatically receive the associated ornaments to be used on the 2019 Festival of the Lost helmet


Combat Systems

Abilities For developer commentary, please see the This Week at Bungie – 10/17/2019 blog article.
Striker—Code of the Juggernaut (Bottom Path) Trample:
  • Reduced amount returned possible per kill from 15% to 13% (before diminishing returns)
  • Reduced the low end of the ...
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03 Oct

PC

  • Fixed an issue where having more than 300 friends would cause the game to crash

01 Oct

Systems

Combat Systems

Finishers
  • Finisher System added. Press the finisher button to finish critically wounded combatants.

PvE Damage Numbers Display Goal: To provide players with useful and legible feedback for damage dealt to enemy combatants across many years of Power progression.
  • Displayed damage numbers for damage dealt to non-Guardian enemy combatants are crunched
  • Damage dealt is displayed using fewer digits to enhance readability of damage output
  • Occurrences of displayed damage getting capped at 999,999 should be significantly reduced or eliminated
  • The exponential curve used to calculate damage numbers for display is replaced with a new linear curve that is built to last for many years
  • As players grow in Power, displayed damage numbers increase at a much more measured pace than previously
  • This ...
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30 Sep

Five years ago, we began a journey together (and for some of us at Bungie, many years before that when Destiny was just an idea). There have been great, unbelievable days and dark, dark days (I won’t repeat myself, but the closing of Director’s Cut, Pt. 3 touches on it), and in five years, A LOT has changed from September 9, 2014 – you, me, the Bungie team, Destiny, and the world. 
During 2019, we’ve developed and shared a clarity of vision we’ve never had before in Destiny. We’re finally going to make the Destiny 2 we’ve always wanted to make—one world that yo... Read more

19 Sep

A FRIEND IN NEED
There’s a heat behind my eyes. I’d forgotten warmth, what it felt like. All I can make out are the weapons pointed at my face. If this is my fate, I will end with the fury of a tempest.  
“Lower your guns!”
Petra? 
“Eris Morn. Apologies for the welcome. Never know what will come out of there.”  
The Dreaming City. I did not think I ever would set foot here.
“This place… it’s miraculous .” 
“Don’t get used to it. We won’t be staying long.”
“Where  are we going?”
“To see the Queen.”


“The Witch  aims to bait me. I require your guidance, my Queen .”
“She is calculated, meticulous. Proceed cautiously. Her intent is obscured.”
My Queen  is wise. 
“Where do we begin?”
“Eris… there is understandable urgency in this matter…”
Not you too. Please do not think lesser of me. 
“You were on the ... Read more

18 Sep

A LIGHT IN THE DARKNESS
The days have become indecipherable. This harsh plane of existence bears only Darkness and cold—two things I’ve become reacquainted with since my banishment to this hellscape. No matter where I run, the glowing orb follows. It stalks me.
I’ve taken to quietly humming a tune to stave off the madness. I don’t enjoy it, but it helps. It’s worked before, when I was trapped beneath the Moon’s surface. Taken and Hive run rampant here. Around every corner. I’m in no shape to defend myself. My mind fights to stay alert. I just need to rest. Just a little…
A bright light awakens me. That glowing orb? Its radiance calls out to me. 
No. Stop it. I’m losing my grip again. Hum the song.
“Eris!”
You’re making it up. Or worse. It’s the Witch again.
“Eris!” 
The orb approaches. Could it be?
I stand to meet the light. And I collapse into darkness.
I am awake, I believe... Read more

17 Sep

THE BLACK NEEDLE
My head is throbbing, but I press on. This place I have found—it promotes pain. The Hive are fond of the anguish they bring. They will not deter me. It’s been months since I left the Tower. What do I have to show for my journey? Dead ends. Whispers. Nothing.
Whatever the Hive are plotting eludes me. Each location I survey holds the promise of answers, yet each has let me down.  Let this be the one.
I feel myself drawing near as the tunnels turn from rock and filth to tiles and pomp. Something… is off. I have yet to encounter even a single Thrall. I would count myself lucky, but I know better.
Stick to the shadows. Use the columns and pillars. Caution isn’t cautious enough.
I see ancient scrolls. Tablets. Something here must prove useful.
No.
Incomprehensible babble. Could I have been wrong all along? Are they as lost as we are?
A light breeze scatters the scrolls. A breeze? Un... Read more

16 Sep

SPLINTERED
“Your tea has gone cold.”

I had forgotten Ikora handed it to me. My thoughts are preoccupied.
“I… have been burned before.”
“Was that a joke from the dark and brooding Eris Morn? I’m shocked.”
“The universe has many corners. There is much that is shocking still left to uncover."
The moment hangs for us both.
“I was thinking: We should go down to the City. There’s a great ramen shop there. Perfect blend of spice and flavor.”
“That would be nice.”
She’s studying me now. Does she know?
“You’re leaving.”
She always sees through me.
“Tell me I’m wrong.”
“There is a greater purpose.”
 This does little to satisfy her. Her face carries the weight of disappointment.
“When will you be back?”
I have no answer.
“So you’re abandoning us.”
“There is still much to be done. You don’t know what I ... Read more

03 Sep

Investment

Inventory
  • Updated the stack size limit from 999 to 9,999 for Planetary Materials, Gunsmith Materials, Vanguard Tokens, Crucible Tokens, and Iron Banner Tokens.

Braytech Schematics
  • Braytech Schematics are no longer limited to 1 per day, per account
  • Braytech Schematics have a 25% drop chance when opening any Rasputin Data Cache
  • The four Braytech weapons offered by Ana Bray, and also tied to the Wayfarer seal, now have a greater chance of granting a weapon you do not currently have.

NOTE: The description of the item will be incorrect and still mention that it's limited to 1 per day, per account. This will be addressed in a future hotfix.
Pinnacle Weapon Quests
  • Wendigo GL3
      • Grenade Launcher kills are worth 100% more for each objective
      • Death Penalty no longer exist for the final objective
      • Grenade L...
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29 Aug

Hey everyone,
A couple of weeks ago, I did a (too?) many-word retrospective [Part I, Part II, ... Read more

16 Aug

OK. When I started writing this Director’s Cut, I figured it would be an easy couple-thousand-word post. My plan was to rapidly look back at the past six months of Destiny 2 and lay out a simple outline of where we want to go this Fall. I think I still did that, but I ended up wanting to talk more about the “why”, the team, and share how we are thinking about Destiny. I remember following games when I was younger and being excited to dig in to the messages the developers put together, like Tigole’s posts on raids and dungeons back in my WoW days. 
And I loved it. And I loved reading those posts.
Maybe this was all a love letter to long-form communication—a relic from a time before it was all hot takes, 140/280-character posts, and upvotes.
I didn’t think this would add up to something longer than almost every paper I wrote in college. But here we are.

Before we get to today’s programming, I want to circle back on reloader mods ... Read more

15 Aug

Hey everyone,
This is Director’s Cut – Part II, a now mega-long update looking at the last six months of Destiny 2 and looking ahead to Shadowkeep, and maybe a bit beyond. If you missed Part I and have an afternoon to yourself, go check it out.   As the first section grew in length, I figured this section would be the last one. But at some point Avengers wasn’t going to be split into Infinity War and Endgame, either. So there will be another part. I love you 3000. 
Looking Ahead (to Shadowkeep) This fall is a nec... Read more

13 Aug

Hey everyone,    I wanted to try a little experiment with our communications and put together a longer look at where Destiny has been over the last few months and where it's heading next. I think it's important to take time to reflect on what's happened so we can show you where we're going.    I'm calling this Director's Cut. Based on how long this ended up being, a key learning from this is "maybe there's a better way to communicate this than a GIANT WALL OF TEXT!" Let me know. I also may like doing it in a different format in the future, I'll let you know. 
  Today, I'm going to talk about more than just the Destiny game and talk some about how we build Destiny and the effects it can have on the team. I think transparency about the game is important and I also want to be transparent about the work required. Sound OK? That's rhetorical, because a wall of text is coming up.    We're making a lot of changes to Destiny 2 with Shadowkeep and New Light. We... Read more

Investment

Solstice of Heroes
  • The Solstice armor step objective "defeat 100 minibosses in the EAZ" has been updated
  • Now requires only 50 minibosses
  • Completing the boss phase counts as 5 miniboss kills

Moments of Triumph
  • End date for Moments of Triumph has been extended to 9/17 (changed from 8/27)
  • Moments of Triumph T-shirt claim date has been extended to 9/17

Sparrows
  • Micro Mini Sparrow has a new, size-appropriate, Microdrive

Collections
  • The “Wolves Unleashed” and “Prismatic Inferno” emblems can now be reclaimed from Collections


01 Aug

Hey everyone,   As we get closer and closer to serving up Shadowkeep and New Light, it has become increasingly clear to us that our releases for this Fall would benefit from a bit more time in the oven.   Being independent means that the future of Destiny 2 is entirely on our team. It also means that we’re agile enough to choose to do what's best for the game and our players, even if it's the hard choice.   We wanted to let you—our Community—know first that we're changing the date for Shadowkeep and New Light from September 17 to October 1.   This Fall is the first step on a journey for what our team wants Destiny 2 to become - a place for you and your friends to play anytime, anywhere; owning the action MMO and RPG elements that we love about the game; and crushing barriers to entry for friends. We just need a bit of extra time to take the first step.   We didn't make this decision lightly. We know for some of you (us too), Destiny releases are events where yo... Read more

30 Jul

Sandbox

Weapons
  • Lord of Wolves
      • Reduced the amount of ammo that Shotgun Scavenger perks can give to Lord of Wolves when it is in the Release the Wolves state
      • Decreased the effective range on Lord of Wolves
          • This decrease is more aggressive when the weapon is in the Release the Wolves state
  • Perks
      • Fixed an issue that allowed the Feeding Frenzy perk to be applied to any weapon

Armor
  • Fixed an issue where the cloth component of the Iron Symmachy Cloak wasn’t rendering correctly
  • Fixed an issue where the cloth component of the Terra Concord Mark wasn’t rendering correctly
  • Fixed a bug where the Titan Exotic leg armor Peregrine Greaves glowed 130x too bright when wearers were at maximum velocity
  • While our intention was for this Exotic to help Titans destroy opponents with 130x efficiency, we did not ...
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24 Jul

Solstice of Heroes is a grand tradition among Guardians. It’s a chance for us all to reflect on past hardships and celebrate the resilience of humanity’s foremost defenders. All players of Destiny 2 are welcome to participate in this event, which will begin on July 30 and run until August 27.



The festivities start with a visit to Eva Levante near the Statue of Heroes in the Tower.


Become More Powerful

Let the energy of this community flow! Each day, the event will feature one of the three elements: Solar, Arc, and Void. Elemental kills will award you with Elemental Orbs. Picking up these orbs will let you complete objectives to upgrade your armor. You can create whatever orbs you need for the objectives you are working to achieve. You can also collect 30 orbs that match the daily element to apply an elemental buff for a brief time. 

These buffs can really shake things up:

Solar Ele...

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09 Jul

Clans

  • Added clan XP rewards to the following:
      • Strikes launched from the Director
      • Black Armory forges
      • Escalation Protocol (requires completion of Level 7 and players must open the chest)
  • Rebalanced clan XP rewards
      • Raid: 2,000
      • Raid lair: 1,500
      • Nightfall: 1,000
      • Crucible: 500
      • Strikes: 500
      • Patrol: 250
      • Story: 250
      • Adventure: 250
      • Heroic adventure: 500
      • Forge: 500
      • Menagerie: 1,000
      • Reckoning: 
          • Tier 1: 500
          • Tier 2: 750
          • Tier 3: 1,000
      • Escalation Protocol: 750
      • Gambit: 500
      • Public events: 250
      • Blind Well: 250

Sandbox

  • Outbreak Perfected can no longer generate nanites when shooting immune targets
  • Fixed an issue where magazine size indicators didn't display the proper arr...
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07 Jul

Happy Bungie Day! 7’s up, Guardians. Years ago you, the community, made 7/7 the unofficial celebration of everything Bungie. Fast forward to today, we’ve kept the name but it’s become the official celebration of all of you, the best community in the solar system.
We hope you’ll join us today in taking a moment to reflect on all of the unforgettable fireteams, friendships, and families that you’ve made over the years. Each one has contributed to building this amazing community into what it is today. Thank you for everything, Guardians.

Moments of Triumph


Starting July 9, 2019, Moments of Triumph for Year 2 of Destiny 2 will become available. Players will be challenged to complete triumphs that span content throughout the solar system, from the Dreaming City to the EDZ. This year will be fairly straight forward: Complete in-game trium... Read more

21 Jun

The most recent changes to Lord of Wolves created a monster. There's been a lot of discussion online about it. Once honorable, the Lord of Wolves has become a hard-to-stop Werewolf in Lord Saladin's contest. It’s super rigged (a small silver lining: it seems like roaming Supers get melted by it. FYI: We're looking at reducing the damage resistance of roaming Supers this fall). 
  Whether you've been tamed by it, or are running around as a pack in Iron Banner, we’re going to bring the Wolf to heel later this Summer.   Sometimes, Destiny is going to have goofy outliers, or periods of time where something is OP (like the Wolves howling right now in IB on PC). We don't want these periods to last too long (post-Forsaken launch Voidlocks), but they can be memorable moments.    Internally, we had a bunch of spirited debate this week around whether or not we should just prevent players from equipping Lord of Wolves throughout the game. This is a blunt tool, and basically... Read more